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Console Update: Orphix Venom (Status: LIVE!)


[DE]Danielle
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15 minutes ago, (PSN)corpusbonds said:

Unfortunately. 

It's expected at this point. A little overblown yes.  But this same thing was an issue last year.  So I am sure many feel no lessons were learned.

I hope I don't come off so negative though.  Because it seemed as I watched today's stream the outcry has been getting to Danielle. 

Based on my previous prediction I have no problem waiting as I have lots of things I can do in the mean time. It's more the wait for what is starting to feel like second hand catch up updates as development on PC stuff is charging forward quickly.  The next stream showing off corpus railjack and a new warframe are likely to happen on the 29th before we get OV on console. Depending on the amount of hype surrounding the announcement. Players may feel console is getting pushed further back if this update doesn't drop by the following week or sooner.

Looking back though I did see that most updates this last year have been about a month or more behind. Most of them just weren't different enough to warrant the same level of hype this one has.

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17 hours ago, (PSN)Rainbow_Neos1 said:

Again, they don't start console development the day after PC gets their update. They work on PC and get it stable, and then a bit after, they send that much more stable build for console. Then they work on that conversion, and add solution for console specific issues or add newer hotfixes. There is a delay between development of PC and Console. Obviously people don't get that. Maybe that's why they don't understand what this in development thing means for us. 

'Stablizing the PC version' is also in service to developing the console version. Presumably they've even been keeping console in mind as they made the PC version to begin with, even if they weren't working on code, etc. You could call that 'in development' too if you wanted. We don't have a definition for what 'in development' is or any idea how long that usually takes, all they say is: "The update is in development and is being put together and tested for each console platform before sending it to our partners for approval!" which includes so many different steps, that it doesn't give any indication how far along you are in the process. It's just a vague way of saying, 'we're working on it!' which we already had through other means before, such as the twitter and forum posts and various devstreams, even if there wasn't a bar on the front page of the site, spelling it out. I'm not saying this is worse than before, but it's certainly not better. We didn't have any information we didn't have before when they weren't posting anything definite in official areas. Well, I take that back, maybe the players who really just don't pay attention to a single thing about upcoming updates, don't watch streams or look at news or the forum, will find it exciting to see it pop up in-game and wonder what it is, but for everyone else it's pointless, they just gave a name to the silent period before 'in cert' popped up. I mean it could be in certification right now, but it's all lumped together, so we don't know.

People seem to think gamers are impatient people who want things now now now, and I won't deny that sometimes it's true. Gamers can be the worst for sure. But most of the time I think we're willing to wait for something as long as we know when we're going to get it with some certainty. It's when developers are vague or keep moving the dates around that we start getting annoyed or angry.

I can't deny I'm impatient, but I want DE to not rush, to do things properly, and the employees to take care of themselves. Honestly if they considered how much time they think they will need and just added a week to that and gave me a date, I would be happier than this limbo, even if that date is further back than it would be otherwise. Hopefully after this first time of using this 'new system' we will have some better idea of how long this stage is, so it will actually have some value in the future.

 

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4 minutes ago, (PSN)M00n_Slippers said:

'Stablizing the PC version' is also in service to developing the console version. Presumably they've even been keeping console in mind as they made the PC version to begin with, even if they weren't working on code, etc. You could call that 'in development' too if you wanted. We don't have a definition for what 'in development' is or any idea how long that usually takes, all they say is: "The update is in development and is being put together and tested for each console platform before sending it to our partners for approval!" which includes so many different steps, that it doesn't give any indication how far along you are in the process. It's just a vague way of saying, 'we're working on it!' which we already had through other means before, such as the twitter and forum posts and various devstreams, even if there wasn't a bar on the front page of the site, spelling it out. I'm not saying this is worse than before, but it's certainly not better. We didn't have any information we didn't have before when they weren't posting anything definite in official areas. Well, I take that back, maybe the players who really just don't pay attention to a single thing about upcoming updates, don't watch streams or look at news or the forum, will find it exciting to see it pop up in-game and wonder what it is, but for everyone else it's pointless, they just gave a name to the silent period before 'in cert' popped up. I mean it could be in certification right now, but it's all lumped together, so we don't know.

People seem to think gamers are impatient people who want things now now now, and I won't deny that sometimes it's true. Gamers can be the worst for sure. But most of the time I think we're willing to wait for something as long as we know when we're going to get it with some certainty. It's when developers are vague or keep moving the dates around that we start getting annoyed or angry.

I can't deny I'm impatient, but I want DE to not rush, to do things properly, and the employees to take care of themselves. Honestly if they considered how much time they think they will need and just added a week to that and gave me a date, I would be happier than this limbo, even if that date is further back than it would be otherwise. Hopefully after this first time of using this 'new system' we will have some better idea of how long this stage is, so it will actually have some value in the future.

 

I agree I am also very impatient.  I've logged on every day since last monday waiting for any info i can get on the update.  But i look at warframes Twitter and see all the comments and replies on "wheres ov on console plz release de!!!" And i see where the "gamers are impatient" mindsets like that comes from. And i still understand that we people on console definitely got the bad combination of OV releasing two days after the announcement for pc (thus skyrocketing console hype) Christmas and new years holidays, And MLK day which has caused a lot of delays, the new release status leaving us in the dark, and nightwave ending soon could give us a whole lot of nothing to do in-game. Its been a month since pc released and i hope it releases before nightwave ends for that reason. The wait is bearable but the lack of information is not.

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6 hours ago, (PSN)Hikuro-93 said:

Correct, but at this point I find it unclear what "mid-point" actually entails. If that merely means informing us after the update has passed cert it's still not useful imo.

I'd think not considering they said the release date is replacing cert. Then they said they'll do a mid point as well. Those two things being the same thing? Doubt. It could be around the time they put it into cert or soon before. 

 

3 hours ago, (NSW)Lorkhan said:

Oh but it's not in cert lol. They are "working" on the update for consoles. 

They wont even tell us when they put the update to cert.

Consoles are'nt good enought it seems

Bro, would you just got read the edit they did to the update thread. Cert would be pointless with how they're gonna do things now. 

11 hours ago, (PSN)Spider_Enigma said:

If the controllers had 2 extra buttons this wouldn't be a problem 

And yet most people use controller for ease of use considering that's what they play with most on console. It's just not a priority right now in the player base. Perhaps there is some backend reason as well with how messed up the base coding of warframe is. Remember that whole key binding snafu we had? It's very possible that such a thing would happen if they try allowing keyboard keybinds, so they avoided it altogether. They'd have to fix stuff first in that case, but who's to say enough of the player base wants it that much to be worth all that effort that could be put in content bug fixing. 

4 hours ago, (PSN)Toolriz said:

Man this is the longest cert ever! Over two weeks geez, this cuz of next gen cuz waiting nearly 2 months after pc is just way too long and u r gonna lose any hype by then. Consoles are really drying up already with warframe.

It only just hit the two week marker of development. Usually the update delay is 2-3 weeks. Be patient. Not to mention, they've added to hotfixes to this update while it was being worked on. That takes a bit of extra time.

2 hours ago, (XBOX)Big Roy 324 said:

Players may feel console is getting pushed further back if this update doesn't drop by the following week or sooner

I mean.... most updates have a 2-3 week delay from PC to console. Max 4 weeks. This is at the 2 week mark. This is by no means insanely outrageous. 

 

2 hours ago, (XBOX)Big Roy 324 said:

Looking back though I did see that most updates this last year have been about a month or more behind. Most of them just weren't different enough to warrant the same level of hype this one has.

Not most. Some. As of now, ps4/xbox is just as behind as it was last year. This update MAY take a little longer due to them pulling hotfixes from PC as they drop and adding them to the update. That's s good thing imo.

2 hours ago, (PSN)M00n_Slippers said:

Stablizing the PC version' is also in service to developing the console version.

No... the development of console update is them converting the update over to console. There would no reason to put in development if it's always in development (which it isn't). Working on PC updates is not working on console updates. Taking the stable PC update and hotfixes and converting it to console then fixing any console specific bugs is unfounded development for console. 

2 hours ago, (PSN)M00n_Slippers said:

It's when developers are vague or keep moving the dates around that we start getting annoyed or angry.

The reason devs are vague is BECAUSE they don't want to move the date around. They can only estimate when THEY will finish, but they can't estimate when it'll pass cert. Even their own estimations can get thrown off by issues arising in testing. So either they're somewhat vague (which they say they'll rectify to a degree) or they move the date a bunch. People will be salty either way. 

2 hours ago, (PSN)M00n_Slippers said:

Hopefully after this first time of using this 'new system' we will have some better idea of how long this stage is, so it will actually have some value in the future.

And that's what I'm thinking too. This will give us a guideline of what to expect in the future. Next update will be vital for information. 

2 hours ago, (PSN)The_Gentleman_xX said:

sorry your post is nice but it reads as if DE has only been on the mackt for 1 year, which you are not read only 50% of the posts then you know that DE has again made it worse than usual and the players are again powerful in the Butt kicked. That will take revenge!

What? What are you saying?

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Am 19.1.2021 um 01:44 schrieb (PSN)Rainbow_Neos1:

In the past...

Players: "DE, why is this taking so long to get out? How long have you been working on it?"

DE: *Doesn't say when they started development*

Players: "Ok, fine, be that way."

In the past they did in fact say when they started development. Every update thread in PS announcements always started as ''In Dev''. It was litteraly the same as now, just with ''In Cert'' instead of some unexplained ''mid point check in''.

This ''mid point check in''  is the confusing part. What exactly is this going to tell us? That the update is in cert? Then it's basically the old system. That the update passed Cert? Then it's not realy mid point anymore, except if they plan to delay the release to make it a mid point mark.

Megan told us on stream that the next thing we will hear from them will be the launch date. No mention of a mid point. This means whenever this happens, the update would realistically already have had passed cert. They can't realy announce a launch date without knowing if and when the update got certified. So either we get a 1-2 days headsup or they delay the update to give us a 1 week headsup. I should note this could also just be a communication error from Megan's part but for now we will officially not hear anything untill launch announcement. And as i layed out this can only mean release on short notice or delay to avoid short notice.  

I'm all for waiting how this new system is going to work out but DE could at least explain how they imagine this to work out. A exemplary timeline of, idk, let's say hypothetically 4 weeks from starting this thread to launch. 

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32 minutes ago, (PSN)ghost-sniper132 said:

I'm all for waiting how this new system is going to work out but DE could at least explain how they imagine this to work out. A exemplary timeline of, idk, let's say hypothetically 4 weeks from starting this thread to launch. 

We must wait to see. I'm curious myself what exactly they are gonna do. 

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23 minutes ago, (XBOX)TyeGoo said:

Can someone ping me when this thread gets updated by DE? I'm tired of checking it out, I'm also tired of no news whatsoever despite DE saying in streams "oh maybe" and flail around with vague statements.

From all DE could've done, they decided to pick the worst things from everything. 

TBH at this point they can keep the update and wait until Lavos' feedback has been read, changed and applied. Because this'll take another few months to ship to console if they push out the update now. 

Ugh! 

You probably already knew, but the first page I usually check is the "Latest Staff Replies" one. Pretty useful for this sort of thing, or any of the latest official info, bar twitter ofc.

The funny part here is that I can no longer see the latest dev reply on this thread there, due to this "in dev" status lasting so long.

2 hours ago, (PSN)ghost-sniper132 said:

This ''mid point check in''  is the confusing part. What exactly is this going to tell us? That the update is in cert? Then it's basically the old system. That the update passed Cert? Then it's not realy mid point anymore, except if they plan to delay the release to make it a mid point mark.

Megan told us on stream that the next thing we will hear from them will be the launch date. No mention of a mid point. This means whenever this happens, the update would realistically already have had passed cert. They can't realy announce a launch date without knowing if and when the update got certified. So either we get a 1-2 days headsup or they delay the update to give us a 1 week headsup

Yeah, this is precisely what I'm wondering as well.

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The update probably coming next week. I know that it's been a long time since we got an update and that holiday break for DE. To be fair it's most likely been only 2 weeks since the update went to certification. Thing is the cert part is not in DE's hands it's in the partner company's hands. It's them who are taking long not DE. Usually, DE takes 1 week to send stuff for certification. I can understand how you are feeling. I myself have nothing to do really but this part is not DE's fault.

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2 minutes ago, (XBOX)CaptainSeth5423 said:

 

The update probably coming next week. I know that it's been a long time since we got an update and that holiday break for DE. To be fair it's most likely been only 2 weeks since the update went to certification. Thing is the cert part is not in DE's hands it's in the partner company's hands. It's them who are taking long not DE. Usually, DE takes 1 week to send stuff for certification. I can understand how you are feeling. I myself have nothing to do really but this part is not DE's fault. I hope I don't get called a "white knight" for this.

Yeah, probably it's the new consoles just rolling out. It's a messy process and a lot of the tech support at Sony/Microsoft are working from home due to the plague. 

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On 2021-01-06 at 2:25 AM, [DE]Danielle said:

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Update: Orphix Venom is in development for PlayStation 4 & 5, Xbox One, Xbox Series X/S, and Nintendo Switch!

Before we hop into what's coming, we want to announce some changes to Status Threads in 2021 and onwards: 

Moving forward, we will be posting a single status thread that covers all console platforms. Platform specific notes will be highlighted as such!

Status threads will also indicate the following two three progress stages for upcoming Console Updates: 
1. “In Development'': The update is in development and is being put together and tested for each console platform before sending it to our partners for approval! 
2.  "Date Announce": The update has been cleared to launch and will launch at a specific date!
3. “Live”: The update is live and ready to be downloaded!

With the now 5 consoles platforms we support, we want the most important information out front and center. We are doing away with the industry jargon “In Cert'' status and individual platform threads so that other communication efforts can be made in its place on our socials, live streams, etc. Our goal continues to be to keep you up to date with the latest Console Update news! 

01/07/2021 Edit: 

To clarify, we won't be doing away with telling you the release date once we have that available to share. Which was essentially "cert" news, since we married the two in the past as you may recall once we passed Cert.  The "In Cert" status was never really a reliable timeline gauge either because Cert time depended entirely on our partners once it was submitted. That said! I do understand having a sort of "mid point" check in, we'll just be doing that in a more streamlined way by sharing a release date and sharing updates on content etc. in the status thread like what I posted yesterday :) 

We also tweeted our intent on this as well! 

----

Our first update of 2021 brings the Nechramech Sentient busting Operation: Orphix Venom and everything from the PC December Hotfixes. Since we are posting this status thread in the very early stages of development, know that much time is still required to put the update together and test it. It is possible that as we continue to work on the update changes and fixes may be included that are not listed here at the time of posting (which is also why there is not currently an official update number yet). We will notify you here and make edits to include said additions if they occur.   

Continue your read to get a peek into what’s coming with Orphix Venom!

01/06/2021 Edit: We have grabbed today's PC hotfix for this console update! 

01/11/2021 Edit: We have grabbed the latest PC hotfix for this console update! 


CONSOLE SPECIFIC NOTES: 

NEW TENNOGEN BUNDLES

We’re bringing you three new Bundles in this update, that feature skins and more from our talented TennoGen Artists from Round 19 Part 2. These Bundles will officially complete all TennoGen Round 19 releases on consoles! 

Tennogen Bundle LII.png

Tennogen Bundle LII

• Excalibur Blade of the Lotus Skin by BeastBuster
• Ash Ichneumon Skin by Vulbjorn, the graphical walrus.
• Saryn Night Hunter Skin by Mz-3
 

Tennogen Bundle LIII.png

Tennogen Bundle LIII

• Garuda Tengushin Skin by Lubox
• Khora Miyabi Skin by malaya and Awk'Q-Luz
• Nova Mithra Skin by lukinu_u
• Liset Mithra Skin by lukinu_u
 

Tennogen Bundle LIV.png

Tennogen Bundle LIV
• Eklypsa Staff Skin by lukinu_u
• Arashi Rapier Skin by Lubox
• Undercutter Nikana Skin by Felix Leonhart
• Valesti Syandana by Xtygian and led2012
• Scylla Syandana by Faven
• Irya Oculus by kakarrot2812
 

Controller Specific Additions & Changes:
• Fixed an issue where binding "Show Player List" to D-Pad would override its functionality when navigating menus with a controller.
• Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member's profile. You can no longer open the Pause Menu while viewing Bounties.

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OPERATION: ORPHIX VENOM

The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they're staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more! 

Operation: Orphix Venom will be a limited-time event. Start/end dates will be posted on update launch, along with a detailed Operation thread and Leaderboards.

Following in PC’s footsteps, Console players will also get to enjoy double Affinity for the first two weeks of Orphix Venom. 
 

WHAT YOU’LL NEED TO KNOW

With your Warframe compromised, you'll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don't yet own a Necramech, you'll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You'll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno. 

WHAT YOU’LL NEED TO DO

Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the "Heart of Deimos" and "The War Within" Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom - Advanced
3. Operation: Orphix Venom - Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!

OPERATION REWARDS

You’ll be able to visit the Necralisk on Deimos and talk to Father, who's eager to demonstrate the power of his Necramechs against the Sentient threat. He's hoarding a stockpile of special gear that he'll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT - there's more! You’ll also be able to earn a number of rewards also by just playing the Operation - including Lavos! It'll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!

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• Lavos Blueprint & Parts 
• Cedo Blueprint & Parts 
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes

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SCORING & PHASIC CELLS

Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you'll walk away with.

Try to survive for as long as you can - 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember - Endurance gives the most points per Orphix, so you'll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads! 

CLAN LEADERBOARDS AND CLAN TROPHIES

Clan Scores are determined based on the sum of all participating members' best scores. We balanced this around about 50% member participation for Gold Tier trophies. 

Expand spoilers for full list:

  Reveal hidden contents

 

Clan Tier / Scores:

Ghost

Terracotta: 1390
Bronze: 5860
Silver: 13920
Gold: 18850

Shadow

Terracotta: 3510
Bronze: 22275
Silver: 69120
Gold: 137250

Storm

Terracotta: 11700
Bronze: 75250
Silver: 230400
Gold: 457500

Mountain

Terracotta: 35100
Bronze: 222750
Silver: 691200
Gold: 1372500

Moon

Terracotta: 117000
Bronze: 742500
Silver: 2304000
Gold: 4575000

 

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NEW SENTIENT ENEMIES:

3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

Ortholyst
This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

Choralyst
These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

Summulyst
A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.

NEW WARFRAME: LAVOS

A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

PASSIVE
Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status. 

  • To make combining elements so that they may be imbued easier on controller, you’ll be able to make combined elemental damage by either a) holding two ability buttons together to combine (a bit of finger gymnastics) or b) holding one ability and then another to combine. 

OPHIDIAN BITE
Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxin.

VIAL RUSH
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold.

TRANSMUTATION PROBE
Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electricity. 

CATALYZE
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Heat.

You’ll also be able to visit Lavos' Leverian to learn about Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker.
 

NEW REINFORCEMENTS

CEDO
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire's precision buck-shot. Damages increased with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Shotgun ammo when wielding his signature Cedo.

VITAM SYANDANA
Lavos' signature Syandana has been engineered for life in the lab and the battlefield. 

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LAVOS CORDATUS HELMET
An alternate helmet for Lavos, emblematic of the master transmuter's search for wisdom.

LAVOS COLLECTION
Lavos the Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. Includes the Lavo Warframe, Cordatus Alternate Helmet, Transmutation Probe Decoration, Vitam Syandana, and Cedo Shotgun. Also includes 3-Day Affinity and Credit Boosters.

Transmute your generosity into Rewards! To honor the spirit of giving, gifting the Lavos Collection to another player in-game means you'll receive an additional Lavos Transmutation Probe Decoration!

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NEW NECRAMECH SKIN

Necramech Bruntspar Skin

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is - in Father's words - ‘not out to play nice and make friends.’
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Isolation & Arcana Bounty Flow Changes

Isolation Vault Flow Changes:

We have 4 main pillars of Isolation Vault flow changes. Not only do these changes significantly loosen the required routine, but they also aim to further improve the process for less new player confusion.

• You will soon only ever need to complete a specific Tier of Isolation Bounty once to unlock the next Tier.
   • For example: Complete the Tier 1 Isolation Vault near Necralisk Gates. You can then leave Deimos or even log off, and the next time you
     return to Cambion Drift you can go immediately to the Tier 2 Isolation Vault Bounty location and run that Bounty. No need to run the Tier 1
     bounty again if you don't want to.
• Once the Isolation Vault Tier is completed, you can run the Arcana Bounty at that same Tier.
   • Similar to the new Isolation Vault flow above, you can leave the session and upon returning to Cambion Drift you can go straight into the
     Arcana Bounty without first completing the Isolation Vault at that location.
• Each Isolation Vault Bounty Tier now has a specific Mother location in Cambion Drift to provide a concrete flow with less confusion.
   • Tier 1 = Mother located in ‘UNDULATUM'
   • Tier 2 = Mother located between ‘ALBRECHT'S PROSPECT' and ‘CATABOLIC GUTTER'
   • Tier 3 = Mother located in ‘THE ABSCESS'
• All 3 Tiers of Isolation Vault Bounties are now available from Mother within the Necralisk.

Isolation Vault/Arcana Bounty Droptable Changes:

Now that we're making the Arcana Bounties more easily accessible, it's time to rebalance the drop tables:

• Both Isolation Vault Bounties and Arcana Bounties now share a droptable. There are 3 different droptables for each Isolation/Arcana Bounty Tier that rotates every ~3 hours, allowing you to selectively choose the reward you seek and when - exactly how other Open World Bounties work.
   • This rotation follows the same window as the Bounty rotation in the Necralisk.
• Rewards within the Isolation Vault/Arcana Bounties have been rebalanced to provide a better kick at the can for higher coveted rewards:

Droptable content breakdown:

• Orokin Matrixes
   • Less % chance overall.
• Relics
   • Midpoint % between the two old Bounty types.
• Necramech Weapon Parts
   • Now split up among the three droptables so you can target.
• Necramech Mods
   • Similar drop % chance, but split up to allow more targeted runs.
• Deimos Arcanes
   • Significantly higher drop % chance.
• Scintillant (T1)
   • Midpoint drop % chance between the two old Bounty types
• Weapon parts (T2 & T3)
   • Slightly reduced: You only ever need 1 of the Sporothrix and Arum Spinosa Blueprint. Getting all the way to the Arcana Bounties and
     receiving another Weapon Blueprint is not a feel good moment. Although this doesn't completely eliminate getting duplicates, the drop %
     reduction does allow for better chances towards the other rewards.

The following will no longer be in the tables:

Both of these have been taken out to allow for better odds at getting newer/desired rewards.
• Rare Deimos Gems
• Endo

BONUS: Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we've made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it's now one step further.

General Isolation Vault Changes & Fixes: 
• Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
• Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.
• Fixed Isolation Vault Bounties disappearing from Necralisk Mother after completing them for Clients until you reload the Necralisk hub.
• Fixed Matchmaking settings mixing Tiers of Isolation Vault Bounties, resulting in being put into the incorrect Isolation Vault Bounty (IE selecting Tier 3 and being put into Tier 1).
• Fixes towards Host Migration not working with Isolation Vault Stage 1.
 

Nechramech Changes & Fixes:

Bonewidow:

Let's breakdown the Bonewidow changes here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn't mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

• Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
• Bonewidow's Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile! 
• Renamed Bonewidow's Shield Maiden ‘Shield Bash' to ‘Maiden's Kiss'.
• Reduced Bonewidow's Maiden's Kiss to cost 15 Energy.
• You can now control the direction of Bonewidow's Meathook ability instead of being stuck in the initial direction before activating.
• Bonewidow's Meathook thrown enemies now have 100% Status Chance.
• Bonewidow's Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.
• Both of these changes help to scale Meathook with varying enemy levels.
• Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player's version of Bonewidow).
• Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield's Health.
• Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
• Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
• Removed Ammo UI when Bonewidow is wielding Ironbride.
• Fixed a crash when using Bonewidow's Meathook on a Deimos Mitosid.
• Fixed Bonewidow's Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden's Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
• Fixed Bonewidow's Firing Line affecting Companions/Pets.
• Fixed Bonewidow's Firing Line ragdolling you.
• Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
• Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden's Kiss attack) would show Atlas' Landslide ability pop-up text.
• Fixed Bonewidow's Firing Line animation not matching its current shield state correctly.
• Fixed Bonewidow's rear hit box getting hit from front attacks.
• Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.
• Fixed enemy Bonewidows not knowing how to initiate a Maiden's Kiss. Pucker up!
• Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
• Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
• Fixed Bonewidow's Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
• Fixed an issue with Bonewidow's Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
• Fixed Bonewidow's Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
• Fixed enemies held by Bonewidow's Meathook able to cast abilities.
• Fixed Bonewidow's Meathook not displaying "Not Enough Energy" UI message.
• Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
• Fixed Bonewidow's Meathook grabbing Dargyns.
• Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
• Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
• Fixed a crash that could occur if Bonewidow's Shield Maiden is deactivated when a player leaves a mission.
• Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
• Fixed an issue where Bonewidow could Grab the Exploiter Orb.

Voidrig:

• Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
• Fixed Voidrig Necraweb ability "Press to throw" tool-tip remaining on screen after Transferring out.
• Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn't tossed within a minute.
•  Fixed energy colours not properly applying to Voidrig.

General Necramech Changes & Fixes:

• Both Voidrig/Bonewidow Necramechs, Morgha, and Cortege weapons can be purchased in the Market for Platinum. Necramech's also have their own category in the Market! 
• Fully crafted components for the Necramech/weapons are now tradeable.
• Removed the Gravimag requirement on Archwing weapons for Necramechs.
• Vazarin Dash, Trinity's Blessing, Equinox's Mend, Rejuvenate Aura, and Arcane Pulse no longer heals Necramechs. Out of 21 sources of healing, these five slipped through. 
• Firing your gun while Hovering as a Necramech is now considered to be in an "Aiming" state, meaning Mods like Critical Focus and Marked Target will apply again.
• Bonewidow Necramech's can now be found patrolling or in its deactivated state in The Cambion Drift, similar to Voidrig Necramechs.
• Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
• Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.
• Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
• Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
• Fixed cases where both Voidrig and Bonewidow wouldn't attack with its currently equipped weapon.
• Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.
• Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.
• Fixed an issue where you would get a second jump sound when aiming with a Necramech in the air.
• Fixed an issue where Revive XP penalty didn't always apply to the Necramech gun if it was the same gun as your Heavy slot or Archwing loadout.
• Fixed your first inworld waypoint not appearing if done in your Necramech.
   • Necramechs now transition to aiming pose faster when in the air.
• Fixed neither Host nor Client not receiving Thermia if they’are in their Necramech when the reward is given.
• Fixed a potential issue with Saya's Vigil if you were in a Necramech when it tried to give you a Scanner charge.
• Fixed UI remaining scrambled after entering your Necramech in a Vome residue puddle.
 

General Changes:

• You will be able to Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
• Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks. 
• Basmu and Ceti Lacera Blueprints will be tradeable.
• Inbox messages with transmissions will have a replay button that pulses.
• A Mastery Rank requirements popup will show when trying to purchase a weapon you're not eligible for yet.
• The 'Hint Transmission' audio toggle will be applied to Glass Fissure Transmissions.
• Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank will be 60% Hover Efficiency and Necramech Efficiency max rank will be 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
   • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
• Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
• Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
   • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and select to open scrap window.
• Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
• Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.
• Little blue Necramech and little blue Warframe Helmet icons will mark your Necramech/Warframe respectively on the minimap when not being "controlled" to aid in loss prevention.
• Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
• Improvements to Corpus Ship level navigation where AI could get stuck.
• Running out of Railjack Boost stamina will clear the Boost state to address Boost not recharging once depleted.
• Lowered Xaku Grasp of Lohk ability sounds.
 

FIXES
There are several pages of fixes coming! The following are just some highlight fixes from that list: 

• Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.
• Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.
• Fixed UI becoming unresponsive when holding down a button while using Fast Travel/Decoration mode in the Dojo.
• Fixed recasting Xaku's Grasp of Lohk with no targets nearby resulting in all guns to be lost.
• Fixed Xaku’s Grasp of Lohk ability becoming non-functional if cast too rapidly.
• Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
• Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
• Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
• Fixed End of Mission screen showing Affinity gained for your equipped Necramech's special weapon when you didn't use it during the mission (no Affinity was actually gained).
 

This better come out within this week or the week after this one ends.

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1 hour ago, (XBOX)CaptainSeth5423 said:

 

To be fair it's most likely been only 2 weeks since the update went to certification. 

Cert takes up to 5 days and some times only a matter of hours. It would only take weeks if it failed cert, which has happened with Switch before. The update likely either hasn't been sent to cert yet or, if it has, was only sent in the last couple of days.

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15 hours ago, (PSN)Rainbow_Neos1 said:
18 hours ago, (XBOX)Big Roy 324 said:

Players may feel console is getting pushed further back if this update doesn't drop by the following week or sooner

I mean.... most updates have a 2-3 week delay from PC to console. Max 4 weeks. This is at the 2 week mark. This is by no means insanely outrageous. 

 

18 hours ago, (XBOX)Big Roy 324 said:

Looking back though I did see that most updates this last year have been about a month or more behind. Most of them just weren't different enough to warrant the same level of hype this one has.

Not most. Some. As of now, ps4/xbox is just as behind as it was last year. This update MAY take a little longer due to them pulling hotfixes from PC as they drop and adding them to the update. That's s good thing imo.

These responses are a little cherry picked.  but the full context of my statements are that the perception is key.  The actual announcement of many of the key 2020 updates other than the initial Deimos one have been about a month behind.  Going from when announced for PC and when announced for live on console. 

While the actual time of this update isn't any longer the fact that DE went on break right after the OV release on PC adds two weeks to the wait time. By your own admission that puts this console release 4-5 weeks from the OV release on PC. So in the next two weeks. My own assumption was 5-6 weeks which overlaps with you in the first week of February. 

While not a long time the feeling is going to be that console is taking a back seat to PC. Something with the release of Deimos DE stated they were trying to counter. Now that it has become increasingly popular to criticize DE and Warframe. It's just not a good look heading into 2021. 

I'm seriously not salty about OV though.  If anything I have only been annoyed about how long the round 2 of Tennogen 19 has taken.  Given I have been desiring to throw money at it since I read about the approval of those items. 

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This is a good reason WHY you should move over to pc version.  Don't have to deal with the long wait time for consoles to get updates.  I get it- they are working on 5 differents gaming consoles all at once.  Especially trying to stay safe from the virus.... I would move to pc but there is NO CROSS-SAVE feature.  SO I'm stuck with the xbox one X version.  I'm just stressed out that this is taking so long.  I do really hope the wait was worth it.  

Edited by (XBOX)BoilaHamster
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5 minutes ago, (XBOX)BoilaHamster said:

This is a good reason WHY you should move over to pc version.  Don't have to deal with the long wait time for consoles to get updates.  I get it- they are working on 5 differents gaming consoles all at once.  Especially trying to stay safe from the virus.... I would move to pc but there is NO CROSS-SAVE feature.  SO I'm stuck with the xbox one X version.  I'm just stressed out that this is taking so long.  I do really hope the wait was worth it.  

I would do the same, but there are other issues than just cross-save. First, all my friends are on Xbox, second, I don't have the money for a powerful PC, and third, you have to buy Tenno-gen with actual money if I am not mistaken.

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If they'd actually focus on counsels and stop updating PC  we'd have it by now, we aren't being focused on and if you can't see that by now then ur just blind; Don't try and say it's because they aren't done fixing hotfixes when they're getting updates that have nothing to do with Orphix Venom. At this point I don't see us getting the update even next week. 

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I dont give a dime about the new update date. 

What bothers me is cephalites, glass resonance... I'm so tired of it and disgusted whenever that thing enters my missions/activity...

Please don't ever abandon adrift content (lol) like this... we don't deserve this kind of treatment.

Thank you.

 

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15 minutes ago, (XBOX)IMABEMEOUTLAW said:

If they'd actually focus on counsels and stop updating PC  we'd have it by now, we aren't being focused on and if you can't see that by now then ur just blind; Don't try and say it's because they aren't done fixing hotfixes when they're getting updates that have nothing to do with Orphix Venom. At this point I don't see us getting the update even next week. 

You do know they have a separate team for consoles right? They also have a different developer doing the Switch version. They keep a flow going, and if you were paying attention you know they have a cut off point they usually do for PC updates. You guys are just impatient. 

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