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54 minutes ago, (PSN)Luke_Zakalwe said:

You said that: "Well, with in cert, we never knew when they were working on the update." And I corrected, that at the Cert point of process, the work was already done and the finished update was sent for evaluation to the partners.

You weren't correcting anything becauae I didn't say otherwise. You're talking about cert being when it's ready for deployment. I'm talking about how the in cert way they did things didn't tell us when they are working on it (such as when they start on development). It only told us when they had it ready for deployment, and then we waited for the unspecified date when it passed through cert. This way is more transparent and less unpredictable. 

Edited by (PSN)Rainbow_Neos1
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13 minutes ago, (PSN)Rainbow_Neos1 said:

You weren't correcting anything becauae I didn't say otherwise. You're talking about cert being when it's ready for deployment. I'm talking about how the in cert way they did things didn't tell us when they are working on it (such as when they start on development). It only told us when they had it ready for deployment, and then we waited for the unspecified date when it passed through cert. This way is more transparent and less unpredictable. 

Yeah... There was no "cert way" or "the way of the Cert" mentioned in your post. XD Quite the sophistry to add it there now.

But this doesn't really matter, I really can't say which way is better, all I wanted to say is, that "in Cert" always meant that the update is ready and waiting for approval.

 

Edited by (PSN)Luke_Zakalwe
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29 minutes ago, (PSN)Luke_Zakalwe said:

Yeah... There was no "cert way" or "the way of the Cert" mentioned in your post. XD Quite the sophistry to add it there now.

But this doesn't really matter, I really can't say which way is better, all I wanted to say is, that "in Cert" always meant that the update is ready and waiting for approval.

 

I said "Well, with in cert, we never knew when they were working on the update. We only knew when it was soon ready. This way, it's more transparent because we know when it's being worked on, and we will know (as they've clarified) when the update is soon ready."

I figured, if you read it with regard to the context and content of the message, the "with in cert" part would make sense in that exact way. In fact, it makes perfect sense considering I refer to the previous way (the Cert way) by then saying "this way" (which indicates contrast to the previous thing mentioned). With regard to context and content, it makes sense completely. Take it out of context and away from the rest of the message and sure, I agree it's not clear. 

Your "correction" message still made no sense as a reply to my message if you read my message as a whole. Your correction message would make sense if all I said was "Well, with in cert, we never knew when they were working on the update.", but I didn't do that. I think you misread or misunderstood originally and are trying to save face by pointing the finger at me for typing poorly even though the message is pretty clear if read as a whole. 

Edited by (PSN)Rainbow_Neos1
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2 hours ago, (PSN)Rainbow_Neos1 said:

I said "Well, with in cert, we never knew when they were working on the update. We only knew when it was soon ready. This way, it's more transparent because we know when it's being worked on, and we will know (as they've clarified) when the update is soon ready."

I figured, if you read it with regard to the context and content of the message, the "with in cert" part would make sense in that exact way. In fact, it makes perfect sense considering I refer to the previous way (the Cert way) by then saying "this way" (which indicates contrast to the previous thing mentioned). With regard to context and content, it makes sense completely. Take it out of context and away from the rest of the message and sure, I agree it's not clear. 

Your "correction" message still made no sense as a reply to my message if you read my message as a whole. Your correction message would make sense if all I said was "Well, with in cert, we never knew when they were working on the update.", but I didn't do that. I think you misread or misunderstood originally and are trying to save face by pointing the finger at me for typing poorly even though the message is pretty clear if read as a whole. 

I don't care about my face. I said what I wanted to say (all I wanted is to help/correct), but since this seems to escalate in to needles bickering, I rather end this pointles squabble.

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To be realistic, the "In DEV" is nonsense. It could comme next week or next month.

We know your working on it. (What exactly is a mystery since you just have to take the code from PC to consoles.

Please no white knights)

"In Cert" was better because we knew it was very close to be live.

Edited by (NSW)Lorkhan
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On 2021-01-06 at 2:25 AM, [DE]Danielle said:

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Update: Orphix Venom is in development for PlayStation 4 & 5, Xbox One, Xbox Series X/S, and Nintendo Switch!

Before we hop into what's coming, we want to announce some changes to Status Threads in 2021 and onwards: 

Moving forward, we will be posting a single status thread that covers all console platforms. Platform specific notes will be highlighted as such!

Status threads will also indicate the following two progress stages for upcoming Console Updates: 
1. “In Development'': The update is in development and is being put together and tested for each console platform before sending it to our partners for approval! 
2. “Live”: The update is live and ready to be downloaded!

With the now 5 consoles platforms we support, we want the most important information out front and center. We are doing away with the industry jargon “In Cert'' status and individual platform threads so that other communication efforts can be made in its place on our socials, live streams, etc. Our goal continues to be to keep you up to date with the latest Console Update news! 

01/07/2021 Edit: 

To clarify, we won't be doing away with telling you the release date once we have that available to share. Which was essentially "cert" news, since we married the two in the past as you may recall once we passed Cert.  The "In Cert" status was never really a reliable timeline gauge either because Cert time depended entirely on our partners once it was submitted. That said! I do understand having a sort of "mid point" check in, we'll just be doing that in a more streamlined way by sharing a release date and sharing updates on content etc. in the status thread like what I posted yesterday :) 

We also tweeted our intent on this as well! 

----

Our first update of 2021 brings the Nechramech Sentient busting Operation: Orphix Venom and everything from the PC December Hotfixes. Since we are posting this status thread in the very early stages of development, know that much time is still required to put the update together and test it. It is possible that as we continue to work on the update changes and fixes may be included that are not listed here at the time of posting (which is also why there is not currently an official update number yet). We will notify you here and make edits to include said additions if they occur.   

Continue your read to get a peek into what’s coming with Orphix Venom!

01/06/2021 Edit: We have grabbed today's PC hotfix for this console update! 

01/11/2021 Edit: We have grabbed the latest PC hotfix for this console update! 


CONSOLE SPECIFIC NOTES: 

NEW TENNOGEN BUNDLES

We’re bringing you three new Bundles in this update, that feature skins and more from our talented TennoGen Artists from Round 19 Part 2. These Bundles will officially complete all TennoGen Round 19 releases on consoles! 

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Tennogen Bundle LII
• Excalibur Blade of the Lotus Skin by BeastBuster
• Ash Ichneumon Skin by Vulbjorn, the graphical walrus.
• Saryn Night Hunter Skin by Mz-3

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Tennogen Bundle LIII
• Garuda Tengushin Skin by Lubox
• Khora Miyabi Skin by malaya and Awk’Q-Luz
• Nova Mithra Skin by lukinu_u
• Liset Mithra Skin by lukinu_u

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Tennogen Bundle LIV
• Staff Eklypsa by lukinu_u
• Rapier Arashi by Lubox
• Nikana The Undercutter by Felix Leonheart
• Valesti Syandana by Xtygian and led2012
• Scylla Syandana by Faven
• Irya Oculus by kakarott2812
 

Controller Specific Additions & Changes:
• Fixed an issue where binding "Show Player List" to D-Pad would override its functionality when navigating menus with a controller.
• Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member's profile. You can no longer open the Pause Menu while viewing Bounties.

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OPERATION: ORPHIX VENOM

The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they're staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more! 

Operation: Orphix Venom will be a limited-time event. Start/end dates will be posted on update launch, along with a detailed Operation thread and Leaderboards.

Following in PC’s footsteps, Console players will also get to enjoy double Affinity for the first two weeks of Orphix Venom. 
 

WHAT YOU’LL NEED TO KNOW

With your Warframe compromised, you'll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don't yet own a Necramech, you'll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You'll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno. 

WHAT YOU’LL NEED TO DO

Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the "Heart of Deimos" and "The War Within" Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom - Advanced
3. Operation: Orphix Venom - Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!

OPERATION REWARDS

You’ll be able to visit the Necralisk on Deimos and talk to Father, who's eager to demonstrate the power of his Necramechs against the Sentient threat. He's hoarding a stockpile of special gear that he'll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT - there's more! You’ll also be able to earn a number of rewards also by just playing the Operation - including Lavos! It'll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!

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• Lavos Blueprint & Parts 
• Cedo Blueprint & Parts 
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes

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SCORING & PHASIC CELLS

Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you'll walk away with.

Try to survive for as long as you can - 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember - Endurance gives the most points per Orphix, so you'll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads! 

CLAN LEADERBOARDS AND CLAN TROPHIES

Clan Scores are determined based on the sum of all participating members' best scores. We balanced this around about 50% member participation for Gold Tier trophies. 

Expand spoilers for full list:

  Reveal hidden contents

 

Clan Tier / Scores:

Ghost

Terracotta: 1390
Bronze: 5860
Silver: 13920
Gold: 18850

Shadow

Terracotta: 3510
Bronze: 22275
Silver: 69120
Gold: 137250

Storm

Terracotta: 11700
Bronze: 75250
Silver: 230400
Gold: 457500

Mountain

Terracotta: 35100
Bronze: 222750
Silver: 691200
Gold: 1372500

Moon

Terracotta: 117000
Bronze: 742500
Silver: 2304000
Gold: 4575000

 

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NEW SENTIENT ENEMIES:

3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

Ortholyst
This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

Choralyst
These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

Summulyst
A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.

NEW WARFRAME: LAVOS

A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

PASSIVE
Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status. 

  • To make combining elements so that they may be imbued easier on controller, you’ll be able to make combined elemental damage by either a) holding two ability buttons together to combine (a bit of finger gymnastics) or b) holding one ability and then another to combine. 

OPHIDIAN BITE
Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxin.

VIAL RUSH
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold.

TRANSMUTATION PROBE
Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electricity. 

CATALYZE
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Heat.

You’ll also be able to visit Lavos' Leverian to learn about Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker.
 

NEW REINFORCEMENTS

CEDO
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire's precision buck-shot. Damages increased with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Shotgun ammo when wielding his signature Cedo.

VITAM SYANDANA
Lavos' signature Syandana has been engineered for life in the lab and the battlefield. 

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LAVOS CORDATUS HELMET
An alternate helmet for Lavos, emblematic of the master transmuter's search for wisdom.

LAVOS COLLECTION
Lavos the Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. Includes the Lavo Warframe, Cordatus Alternate Helmet, Transmutation Probe Decoration, Vitam Syandana, and Cedo Shotgun. Also includes 3-Day Affinity and Credit Boosters.

Transmute your generosity into Rewards! To honor the spirit of giving, gifting the Lavos Collection to another player in-game means you'll receive an additional Lavos Transmutation Probe Decoration!

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NEW NECRAMECH SKIN

Necramech Bruntspar Skin

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is - in Father's words - ‘not out to play nice and make friends.’
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Isolation & Arcana Bounty Flow Changes

Isolation Vault Flow Changes:

We have 4 main pillars of Isolation Vault flow changes. Not only do these changes significantly loosen the required routine, but they also aim to further improve the process for less new player confusion.

• You will soon only ever need to complete a specific Tier of Isolation Bounty once to unlock the next Tier.
   • For example: Complete the Tier 1 Isolation Vault near Necralisk Gates. You can then leave Deimos or even log off, and the next time you
     return to Cambion Drift you can go immediately to the Tier 2 Isolation Vault Bounty location and run that Bounty. No need to run the Tier 1
     bounty again if you don't want to.
• Once the Isolation Vault Tier is completed, you can run the Arcana Bounty at that same Tier.
   • Similar to the new Isolation Vault flow above, you can leave the session and upon returning to Cambion Drift you can go straight into the
     Arcana Bounty without first completing the Isolation Vault at that location.
• Each Isolation Vault Bounty Tier now has a specific Mother location in Cambion Drift to provide a concrete flow with less confusion.
   • Tier 1 = Mother located in ‘UNDULATUM'
   • Tier 2 = Mother located between ‘ALBRECHT'S PROSPECT' and ‘CATABOLIC GUTTER'
   • Tier 3 = Mother located in ‘THE ABSCESS'
• All 3 Tiers of Isolation Vault Bounties are now available from Mother within the Necralisk.

Isolation Vault/Arcana Bounty Droptable Changes:

Now that we're making the Arcana Bounties more easily accessible, it's time to rebalance the drop tables:

• Both Isolation Vault Bounties and Arcana Bounties now share a droptable. There are 3 different droptables for each Isolation/Arcana Bounty Tier that rotates every ~3 hours, allowing you to selectively choose the reward you seek and when - exactly how other Open World Bounties work.
   • This rotation follows the same window as the Bounty rotation in the Necralisk.
• Rewards within the Isolation Vault/Arcana Bounties have been rebalanced to provide a better kick at the can for higher coveted rewards:

Droptable content breakdown:

• Orokin Matrixes
   • Less % chance overall.
• Relics
   • Midpoint % between the two old Bounty types.
• Necramech Weapon Parts
   • Now split up among the three droptables so you can target.
• Necramech Mods
   • Similar drop % chance, but split up to allow more targeted runs.
• Deimos Arcanes
   • Significantly higher drop % chance.
• Scintillant (T1)
   • Midpoint drop % chance between the two old Bounty types
• Weapon parts (T2 & T3)
   • Slightly reduced: You only ever need 1 of the Sporothrix and Arum Spinosa Blueprint. Getting all the way to the Arcana Bounties and
     receiving another Weapon Blueprint is not a feel good moment. Although this doesn't completely eliminate getting duplicates, the drop %
     reduction does allow for better chances towards the other rewards.

The following will no longer be in the tables:

Both of these have been taken out to allow for better odds at getting newer/desired rewards.
• Rare Deimos Gems
• Endo

BONUS: Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we've made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it's now one step further.

General Isolation Vault Changes & Fixes: 
• Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
• Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.
• Fixed Isolation Vault Bounties disappearing from Necralisk Mother after completing them for Clients until you reload the Necralisk hub.
• Fixed Matchmaking settings mixing Tiers of Isolation Vault Bounties, resulting in being put into the incorrect Isolation Vault Bounty (IE selecting Tier 3 and being put into Tier 1).
• Fixes towards Host Migration not working with Isolation Vault Stage 1.
 

Nechramech Changes & Fixes:

Bonewidow:

Let's breakdown the Bonewidow changes here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn't mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

• Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
• Bonewidow's Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile! 
• Renamed Bonewidow's Shield Maiden ‘Shield Bash' to ‘Maiden's Kiss'.
• Reduced Bonewidow's Maiden's Kiss to cost 15 Energy.
• You can now control the direction of Bonewidow's Meathook ability instead of being stuck in the initial direction before activating.
• Bonewidow's Meathook thrown enemies now have 100% Status Chance.
• Bonewidow's Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.
• Both of these changes help to scale Meathook with varying enemy levels.
• Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player's version of Bonewidow).
• Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield's Health.
• Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
• Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
• Removed Ammo UI when Bonewidow is wielding Ironbride.
• Fixed a crash when using Bonewidow's Meathook on a Deimos Mitosid.
• Fixed Bonewidow's Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden's Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
• Fixed Bonewidow's Firing Line affecting Companions/Pets.
• Fixed Bonewidow's Firing Line ragdolling you.
• Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
• Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden's Kiss attack) would show Atlas' Landslide ability pop-up text.
• Fixed Bonewidow's Firing Line animation not matching its current shield state correctly.
• Fixed Bonewidow's rear hit box getting hit from front attacks.
• Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.
• Fixed enemy Bonewidows not knowing how to initiate a Maiden's Kiss. Pucker up!
• Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
• Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
• Fixed Bonewidow's Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
• Fixed an issue with Bonewidow's Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
• Fixed Bonewidow's Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
• Fixed enemies held by Bonewidow's Meathook able to cast abilities.
• Fixed Bonewidow's Meathook not displaying "Not Enough Energy" UI message.
• Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
• Fixed Bonewidow's Meathook grabbing Dargyns.
• Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
• Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
• Fixed a crash that could occur if Bonewidow's Shield Maiden is deactivated when a player leaves a mission.
• Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
• Fixed an issue where Bonewidow could Grab the Exploiter Orb.

Voidrig:

• Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
• Fixed Voidrig Necraweb ability "Press to throw" tool-tip remaining on screen after Transferring out.
• Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn't tossed within a minute.
•  Fixed energy colours not properly applying to Voidrig.

General Necramech Changes & Fixes:

• Both Voidrig/Bonewidow Necramechs, Morgha, and Cortege weapons can be purchased in the Market for Platinum. Necramech's also have their own category in the Market! 
• Fully crafted components for the Necramech/weapons are now tradeable.
• Removed the Gravimag requirement on Archwing weapons for Necramechs.
• Vazarin Dash, Trinity's Blessing, Equinox's Mend, Rejuvenate Aura, and Arcane Pulse no longer heals Necramechs. Out of 21 sources of healing, these five slipped through. 
• Firing your gun while Hovering as a Necramech is now considered to be in an "Aiming" state, meaning Mods like Critical Focus and Marked Target will apply again.
• Bonewidow Necramech's can now be found patrolling or in its deactivated state in The Cambion Drift, similar to Voidrig Necramechs.
• Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
• Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.
• Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
• Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
• Fixed cases where both Voidrig and Bonewidow wouldn't attack with its currently equipped weapon.
• Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.
• Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.
• Fixed an issue where you would get a second jump sound when aiming with a Necramech in the air.
• Fixed an issue where Revive XP penalty didn't always apply to the Necramech gun if it was the same gun as your Heavy slot or Archwing loadout.
• Fixed your first inworld waypoint not appearing if done in your Necramech.
   • Necramechs now transition to aiming pose faster when in the air.
• Fixed neither Host nor Client not receiving Thermia if they’are in their Necramech when the reward is given.
• Fixed a potential issue with Saya's Vigil if you were in a Necramech when it tried to give you a Scanner charge.
• Fixed UI remaining scrambled after entering your Necramech in a Vome residue puddle.
 

General Changes:

• You will be able to Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
• Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks. 
• Basmu and Ceti Lacera Blueprints will be tradeable.
• Inbox messages with transmissions will have a replay button that pulses.
• A Mastery Rank requirements popup will show when trying to purchase a weapon you're not eligible for yet.
• The 'Hint Transmission' audio toggle will be applied to Glass Fissure Transmissions.
• Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank will be 60% Hover Efficiency and Necramech Efficiency max rank will be 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
   • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
• Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
• Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
   • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and select to open scrap window.
• Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
• Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.
• Little blue Necramech and little blue Warframe Helmet icons will mark your Necramech/Warframe respectively on the minimap when not being "controlled" to aid in loss prevention.
• Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
• Improvements to Corpus Ship level navigation where AI could get stuck.
• Running out of Railjack Boost stamina will clear the Boost state to address Boost not recharging once depleted.
• Lowered Xaku Grasp of Lohk ability sounds.
 

FIXES
There are several pages of fixes coming! The following are just some highlight fixes from that list: 

• Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.
• Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.
• Fixed UI becoming unresponsive when holding down a button while using Fast Travel/Decoration mode in the Dojo.
• Fixed recasting Xaku's Grasp of Lohk with no targets nearby resulting in all guns to be lost.
• Fixed Xaku’s Grasp of Lohk ability becoming non-functional if cast too rapidly.
• Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
• Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
• Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
• Fixed End of Mission screen showing Affinity gained for your equipped Necramech's special weapon when you didn't use it during the mission (no Affinity was actually gained).
 

Question - Do the sneks monch da bred?

Edited by (PSN)Bean_Consumer7
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As DE moves forward with this "In Dev" shenanigans, it will be interesting to see how far the console builds will fall behind the PC build. For years, the Playstation 4 and Xbox One builds have inched closer and closer to parity with the PC build. Now that "In Cert" for individual platform builds is seemingly dead, it appears that builds ready to go live on Xbox One, PS4, Xbox Series S, PS5, and Xbox Series X will needlessly be held from release because the Switch build isn't yet ready to go live.

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I don't like this "In Dev" stuff, too vague, ominous, random... even a little bit salacious, and far too PC. I propose a system, called Green Light, Yellow Light, Red Light. Would be much clearer, better IMHO and let us know when we can expect the content, unlike currently.

So, first you should tell us, you are in Yellow Light development phrase. That way we know update will come in 3 days, 12 hours, and 22 minutes. Except, then when Sony, Microsoft, and Atari are lazy and stonewall the update, you switch to Red Light status. Which lets us know, we don't know when, we will get the update. Then finally, Green Light status, which is when the update was released a week ago, and your friends have already played it and gotten the new Frames, weapons and gear, and you realise your update hasn't automatically downloaded, because you have 4 GB worth of self recorded Kubrow and Kavat videos, and no more room on HD. Oh and a video of that one time, that random got knocked down, and their character model never reset, so they went the whole mission, horizontally splayed out. 

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6 hours ago, (NSW)Lorkhan said:

To be realistic, the "In DEV" is nonsense. It could comme next week or next month.

We know your working on it. (What exactly is a mystery since you just have to take the code from PC to consoles.

Please no white knights)

"In Cert" was better because we knew it was very close to be live.

As they've clarified, they will give a release date. In fact, this is better than how they did cert. Cert was an unpredictable "it's coming soon". Giving a release date means "it's coming soon but you know exactly when". It's also more transparent. We know WHEN they start working on updates. 

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The Orphix Venom update was "In Cert" on PS4 early last week. On the PSN, Tuesdays on typically the day that Sony makes DE's latest Warframe builds "Live" to the players. However, seven days ago, DE decided to change an already submitted "In Cert" build to "In Dev" status. Has DE instructed Sony to withhold the release of the latest build of Warframe until this latest build is ready "In Cert" on Xbox and Switch?

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3 hours ago, (PSN)slightconfuzzled said:

I don't like this "In Dev" stuff, too vague, ominous, random... even a little bit salacious, and far too PC. I propose a system, called Green Light, Yellow Light, Red Light. Would be much clearer, better IMHO and let us know when we can expect the content, unlike currently.

So, first you should tell us, you are in Yellow Light development phrase. That way we know update will come in 3 days, 12 hours, and 22 minutes. Except, then when Sony, Microsoft, and Atari are lazy and stonewall the update, you switch to Red Light status. Which lets us know, we don't know when, we will get the update. Then finally, Green Light status, which is when the update was released a week ago, and your friends have already played it and gotten the new Frames, weapons and gear, and you realise your update hasn't automatically downloaded, because you have 4 GB worth of self recorded Kubrow and Kavat videos, and no more room on HD. Oh and a video of that one time, that random got knocked down, and their character model never reset, so they went the whole mission, horizontally splayed out. 

How is it any different than it was before? Before there was no indicator of where they were. We didn't even know when they were working on updates, we just had to assume. Now we know exactly when they've started working on the update. It's more clear than it was before. 

2 hours ago, (PSN)SiPerino said:

The Orphix Venom update was "In Cert" on PS4 early last week. On the PSN, Tuesdays on typically the day that Sony makes DE's latest Warframe builds "Live" to the players. However, seven days ago, DE decided to change an already submitted "In Cert" build to "In Dev" status. Has DE instructed Sony to withhold the release of the latest build of Warframe until this latest build is ready "In Cert" on Xbox and Switch?

A) I'm not sure this is the case 

B) Assuming it is, I would know why. They've released more hotfixes for PC that were vital to making the content better, so they held off a bit longer to add those hotfixes to make the content more bearable insteas of making us wait another month for tgose hotfixes. That would be the best explanation and an understandable one. 

Also, Dani did make a post saying that they were adding a hotfix from PC, so this theory is no longer a theory. 

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If this "In Dev" stuff is part of a larger plan to facilitate the implementation of cross-platform play on consoles, then I guess I can begrudgingly accept that build releases for Xbox/PS will be delayed due to the Switch problem.

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3 minutes ago, (PSN)SiPerino said:

If this "In Dev" stuff is part of a larger plan to facilitate the implementation of cross-platform play on consoles, then I guess I can begrudgingly accept that build releases for Xbox/PS will be delayed due to the Switch problem.

 

4 hours ago, (PSN)SiPerino said:

As DE moves forward with this "In Dev" shenanigans, it will be interesting to see how far the console builds will fall behind the PC build. For years, the Playstation 4 and Xbox One builds have inched closer and closer to parity with the PC build. Now that "In Cert" for individual platform builds is seemingly dead, it appears that builds ready to go live on Xbox One, PS4, Xbox Series S, PS5, and Xbox Series X will needlessly be held from release because the Switch build isn't yet ready to go live.

Dani (Danielle) has clearly stated that they would like to have a simultaneous release but it may not be possible because different platforms review at different speeds. You can inder from this that they won't make people needlessly wait. 

Edited by (PSN)Rainbow_Neos1
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Reading this thread gives me absolute depression.. i didn't really think about it but it's kinda scary.. and yeah.. 'in dev' is extremely vague.. 

vor 58 Minuten schrieb (PSN)Rainbow_Neos1:

 

Dani (Danielle) has clearly stated that they would like to have a simultaneous release but it may not be possible because different platforms review at different speeds. You can inder from this that they won't make people needlessly wait. 

While i get that, so far Xbox and PS haven't been held back because of Nintendo needing up to months to figure their "stuff" out..

While tbf we now do not know if the updates will be held back because of a platform that throughout 2 decades of gaming ALWAYS caused trouble with 'non nintendo' developers, because we won't get that info anymore ..

All in all while being a fan for 6 years this does indeed not sound that right..

Edited by (XBOX)TyeGoo
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Just now, (XBOX)TyeGoo said:

Reading this thread gives me absolute depression.. i didn't really think about it but it's kinda scary.. and yeah.. 'in dev' is extremely vague.. 

While i get that, so far Xbox and PS haven't been held back because of Nintendo needing up to months to figure their "stuff" out..

While tbf we now do not know if the updates will be held back because of a platform that throughout 2 decades of gaming ALWAYS caused trouble with 'non nintendo' developers ..

All in all while being a fan for 6 years this does indeed not sound that right..

Hey, listen. Based on what we see and what Dani said, there is no reason to believe they'd hold back an update as of now. Even if they did, there'd only be one reason to do so: cross platform integration. So either way, don't worry. 

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vor 1 Minute schrieb (PSN)Rainbow_Neos1:

Hey, listen. Based on what we see and what Dani said, there is no reason to believe they'd hold back an update as of now. Even if they did, there'd only be one reason to do so: cross platform integration. So either way, don't worry. 

We'll see, .. 

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il y a 1 minute, (PSN)Rainbow_Neos1 a dit :

Based on what evidence do you believe they'd hold back the update for us just to wait for Switch? And what makes you think they'd do that other than doing it for cross platform integration? 

Yeah well it wouldnt be bad. I remember the Old Blood Fiasco.  Switch got the update 1month after the other consoles. And the other consoles had it 1 month after pc. God it took 2 months to come to switch and DE dared put Rising Tides on PC when it was an uproar on switch.

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15 minutes ago, (PSN)Rainbow_Neos1 said:

How is it any different than it was before? Before there was no indicator of where they were. We didn't even know when they were working on updates, we just had to assume. Now we know exactly when they've started working on the update. It's more clear than it was before. 

 

Hey there, I agree with you. My sarcasm might not have hit, my apologies. I did really try my best to avoid Poe's law though, with how extraneous and peculiarly specific I was being. All good though.

I do sympathise with people who are a bit resistant to the change, but I imagine it might be more down to frustrations, with having to wait for the update, the fact that console has to wait, and past subjective memories of what in cert meant vs what they/we think in dev means right now. I think the change is good and more transparent, especially after Danielles clarification and input, but we are still in the process of the change, so I think for a lot of people, who are frustrated and eagerly awaiting the update, its either meaningless, somehow less transparent and or not a good indication of process. All of which I can sympathise with. 

I think with future updates, will be fine though. Especially faster updates. I am really excited for the next batch of Prime frames. 

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If DE had decided to delay pc update to be sync with consoles updates, to deliver the update and event to ALL wf players at the same time, then i would have found it fair and i would have agreed. But in our case, pc already had the update for a month, so it would be pretty stupid not to deliver it to xbox and ps just because they are waiting for nintendo certs. It's either all supports in the same time ( pc included ), or each one as soon as it is ready, or it is complete non sense. Unless they are releasing crossplay for console and i really think we would have been told if so. So please don't worry ps and xbox players, you will not have to wait for our stupid nintendo certs imo. I still think it's awfully frustrating for us consoles players to be treated as a secondary player base while pc players have all DE attention, announcements, hype for new content and new events while we are just waiting..

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Hey, @[DE]Danielle, apologies for bothering you again, but can we get your help to ease some worry among people here? Some people are worried that PS4 or Xbox will have their updates held back even though they're ready while switch has theirs worked on, so there will be a simultaneous release. Can you confirm or deny this to be true for us? It would ease a lot of concern. People are frustrated that Ps4/Xbox would be "needlessly held back" to wait for switch, and this idelogy seems to stem from the "one thread to rule them all" way of doing things. As far as I can tell and based on what you said last time, y'all aren't holding updates back to wait for Switch, but a clear answer for the others would be great. ❤

 

Side note: The addition of the PC hotfix you added a couple days ago instead of making us wait for the next big update is much appreciated. 

 

1 hour ago, (NSW)NabotLysergeek said:

If DE had decided to delay pc update to be sync with consoles updates, to deliver the update and event to ALL wf players at the same time, then i would have found it fair and i would have agreed. But in our case, pc already had the update for a month, so it would be pretty stupid not to deliver it to xbox and ps just because they are waiting for nintendo certs. It's either all supports in the same time ( pc included ), or each one as soon as it is ready, or it is complete non sense. Unless they are releasing crossplay for console and i really think we would have been told if so. 

Essentially my logic right here. 

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