Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Orphix Venom: Hotfix 29.6.4


[DE]Megan

Recommended Posts

7 minutes ago, [DE]Megan said:
  • Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible.

Why not do something like in Minecraft, where the crosshair has inverted colors, that way you can see it in bright or dark areas without issues

Link to comment
Share on other sites

5 minutes ago, [DE]Megan said:

Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible.

Nice 

5 minutes ago, [DE]Megan said:

‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.

and nicer :)

Link to comment
Share on other sites

10 minutes ago, [DE]Megan said:

Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Magnificent. Magnificent utz.

Link to comment
Share on other sites

I think sentients resistance behavior needs to change . After all they are fodder enemies so after they have been hit by void damage there should be a window for at least 10 to 15 seconds for them to reclaim resistance (like cool down on arcane grace) fodder enemies shound't be that cumbersome , there still many ways to easly kill them but this should be more logical on lore wise too. Tenno shound't  tackle to constant resistance gain to much cause right now with their status immunity and constant resistance gain because hit count make them unfun to play against (not hard , unfun) 

With lich like status immunity and window for regaining resistance should easly fix the problem for these fodder enemies

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...