CuteFoxyFox 451 Posted January 6 Share Posted January 6 I love the change to the tap/hold abilities. It is really amazing and I will surely use it with my friends. Speaking of tap/hold... isnt Hydroid a little... weird with having to hold his one and four? His abilities arent even map bursting like some Warframes like Saryn for example, if her 4 and 1 are so strong why Hydroid has to hold his while Saryn is on the killing spree and Hydroid has to hold his abilities for a few seconds to just CC enemies, or grab them to increase loot dropped from them. By the time his 4 or 1 is casted everyone is long dead sooo... think about it please? ^_^ 5 Link to post Share on other sites
Alanthier 507 Posted January 6 Share Posted January 6 Just now, Zibidibodel said: This sounds like a V-Sync issue. I've not run into it in WF myself. can't be a V-Sync issue. I've tried it with and without, it is the same thing. Link to post Share on other sites
Erelas 541 Posted January 6 Share Posted January 6 Thank you for your diligence in this area, Happy New Year to you and the whole team! Keep up the good fight, Tenno. Link to post Share on other sites
JohnWayneWalker 69 Posted January 6 Share Posted January 6 Good job in cracking down the cheaters! anyone past with the score of 40k is definitely cheating! 2 Link to post Share on other sites
-LordDarky- 15 Posted January 6 Share Posted January 6 6 minutes ago, [DE]Megan said: Fixed Survival Life Support Towers not spawning after 34 minutes. Oh god ty soo much 1 Link to post Share on other sites
Maggy 183 Posted January 6 Share Posted January 6 Fixes are lovely. Link to post Share on other sites
Ka-Jin 106 Posted January 6 Share Posted January 6 Happy new years! Link to post Share on other sites
Husla 4,122 Posted January 6 Share Posted January 6 So these bug abusers are getting suspended or banned? thats crazy funny. Link to post Share on other sites
mkah_mvet 249 Posted January 6 Share Posted January 6 (edited) fix for flagellocanth dodging too easily and messed up hitboxes? edit: also, thanks on the crosshair change. That was bugging me since day 1 of using necramechs and I finally made a post about it yesterday. Edited January 6 by mkah_mvet Link to post Share on other sites
Ailia_Grimm 5,013 Posted January 6 Share Posted January 6 7 minutes ago, [DE]Megan said: Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible. Why not do something like in Minecraft, where the crosshair has inverted colors, that way you can see it in bright or dark areas without issues 10 Link to post Share on other sites
Kylo. 5,281 Posted January 6 Share Posted January 6 8 minutes ago, [DE]Megan said: ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe. THANK YOU 7 Link to post Share on other sites
ShadowTalons 88 Posted January 6 Share Posted January 6 Any news towards a feature dojo using its free publicity to sell the Ignis Wraith for 50 platinum, in a way trying to monetize its feature dojo status? 8 Link to post Share on other sites
ReddyDisco 2,430 Posted January 6 Share Posted January 6 Hope you enjoyed your holidays! PS: Khora whipclaw still busted 5 Link to post Share on other sites
arkadikos213 87 Posted January 6 Share Posted January 6 5 minutes ago, [DE]Megan said: Necramech HUD reticles will now always be white, same as other reticles, to ensure it's always as visible as possible. Nice 5 minutes ago, [DE]Megan said: ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe. and nicer :) 1 Link to post Share on other sites
Vevorium 42 Posted January 6 Share Posted January 6 Tx for this. But still no fix for Khora Whipclaw not hitting enemies in your face. 😥 19 Link to post Share on other sites
Chroia 3,508 Posted January 6 Share Posted January 6 10 minutes ago, [DE]Megan said: Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to! Magnificent. Magnificent utz. 2 Link to post Share on other sites
Turbo_Trotldyt_R-Zone_64 178 Posted January 6 Share Posted January 6 But did you fix... 1 Link to post Share on other sites
-ZeroStar- 267 Posted January 6 Share Posted January 6 Back to Arcane farming, because eidolons suck and I missed out on 99% of the Scarlet Spear event! Link to post Share on other sites
Nocturne_ 45 Posted January 6 Share Posted January 6 Another hotfix yet nothing about rewards scaling with time... 5 Link to post Share on other sites
JackHargreav 6,484 Posted January 6 Share Posted January 6 Can you fix the cutscene in the War Within? The second cutscene, where you first meet the queens for whatever reason doesn't show the operators face correctly. Only the first picked face is applied. Link to post Share on other sites
MoonYuTsu 60 Posted January 6 Share Posted January 6 Probably been said a million times by now and will be missed, but the filepath thing is also the case for the Voidrig Snake skin helmet too. 2 Link to post Share on other sites
Orakan 671 Posted January 6 Share Posted January 6 I think sentients resistance behavior needs to change . After all they are fodder enemies so after they have been hit by void damage there should be a window for at least 10 to 15 seconds for them to reclaim resistance (like cool down on arcane grace) fodder enemies shound't be that cumbersome , there still many ways to easly kill them but this should be more logical on lore wise too. Tenno shound't tackle to constant resistance gain to much cause right now with their status immunity and constant resistance gain because hit count make them unfun to play against (not hard , unfun) With lich like status immunity and window for regaining resistance should easly fix the problem for these fodder enemies 3 Link to post Share on other sites
johnolesen77 34 Posted January 6 Share Posted January 6 Still no fix for exit mission timer messed up, sometimes it takes 5-10 min because it resets all the time. Have reportet it 2 times now.... 4 Link to post Share on other sites
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