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14 hours ago, Amadeus_the_Executioner said:

Make it so you have 2 free foundry slots at the start. So that if the 2 are used you cant start any new projects. However you can buy additional slots for like 20 platinum each. But they expire after 2 weeks so you have to get them again. If a slot expires while there is a project inside of it, then everything in that slot gets "deleted" without refunding resources or the Blueprint.

Why?

A: To encourage thinking and planning. This would make the game a little bit more complex since you would have to always check the foundry and make game changing decisions.

Yes, sure! Why not? Let's make the process of crafting a warframe even longer. And let's add the absolutely necessary risk of losing an unique piece of equipment if your slot expires while the thing is crafting or because you can't log in one day! What could possibly go wrong if you are crafting a Spectra Vandal and lose it because the purchased slot expires? In the meanwhile, we'll also make the forma crafting harder because who would sacrifice a crafting slot for that prolongating even more the crafting of frames and other complex stuff?

 

This post was sarcastic, if it wasn't clear enough.

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16 hours ago, Amadeus_the_Executioner said:

Make it so you have 2 free foundry slots at the start. So that if the 2 are used you cant start any new projects. However you can buy additional slots for like 20 platinum each. But they expire after 2 weeks so you have to get them again. If a slot expires while there is a project inside of it, then everything in that slot gets "deleted" without refunding resources or the Blueprint.

Why?

A: To encourage thinking and planning. This would make the game a little bit more complex since you would have to always check the foundry and make game changing decisions.

Who hurt you to make you like this? The game already has a predatory microtransaction model, limited inventory space, and the game is already complex enough as it is. Making the game literally impossible to play without ever putting it down is... well, there's no other way to put it: dumb. It would be economic suicide for DE to implement what you're proposing.

Serious question: is this satire?

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13 hours ago, Amadeus_the_Executioner said:

In my humble opinion, the points i have provided should be enough to convince everybody that this is an excellent idea. Sure there are some fears here and there, but once you get used to it, it will beneficial to everybody. We have to leave the comfort zone to reach a better future. That is a step i am willing to take.

Oh wow, you're serious. Please, just stop, before you make yourself look even worse.

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Hello my dear valued Warframe community. I am grateful for all your feedback on my idea on how to improve the overall Warframe player experience. Also I understand all of your concerns, I myself am a PC/Console gamer, and am not found of these kind of practises from other games. Nevertheless is Warframe an amazing game that managed to succeed in things that other games failed at. And only because its a thing that is implemented in Mobile games does not mean it wont work in Warframe. Mobile games are thriving among gamers all over the world. It is a statistic fact, even though these kind of things are normal there, people still keep playing them. Things may seem horrifying on the outside, but if we think these things through, they can only be beneficial in the long run.  Warframe is already amazing, but that does not mean we should stop on improving. Make good things even better. That is why i suggest this type of thing.

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22 hours ago, Amadeus_the_Executioner said:

Make it so you have 2 free foundry slots at the start. So that if the 2 are used you cant start any new projects. However you can buy additional slots for like 20 platinum each. But they expire after 2 weeks so you have to get them again. If a slot expires while there is a project inside of it, then everything in that slot gets "deleted" without refunding resources or the Blueprint.

Why?

A: To encourage thinking and planning. This would make the game a little bit more complex since you would have to always check the foundry and make game changing decisions.

While I understand why the foundry operates the way it does for a free-to-play game... the foundry is otherwise a really really really bad idea (it's so bad!).

When you come from a game where you pay once and you get the whole game and the crafting costs for items in that game is just having the prerequisite ingredients... to one where you have to wait up to 3 days for something. I gotta tell you man.... this ain't content or a feature players like or want. This is not a legitimate game mechanic designed to help people plan ahead... it's not a "feature" of a game where players post like, "Oh yeah! I like waiting 3 days to make something!" on a review website. It's a mechanic designed both to throttle player content consumption and to make money.

Again, the foundry as it is implemented, is not a "feature" of a game. It's not content. And it's bad for players.

And if a brand new player came to Warframe and farmed for Rhino parts from Jackal and started crafting his 12 hour parts... or his 3 day BP... I would not fault that player for deciding to quit the game based on the foundry. I honestly wouldn't... it's a really really lame system.

The "planning ahead" angle that you think Foundry has is a consequence of an anti-player "feature." As players, how can we best work around this anti-player feature and have fun in Warframe? Like every other limiting "feature" in Warframe, we can only plan ahead as a workaround (this is not a good indicator of fun game "feature").

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2 hours ago, Amadeus_the_Executioner said:

Mobile games are thriving among gamers all over the world.

No, they are not 'thriving' they are exploiting.

There are literally thousands of articles, expositions and break-downs of how the mobile game market makes money with the most dirty and cut-throat methods. Look up the topic of 'skinner box tactics' to understand.

There are literal videos of games conventions where mobile games reps sit down and are given talks on exactly how to exploit their players to gain more and more money in the shortest amount of time, and that when the trend ends, when the interest in their game dies out, how to cut it away and start over again with a new one.

Tactics used in the mobile games market are deplorable, and the further Warframe can get away from those, the better it will be as a game experience. The more accessible it will be to the largest audience, and the greater trust that it will have from its player base who will be more likely to recommend it to others because of that.

Even the history of Warframe will show that to be true, as DE accidentally implemented a mechanic that produced random results for Platinum transactions, and removed it within a day because they were not trying to create a slot-machine for draining their premium currency. They released all of the things that would have been available in that random-roll system into the market as one-time purchases instead. Players and the media alike praised them for changing direction and making it right again so quickly, despite the fact that this one thing would have increased their revenue dramatically with players quickly draining their Platinum and buying more.

There are many things that DE can do to improve the player experience.

Absolutely none of them involve putting more Platinum purchases to limit the actual game play.

For example:

15 minutes ago, nslay said:

While I understand why the foundry operates the way it does for a free-to-play game... the foundry is otherwise a really really really bad idea (it's so bad!).

This is the kind of thing that could, and should, be solved.

Allowing players to earn their gear and actually use it, rather than earning it and then waiting four days, is a great way to keep players.

Putting a limit on even how many things they could do? That's just bad business overall.

Take the example that nslay here pointed out; you grind a Rhino frame, you buy the blueprint from the market, you set the parts going. But wait, you only have 2 available crafting slots. So you can't even craft the three parts necessary for the main blueprint at the same time. That is anti-consumer, and putting a pay-wall on a third slot will literally lose you players in the first days of the game, let alone over time.

If anything this should be completely opened up, not limited further.

And, as a final note?

The way you're attempting to talk like a scripted Cyberpunk Corpo... Not a fan of it. It only lends to the creepy, anti-consumer vibe you have going. If I knew you in real life, I would have to get every single interaction with you in writing, just so I had a paper-trail in case you tried to get me fired or steal my intellectual property.

Edited by Birdframe_Prime
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On 2021-01-07 at 4:29 AM, Amadeus_the_Executioner said:

you can buy additional slots for like 20 platinum each

Why?

A: To encourage thinking and planning.

Tom Cruise What GIF

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vor 6 Stunden schrieb nslay:

While I understand why the foundry operates the way it does for a free-to-play game... the foundry is otherwise a really really really bad idea (it's so bad!).

When you come from a game where you pay once and you get the whole game and the crafting costs for items in that game is just having the prerequisite ingredients... to one where you have to wait up to 3 days for something. I gotta tell you man.... this ain't content or a feature players like or want. This is not a legitimate game mechanic designed to help people plan ahead... it's not a "feature" of a game where players post like, "Oh yeah! I like waiting 3 days to make something!" on a review website. It's a mechanic designed both to throttle player content consumption and to make money.

Again, the foundry as it is implemented, is not a "feature" of a game. It's not content. And it's bad for players.

And if a brand new player came to Warframe and farmed for Rhino parts from Jackal and started crafting his 12 hour parts... or his 3 day BP... I would not fault that player for deciding to quit the game based on the foundry. I honestly wouldn't... it's a really really lame system.

The "planning ahead" angle that you think Foundry has is a consequence of an anti-player "feature." As players, how can we best work around this anti-player feature and have fun in Warframe? Like every other limiting "feature" in Warframe, we can only plan ahead as a workaround (this is not a good indicator of fun game "feature").

Exactly, its just my take on it, trying to improve it in a way, that everybody will appreciate it.

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2 hours ago, Amadeus_the_Executioner said:

Exactly, its just my take on it, trying to improve it in a way, that everybody will appreciate it.

improve
[ɪmˈpruːv]
 
VERB
  1. make or become better.
     
    ...I think your definition needs to align more with the definition the rest of the world uses.
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I don't see how this could possibly improve a player's experience. It just doesn't seem to make any sense. The game is absolutely loaded with microtransactions. How could adding "this", have any benefits for any player?

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19 hours ago, Amadeus_the_Executioner said:

Hello my dear valued Warframe community. I am grateful for all your feedback on my idea on how to improve the overall Warframe player experience. Also I understand all of your concerns, I myself am a PC/Console gamer, and am not found of these kind of practises from other games. Nevertheless is Warframe an amazing game that managed to succeed in things that other games failed at. And only because its a thing that is implemented in Mobile games does not mean it wont work in Warframe. Mobile games are thriving among gamers all over the world. It is a statistic fact, even though these kind of things are normal there, people still keep playing them. Things may seem horrifying on the outside, but if we think these things through, they can only be beneficial in the long run.  Warframe is already amazing, but that does not mean we should stop on improving. Make good things even better. That is why i suggest this type of thing.

no GIF

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13 hours ago, Amadeus_the_Executioner said:

Exactly, its just my take on it, trying to improve it in a way, that everybody will appreciate it.

I don't think a SINGLE person on this forum has, or ever will agree with you on this. How many hours do you have in-game? You can't possibly think this is a good idea if you're anywhere near MR 12.

Please just stop.

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13 hours ago, Amadeus_the_Executioner said:

Exactly, its just my take on it, trying to improve it in a way, that everybody will appreciate it.

Why would anyone appreciate having limited slots? Especially when the limit is below what is required to build one single frame. This just sounds like a terrible choice. The only reason to implement this would be if DE wanted to encourage people to spend platinum.

  • It could work if crafting times were dropped to under five minutes. But then no one would rush stuff (and buy less things) costing DE money.
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Posted (edited)
Am 8.1.2021 um 01:20 schrieb Birdframe_Prime:

Take the example that nslay here pointed out; you grind a Rhino frame, you buy the blueprint from the market, you set the parts going. But wait, you only have 2 available crafting slots. So you can't even craft the three parts necessary for the main blueprint at the same time.

^This!

Players always have to craft 3 parts to craft the complete thing later, and usually you want to do these 3 at the same time. If we would implement this foundry limitation, people would first grind or buy Platinum, so they can get an extra slot to craft all 3 things together. But what then? Thats right, they still have the extra slot! So they try to do more stuff while they still have that slot, since its going to expire at some point. This kind of psychological maneuver would boost the players morale to engage more actively in warframe! They would try to trade and speak with the community to find out how to get Platinum etc. This would result in a healthy and happy player base.

Edited by Amadeus_the_Executioner
do = get
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1 hour ago, Amadeus_the_Executioner said:

This kind of psychological maneuver would boost the players morale to engage more actively in warframe!

No.

That's the exact opposite of what it would cause.

This is the exact reason players stop playing the game. Pay walling this is the exact opposite of encouraging.

Just stop.

You're either deliberately trying to say that black is white in this argument, or you're actually the kind of moron who believes it.

In either case stop.

Get some help.

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2 hours ago, Amadeus_the_Executioner said:

^This!

Players always have to craft 3 parts to craft the complete thing later, and usually you want to do these 3 at the same time. If we would implement this foundry limitation, people would first grind or buy Platinum, so they can get an extra slot to craft all 3 things together. But what then? Thats right, they still have the extra slot! So they try to do more stuff while they still have that slot, since its going to expire at some point. This kind of psychological maneuver would boost the players morale to engage more actively in warframe! They would try to trade and speak with the community to find out how to get Platinum etc. This would result in a healthy and happy player base.

will smith GIF by Will Smith's Bucket Listno GIF

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I can't tell if this person is trolling, since this is a toxic idea. You already have to plan ahead because of a limit on crafting—It's called weapon slots  and warframe slots.

Edited by Istanazrell
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11 minutes ago, Istanazrell said:

I can't tell if this person is trolling, since this is a toxic idea. You already have to plan ahead because of a limit on crafting—It's called weapon slots  and warframe slots.

You actually don't have to plan anything, you can craft everything you have and it will wait for you at a later date, which is nice. At least in here, you can get free slots without having to pay.

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2 minutes ago, (XBOX)Rez090 said:

You actually don't have to plan anything, you can craft everything you have and it will wait for you at a later date, which is nice. At least in here, you can get free slots without having to pay.

I meant more in you can't just go claiming everything. It also helps to see if the weapon you made can be sold or must you hang onto it for further crafting. But yeah, paying for foundry slots sounds awful.

Edited by Istanazrell
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