DigitalEvorian Posted January 13, 2021 Share Posted January 13, 2021 So first off, Atlas's Deluxe skin has already received a downgrade texture-wise, but further, with TAA it ends up even worse, other frames don't seem to have this problem. for example: Xaku With TAA : ON With TAA ; OFF Spoiler DE, i just need to ask.. what is the point in degrading the quality of your assets way after they've been released? this alone makes me want a refund. Link to comment Share on other sites More sharing options...
CosmicJoker42 Posted January 26, 2021 Share Posted January 26, 2021 Try bringing the sharpening slider for TAA down some. Looks like everything's being oversharpened. On 2021-01-13 at 1:28 AM, DigitalEvorian said: DE, i just need to ask.. what is the point in degrading the quality of your assets way after they've been released? this alone makes me want a refund. If you're referring to the Ensmallening, the changes are invisible unless you're taking a microscope to the textures. Link to comment Share on other sites More sharing options...
Famecans Posted January 27, 2021 Share Posted January 27, 2021 I suspect that the dynamic resolution is lowering the base resolution before the TAA filter is processed, the dynamic resolution is reducing the resolution for the following reasons: * its graphics processing is insufficient * the game graphics engine does not recognize your GPU/CPU * the game graphics engine is failing dynamic resolutions in real time I recommend to disable dynamic resolution and try ps nerd: TAA is a disrespect to the graphical computational function of a computer, I prefer to have more hardware resolution than activate a filter that blurs the computational precision of pixels so as not to see them Link to comment Share on other sites More sharing options...
DigitalEvorian Posted February 25, 2021 Author Share Posted February 25, 2021 On 2021-01-27 at 9:36 PM, Famecans said: I suspect that the dynamic resolution is lowering the base resolution before the TAA filter is processed, the dynamic resolution is reducing the resolution for the following reasons: * its graphics processing is insufficient * the game graphics engine does not recognize your GPU/CPU * the game graphics engine is failing dynamic resolutions in real time I recommend to disable dynamic resolution and try ps nerd: TAA is a disrespect to the graphical computational function of a computer, I prefer to have more hardware resolution than activate a filter that blurs the computational precision of pixels so as not to see them have tried, the texture has simply been downscaled and messed up. Link to comment Share on other sites More sharing options...
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