xxswatelitexx Posted January 14, 2021 Share Posted January 14, 2021 Hydroid Feels like a Last Generation Warframe in the sense his abilities are getting outclassed by the newer frames by miles. Would be nice to see some more Cohesion between the abilities. 1. Barrage - Add Corrosive Damage and Armor Stripping to Tempest Barrage - higher level missions this ability is pretty weak with all the armor and HP enemies have 2. Tidal Surge - The more enemies he gets in the tow the more damage is done but also slows his momentum 3. . Undetow - I have mixed feelings in one sense its a strong ability if your team mates shoot into it, but most people won't know to shoot into it. I have no idea how to improve upon it. 4. This ability in most part is fine. Link to comment Share on other sites More sharing options...
Zeddypanda Posted January 14, 2021 Share Posted January 14, 2021 I do think corrosive should be the man's default damage type rather than impact. Maybe mixed impact/corrosive. There's an augment for barrage, but it really should be in the base kit and then make the augment something else. I saw a suggestion for making tidal surge a dodge move like with limbo, that would free up a slot for a skill that leans into the pirate theme a bit more. Right now it's mostly water tentacles and one skill that kinda looks like cannonballs. Link to comment Share on other sites More sharing options...
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