xxswatelitexx Posted January 14, 2021 Share Posted January 14, 2021 Even if you add a bunch of Duration mods, having to spam 4 abilities non stop isn't fun. Suggestion; AMP Ability - any enemies killed in her AMP adds 2s duration to every active ability. Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted January 14, 2021 Share Posted January 14, 2021 "bUt shE'S oP eNouGh ALrEaDY!" Okay, with that out of the way. I think you are onto something to make her more appealing/streamlined to play. The other thing that could benefit from a similar idea are her buffs to not have to constantly spam crouch or jump and whatnot to refresh the duration(s). Obviously some sort of requirement(s) should still be met to get the refreshes but maybe less gameplay-obstructing than spam crouch or cast abilities constantly in order to actually get to "play" and move. Link to comment Share on other sites More sharing options...
Loza03 Posted January 14, 2021 Share Posted January 14, 2021 18 minutes ago, (PSN)Deeceem said: "bUt shE'S oP eNouGh ALrEaDY!" I mean, she is, but it's not really the same issue. Repetitive strain injuries aren't a reasonable form of balancing. Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted January 14, 2021 Share Posted January 14, 2021 vor 3 Minuten schrieb Loza03: I mean, she is, but it's not really the same issue. Repetitive strain injuries aren't a reasonable form of balancing. Yeah, I wasn't being sarcastic. I'm well aware that she is. As I said i wanted to get this "argument" that someone would try to make anyways against a beneficial change simply out of the way. Link to comment Share on other sites More sharing options...
Kainosh Posted January 14, 2021 Share Posted January 14, 2021 1 hour ago, xxswatelitexx said: AMP Ability - any enemies killed in her AMP adds 2s duration to every active ability. That will only make her more energy efficient, as you will not have to recast anything in long survival camps. Just put Mallet + AMP and its perpetuum mobile. Doesn't really fix anything, as you will still have to recast AMP if you are on the move... I think this would be better : All abilities are ON/OFF (Continuous). Metronome's buffs still have timer. AMP follows you around (Aura ability) Passive works even when abilities are active. Passive triggers from metronome's buff activation, including allies, and stacks up to 5 times. Link to comment Share on other sites More sharing options...
chaotea Posted January 14, 2021 Share Posted January 14, 2021 Got to say, I run a duration build because i dont like recasting, but i do find that 60 seconds is a long enough timer for an ability. Link to comment Share on other sites More sharing options...
xxswatelitexx Posted January 14, 2021 Author Share Posted January 14, 2021 1 hour ago, Kainosh said: That will only make her more energy efficient, as you will not have to recast anything in long survival camps. Just put Mallet + AMP and its perpetuum mobile. Doesn't really fix anything, as you will still have to recast AMP if you are on the move... I think this would be better : All abilities are ON/OFF (Continuous). Metronome's buffs still have timer. AMP follows you around (Aura ability) Passive works even when abilities are active. Passive triggers from metronome's buff activation, including allies, and stacks up to 5 times. Yes you would only be recasting 1 ability instead of 4. So fixes 75%. Link to comment Share on other sites More sharing options...
Andele3025 Posted January 14, 2021 Share Posted January 14, 2021 3 hours ago, (PSN)Deeceem said: The other thing that could benefit from a similar idea are her buffs to not have to constantly spam crouch or jump and whatnot to refresh the duration(s). Technically its already a option, the efficiency/(lack of) need to spam any input depends on timing of her song. Issue is her ability visual effects and music dont actually represent the true timing when a input needs to happen. Link to comment Share on other sites More sharing options...
sunderthefirmament Posted January 14, 2021 Share Posted January 14, 2021 She needs a full-blown rework to make her actually fun to play. But this suggestion seems a lot more realistic, and I like it. A lot of egg timer frames could use something similar, honestly. Trinity, in particular, could use some love, especially due to recent nerfs in the way of allied healing. Link to comment Share on other sites More sharing options...
Lutesque Posted January 15, 2021 Share Posted January 15, 2021 Okay here's the issue with this Topic... Octavia is Boring... however: 10 hours ago, xxswatelitexx said: AMP Ability - any enemies killed in her AMP adds 2s duration to every active ability. This doesn't make Octavia any more enjoyable to play... It just makes her more Convenient to play herself while you browse Porn Hub on another Window... Personally I think she deserves better... Link to comment Share on other sites More sharing options...
taiiat Posted January 15, 2021 Share Posted January 15, 2021 considering Octavias' Passive, i think this is intentional. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted January 15, 2021 Share Posted January 15, 2021 Octavia is up there with Inaros as one of the most boring Warframes to play as Link to comment Share on other sites More sharing options...
Lutesque Posted January 15, 2021 Share Posted January 15, 2021 39 minutes ago, (PSN)LoisGordils said: Octavia is up there with Inaros as one of the most boring Warframes to play as Is Inaros Actually boring ? I mean obviously he's not balls to the wall fun but I wouldn't lump him in with Octavia's level of Boring... The mummy just needs better ways of Being effective. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted January 15, 2021 Share Posted January 15, 2021 1 hour ago, Lutesque said: Is Inaros Actually boring ? I mean obviously he's not balls to the wall fun but I wouldn't lump him in with Octavia's level of Boring... The mummy just needs better ways of Being effective. Inaros' skill is his HP. Dessication is just a lame sand throw Devour is terrible Sandstorm is also bad Scarab Swarm serves to ramp up his only saving grace: tankiness I believe he needs a rework that makes more use of the whole King of the Desert theme Link to comment Share on other sites More sharing options...
Lutesque Posted January 15, 2021 Share Posted January 15, 2021 1 minute ago, (PSN)LoisGordils said: Inaros' skill is his HP. Indeed... 1 minute ago, (PSN)LoisGordils said: Dessication is just a lame sand throw There's nothing Lame about throwing sand... In fact that's his most fun Ability 🙂... 3 minutes ago, (PSN)LoisGordils said: Devour is terrible No arguments here... 3 minutes ago, (PSN)LoisGordils said: Sandstorm is also bad Indeed... But it's still fun... Who doesn't want to be a Beyblade ?🙂 4 minutes ago, (PSN)LoisGordils said: Scarab Swarm serves to ramp up his only saving grace: tankiness It also acts like a Significantly slower version of his first Ability.... It's better to replace it rather than buffing it. 6 minutes ago, (PSN)LoisGordils said: I believe he needs a rework that makes more use of the whole King of the Desert theme I don't know what that means But I definitely Agree.... Link to comment Share on other sites More sharing options...
Cereegolas Posted January 15, 2021 Share Posted January 15, 2021 Octavia is a really good warframe and it's not boring. Those guys and girls who don't like to play with her then don't. It's one of the warframe who can be brought on any mission type because she can handle it. I bet she is fighting for the "strongest warframe" position. If it's hard for you to spam the crouch then select another warframe, fortunetly there is another 44 warframe. Let's check it from another side. Gauss and volt why is funny to play or saryn? With gauss or volt you are speedrunning everything, I bet there is no more fun like being invisible in whole game. With saryn you instakill everything by spamming his skills... what's the difference? And just to know, on my build i have 88 sec invisibility by pressing once 3 and after that spamming crouch, that's pretty high. Skills 1 and 2 are active for 50 sec. Link to comment Share on other sites More sharing options...
xxswatelitexx Posted January 17, 2021 Author Share Posted January 17, 2021 On 2021-01-14 at 7:32 PM, taiiat said: considering Octavias' Passive, i think this is intentional. I would say the opposite, Octavia's passive needs to be removed then just triple the duration. Essentially it would have same effect for Octavia in time to get energy and recast, though her team mates won't get the passive energy rbut that's OK we got energy pads. On 2021-01-14 at 10:02 PM, (PSN)LoisGordils said: Inaros' skill is his HP. Dessication is just a lame sand throw Desiccation Blinds. When an enemy is blinded it opens them upto finisher damage, which is massive. Link to comment Share on other sites More sharing options...
taiiat Posted January 17, 2021 Share Posted January 17, 2021 1 hour ago, xxswatelitexx said: I would say the opposite you would say it isn't intentional? i'm pretty certain it's very intentional the way it is designed. i didn't comment about how it should be, just that it's pretty clear it's that way deliberately. Link to comment Share on other sites More sharing options...
Leqesai Posted January 17, 2021 Share Posted January 17, 2021 On 2021-01-14 at 7:31 AM, chaotea said: Got to say, I run a duration build because i dont like recasting, but i do find that 60 seconds is a long enough timer for an ability. This is where I'm at as well. All frame abilities that are duration-based and intended to be used constantly are a real pain in the ass. Having said that when you get the duration to around 1 minute they are generally functional to the point where frustration related to constantly recasting the ability isn't really an issue. Octavia, Harrow and Lavos are currently the worst offenders when it comes to timers and/or abilities that need recast constantly. Link to comment Share on other sites More sharing options...
Teridax68 Posted January 17, 2021 Share Posted January 17, 2021 On 2021-01-14 at 1:58 PM, Loza03 said: I mean, she is, but it's not really the same issue. Repetitive strain injuries aren't a reasonable form of balancing. This I think pretty much sums up Octavia's problems. She's one of the least interactive frames in the roster, with abilities that basically make the game play itself, whose only real balancing point is the tedium involved in refreshing her abilities. I'd gladly make her abilities last infinitely, and then see how her kit can be changed to feature actual gameplay. Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted January 18, 2021 Share Posted January 18, 2021 I would hardly call Octavia abilities spam. The lowest has 20 sec CD. That is pretty long. Have you not played a frame like mag or protea? There are at least a dozen of Frames where you literally spam skills. Link to comment Share on other sites More sharing options...
Lutesque Posted January 18, 2021 Share Posted January 18, 2021 46 minutes ago, (PSN)thegarada said: I would hardly call Octavia abilities spam. The lowest has 20 sec CD. That is pretty long. Have you not played a frame like mag or protea? There are at least a dozen of Frames where you literally spam skills. That's just inaccurate wording on OP's Part... The problem is not with spam... After all Harrow is also a Spammer but it's the Engaging Sort of Spam.... In Octavia's case it's the Opposite.... Press 1 2 3 4... Crouch a few a Times and Sip Tea... literally all the way up to level Bajillion Enemies. It's not Engaging. Link to comment Share on other sites More sharing options...
(PSN)thegarada Posted January 18, 2021 Share Posted January 18, 2021 2 hours ago, Lutesque said: That's just inaccurate wording on OP's Part... The problem is not with spam... After all Harrow is also a Spammer but it's the Engaging Sort of Spam.... In Octavia's case it's the Opposite.... Press 1 2 3 4... Crouch a few a Times and Sip Tea... literally all the way up to level Bajillion Enemies. It's not Engaging. I absolutely agree. Octavia is so boring and noisy. Link to comment Share on other sites More sharing options...
_Anise_ Posted January 18, 2021 Share Posted January 18, 2021 her stealth is very frustrating to put/keep up! it gives repetitive strain and to be most effective abilities need music to consist of most annoying constant note spam. reactivating I don't mind because I can hear when it turns off and I know which part to turn back on but I would suggest either reworking her abilities or maybe adding a mod so the abilities do not interact directly with the notes of the music so people can run whatever real tunes they want, make her about the actual music! and not the most random note spam that activates abilities most often. Link to comment Share on other sites More sharing options...
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