LegOmniverse Posted January 14, 2021 Share Posted January 14, 2021 I couldn't decided on a name at the time of posting, but so far my ideas are: Shark, Blackjack, House, Bet, Roulette, and Ace Health: 100 ( 300 at LvL 30)Shields: 175 (500 at LvL 30Armor: 50Energy: 200 (400 At LvL 30Sprint Speed: 1.00 Passive: --- casts abilities 5% faster for every 0.1 Sprint Speed _____ 1 - Shuffle:Hold: Shuffle ---'s deck to select a new top card or to regain all used cards Tap: --- throws his top card at a targeted enemy, applying a different affect based on both the color, suit, and number Hearts target allies and can restore health, cure status effects, or revive themDiamonds target allies and can restore energy, increase ability strength, efficiency, duration, or rangeSpades target enemies and deal damageClubs target enemies and apply status effects Cost: 25 EnergyProjectile Speed: 40 M P/SDamage: 100 / 200 / 300 / 400 SlashStatus Duration: 3 / 4 / 5 / 6 secondsRange: 30 Meters Mods: Chance of getting an Ace or King top card are both increased by Ability EfficiencyDamage - Effected by Ability StrengthStatus Duration - Effected by Ability DurationRange - Effected by Ability Range _____ 2 - Snake Eyes: --- rolls a pair of dice and grants himself a bonus based on what the land on Rolling Snake Eyes (Pair of Ones) makes --- invulnerable to damage for a short time Cost: 50 EnergyEffect Duration: 3 / 5 / 7 / 9 Seconds Mods: Chance of rolling Snake Eyes or Twelve are both increase by Ability EfficiencyEffect Duration - Effected by Ability Duration _____ 3 - Roulette: --- Throws out a metal ball that ricochets off every surface (Excluding enemies), dealing damage to everything it comes in contact with When the collide with something they release a burst that deals additional damage to anything near them Cost: 75 EnergyDuration: 10 SecondsNumber of balls: 1 / 2 / 3 / 4Blast Radius: 3 MetersDamage: 100 / 150 / 200 / 250 Bludgeoning Projectile Speed: 65 M P/S Mods: Number of Balls thrown is increased by one for every 20 Ability RangeRicochet Duration - Increased by Ability DurationBlast Radius - Increased by Ability RangeDamage - Increased by Ability Strength _____ 4 - Ace up the Sleeve: --- must have an Ace as his top card --- Throws his top card forward, creating a wall of cards that damage enemies and apply a different effect based on the Suit of his top card Hearts will immediately revive and downed ally while healing all others to maximum health and applying over shields at maximum strengthDiamonds boost the ability proficiency of all allies for the next few secondsSpades deal immense damage to enemies while immediately killing any caught in the center of the burstClubs apply every status effect to enemies struck Cost: 100 EnergyProjectile Speed: 30 M P/SDamage: 200 / 400 / 600 / 800 SlashSpade Damage: 500 / 700 / 900 / 1200 SlashStatus Duration: 10 SecondsRange: 25 Meters Mods: The number of each status type applied by Club is increased by 1 for every 15% Ability EfficiencyDamage - Effected by Ability Strength ----- Damage from Spade is increased by 200% of Ability StrengthStatus Duration - Effected by Ability DurationRange - Effected by Ability Range Link to comment Share on other sites More sharing options...
Rawbeard Posted January 14, 2021 Share Posted January 14, 2021 too much chance. that is not what gamblers do. Link to comment Share on other sites More sharing options...
LegOmniverse Posted January 14, 2021 Author Share Posted January 14, 2021 1 minute ago, Rawbeard said: too much chance. that is not what gamblers do. What would you recommend I change? Link to comment Share on other sites More sharing options...
KaffeRausch Posted January 16, 2021 Share Posted January 16, 2021 Reminds a bit of the D&D Rogue subclass "Wild Card" from "Legends of Runeterra: Dark Tides of Bilgewater" and WoW Rogue talent tree "Lawlessness". I think it's funny. Link to comment Share on other sites More sharing options...
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