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Stahlta Shock Rifle skin secondary fire not exploding


Varazu
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Message added by [DE]Momaw,

This should now be resolved as of update 29.6.8. If you continue to have ongoing problems with the skin after 29.6.8,  please make it clear that you have tested more recently so we can distinguish between active issues and old echoes.

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Please not this bug again, I did not forma my Stahlta just to use the primary mode, I want to use the secondary fire or else this weapon will be kinda meh to use and all of the forma investment and time will be wasted please don't dissapoint us again and fix this immidiately

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When the shock rifle skin is equipped on the stahlta, the alt fire does not function properly. It instead causes the alt fire to have punch through and prevents the shot from exploding and dealing damage. It also still consumes 20 rounds to use the alt fire.

Would greatly appreciate a fix as the skin is one of my favorites in the game. Thank you in advance!

Bug described is shown below in the video.

https://youtu.be/TVc5npE8sm4

Edited by D4nn21
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On 2021-01-15 at 6:14 PM, [DE]Momaw said:
Spoiler

 

The relevant weapon ninjas declined to be interviewed on camera, but they did say this in response:

When we originally shipped [the Flak Cannon skin] we would replace the entire projectile with one based on the Drakgoon's projectiles (normal, charged, Conclave), with the new visuals and sounds. However, this essentially nerfed the Kuva Drakgoon since it would fire projectiles that were based on the base Drakgoon, not the Kuva variant.

In Hotfix 29.6.6, we changed it to override the visuals and sounds rather than replace the projectile completely. This maintains the expected damage, but makes it trickier to decide what to keep and what to replace as far as visuals/sounds, which there can be quite a selection of for things like bounce, embed, timed detonation, impact detonation, and radial damage effects.

The issue with the Stahlta Shock Rifle skin was the result of the Secondary/Alt Fire projectile incorrectly being replaced with the skinned version of the Primary projectile, which doesn't deal radial damage.

For the Mirage Hall of Mirrors issue where mirror avatars did not deal radial damage, there was a change on the weapon skin portion (the held weapon, not the projectile) that caused the weapon to switch back to primary fire too soon, leaving the mirror avatars thinking they should fire primary projectile instead of secondary.

(Fixes for the issues with Stahlta alt fire will be releasing soon)

 

 

 

This actually makes a lot of sense! Thank you, and please thank the weapon ninjas for us! It's always neat to see how things work under the hood!

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Hello, I found a bug on Stahlta and it really interferes with playing. The fact is that when shooting with an enhanced attack, there is no explosion. Hopefully this will be fixed because this has been happening for 2 months now, but I decided to write today

Edited by Prosto_sanja_666
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This should now be resolved as of update 29.6.8. If you continue to have ongoing problems with the skin after 29.6.8,  please make it clear that you have tested more recently so we can distinguish between active issues and old echoes.

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