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A brilliant end-game warframe idea: The Admin-frame


Impulse_Nine

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Having seen Lavos, I'm sure there is room for this idea in the game, DE, please, make it happen! I'm horrendously overpowered at the end game and desperately need the low level missions to go by quicker!

 

Passive - Highly experienced with the latest sol-system software, all hack attempts automatically succeed.

Ability 1: BRAINSTORMING SESSION: Ever keen to gain new information in an efficient manner, Adminframe inserts its parazon directly into an adjacent enemies head, gaining insight in the latest weaponry / armour of the enemy. Deals 50% finisher damage and bestows both an offensive and defensive buff on the player against that faction for a duration.

Ability 2: CALL A MEETING: Interrupting enemy communications, Adminframe calls all nearby enemies immediately move to congregate at a designated spot on the ground. While there are no Tenno/targets visible on arrival, the confusion of being called to a meeting with no clear reason slowly lulls attendees to sleep.

Ability 3: MIDDLE-MANAGE: Admin-frame marks two zones on the map. All enemies passing through one zone have their orders altered to prioritise the elimination of all enemies who have passed through the other zone.

Ability 4: ADMINISTRATE: Not brought along for its charming personality, Adminframe locates a nearby terminal and logs in. Each second spent administrating at a terminal speeds up objective timers by one second, but consumes energy and leaves Adminframe defenseless.

This applies to most mission timers: Mobile Defense terminals, Excavators, the Tenno decryption bar in Interception/Infested Salvage, all conduit timers in Disruption, the reward timer in Survival, and additionally freezes execution/deletion timers in Rescue/Spy missions if triggered.

 

In all fairness- the first 3 abilities should really be done telepathically by Nyx, but she seems a bit split by telekinesis, a power which I would have thought would be a whole Warframe idea in itself!

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Gonna give you an A+ into creative but a B- in implementability. 

First ability is neat especially if it procs parazon mods 

Forth ability is really creative but its not like DE is going to let you speed up the mandatory time filer mobile defense section.

2 skill is better noise arrow

Third skill is situational chaos.

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