Im hoping that some one can provide a guide as to what mods are best for melee weapons in general or even all weapons in general for equipment that isn't maxed out (meaning not lv30, not having reactor potatoe, or any forma). For instance is it better to have basic damage types (i.e. impact puncture slash) over elemental types (i.e. heat, blast, viral ect.,) or to focus on other types of mods all together like crit, damage, reach or attack speed?
I know that when selecting a loadout its really important to be mindful of your enemies specific weaknesses and when moding the trick is taking advantage of the weapons natural strengths like impact with fragor or slash with tatsu but in general is there a way to tier what mods work best for most melee weapons. For at least melee weapons or all weapons if even possible.
If you absolutely need a specific weapon to use for generalization take a weapon like the Jaw sword that has an extra non riven but weapon specific mod like blade of truth. When selecting what mods I'm grabbing at an unranked weapon i realize that mastery now plays a large roll. So assume a MR of 30 just to make things simple, or answer the question based on the MR 5, to 25 by 5's additionally (or at least MR10 and 20).
To make the question simpler I currently have the Jaw sword unranked at MR22 with capacity 32 with iron pheonix, primmed preassure point maxed, spoiled strike maxed, and blade of truth maxed. and I have 4 extra space, with PPP in the madurai slot. When i replace blade of truth with rendering strike the total damage goes up but this doesn't seem like it works better. And what would go best in the the extra 4 space sundering strike? blood rush? or melee prowess?
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Im hoping that some one can provide a guide as to what mods are best for melee weapons in general or even all weapons in general for equipment that isn't maxed out (meaning not lv30, not having reactor potatoe, or any forma). For instance is it better to have basic damage types (i.e. impact puncture slash) over elemental types (i.e. heat, blast, viral ect.,) or to focus on other types of mods all together like crit, damage, reach or attack speed?
I know that when selecting a loadout its really important to be mindful of your enemies specific weaknesses and when moding the trick is taking advantage of the weapons natural strengths like impact with fragor or slash with tatsu but in general is there a way to tier what mods work best for most melee weapons. For at least melee weapons or all weapons if even possible.
If you absolutely need a specific weapon to use for generalization take a weapon like the Jaw sword that has an extra non riven but weapon specific mod like blade of truth. When selecting what mods I'm grabbing at an unranked weapon i realize that mastery now plays a large roll. So assume a MR of 30 just to make things simple, or answer the question based on the MR 5, to 25 by 5's additionally (or at least MR10 and 20).
To make the question simpler I currently have the Jaw sword unranked at MR22 with capacity 32 with iron pheonix, primmed preassure point maxed, spoiled strike maxed, and blade of truth maxed. and I have 4 extra space, with PPP in the madurai slot. When i replace blade of truth with rendering strike the total damage goes up but this doesn't seem like it works better. And what would go best in the the extra 4 space sundering strike? blood rush? or melee prowess?
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