Enderman20 Posted January 17, 2021 Share Posted January 17, 2021 Name : Guruh Gender : Male Description : Fierce and extremely dangerous, it consumes the bodies of enemies to regenerate HP. he is a territorial hunter, and it is best not to find yourself alone when you meet him. Stats (rank 0) Hp : 175 Shields : 50 Energy : 150 Armor : 350 Speed : 1.25 Passive : Automatically consume the bodies of surrounding enemies to regenerate HP. Range : 12 meters Consume time : 3.0 seconds (affected by mods who increase ability cast speed) Hp/body : 45 Ability 1 Assault the enemy you are targeting, inflicting severe damage on them, and destroying their communication systems, so they can't scream to warn. If the enemy is below 40% of his maximum HP, you will kill him, and you will instantly consume his corpse. Cost : 25 energy (Decrease with efficiency) Damage : 625 (100% slash | 1000% status chance) (increase with ability strenght) Execution hp limit : 40% (unaffected by mods) Ability 2 Redirect energy to your skin, activating your defensive and regenerative abilities, which will allow you to better survive enemy attacks. Cost : 50 (decrease with efficiency) Duration : 35 seconds (increase with duration) Hp/s : 20 (increase with ability strenght but unaffected by mods) Bonus armor : 100% (increase with ability strenght but unaffected by mods) Ability 3 Hunting territory Mark an area as your hunting ground. For each enemy inside, you will deal more damage, and you can consume the corpses of enemies from a greater distance. Each enemy killed in the hunting territory will release extra resources. Cost : 75 (decrease with efficiency) Duration : 60 seconds (increase with duration and range) Range : 50 meters (increase with duration and range) Bonus damage : 35%/enemy (increase with strenght but unaffected by mods) Resources extra : +100% (increase with strenght up to 350%) Ability 4 Step into your full ghoul form, greatly improving your defenses, and making your abilities more deadly. Spending too much time in this form will drive you crazy, and allies may no longer recognize you as their ally, and may attack you. The stats of this skill are immutable. Cost : 150 Duration : unlimited Defence bonus : +50% damage reduction | + 50 base hp bonus Ability bonus : +35% ability strenght, range and duration. Increase by 0.30 base speed, + 100% jump height and immune to self stragger. Madness cooldown : 120 seconds (After 120 seconds you enter the state of insanity, and allies can damage you) For each enemy killed : -1 seconds to madness cooldown Madness duration : 360 seconds For each enemy killed during madness : -1 second madness duration For each damage recived from ally : -15 seconds madness duration During madness : 1st ability execution hp limit increased do 65% | 2nd ability give you additional 33% damage reduction | 3rd ability + 150% duration. Thanks for reading. For any doubts / concerns / advice on balancing / skill changes or other, do not hesitate to write in the comments. Have a nice day/afternoon/avening/night :D Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 17, 2021 Share Posted January 17, 2021 Nekros -2.0 The abilities do not capture enough of a ghoul, and it doesnt do it in a unique enough way imo. I dont see any fun coming from abilities, just another inaros or old wukong. Then to top it all off with allies damaging you. Its just not it for me Link to comment Share on other sites More sharing options...
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