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Guruh | Ghoul warframe |


Enderman20

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Name : Guruh

Gender : Male

Description : Fierce and extremely dangerous, it consumes the bodies of enemies to regenerate HP. he is a territorial hunter, and it is best not to find yourself alone when you meet him.

Stats (rank 0)

Hp : 175

Shields : 50

Energy : 150

Armor : 350

Speed : 1.25

Passive : Automatically consume the bodies of surrounding enemies to regenerate HP.

Range : 12 meters

Consume time : 3.0 seconds (affected by mods who increase ability cast speed)

Hp/body : 45

Ability 1

Assault the enemy you are targeting, inflicting severe damage on them, and destroying their communication systems, so they can't scream to warn. If the enemy is below 40% of his maximum HP, you will kill him, and you will instantly consume his corpse.

Cost : 25 energy  (Decrease with efficiency)

Damage : 625 (100% slash | 1000% status chance) (increase with ability strenght)

Execution hp limit : 40% (unaffected by mods)

Ability 2

 

Redirect energy to your skin, activating your defensive and regenerative abilities, which will allow you to better survive enemy attacks.

Cost : 50 (decrease with efficiency)

Duration : 35 seconds (increase with duration)

Hp/s : 20 (increase with ability strenght but unaffected by mods)

Bonus armor : 100% (increase with ability strenght but unaffected by mods)

Ability 3

Hunting territory

Mark an area as your hunting ground. For each enemy inside, you will deal more damage, and you can consume the corpses of enemies from a greater distance. Each enemy killed in the hunting territory will release extra resources.

Cost : 75 (decrease with efficiency)

Duration : 60 seconds (increase with duration and range)

Range : 50 meters (increase with duration and range)

Bonus damage : 35%/enemy (increase with strenght but unaffected by mods)

Resources extra : +100% (increase with strenght up to 350%)

Ability 4

Step into your full ghoul form, greatly improving your defenses, and making your abilities more deadly. Spending too much time in this form will drive you crazy, and allies may no longer recognize you as their ally, and may attack you.

The stats of this skill are immutable.

Cost : 150

Duration : unlimited

Defence bonus : +50% damage reduction | + 50 base hp bonus

Ability bonus : +35% ability strenght, range and duration.

Increase by 0.30 base speed, + 100% jump height and immune to self stragger.

Madness cooldown : 120 seconds (After 120 seconds you enter the state of insanity, and allies can damage you)

For each enemy killed : -1 seconds to madness cooldown

Madness duration : 360 seconds

For each enemy killed during madness : -1 second madness duration

For each damage recived from ally : -15 seconds madness duration

During madness : 1st ability execution hp limit increased do 65% | 2nd ability give you additional 33% damage reduction | 3rd ability + 150% duration.

 

 

Thanks for reading. For any doubts / concerns / advice on balancing / skill changes or other, do not hesitate to write in the comments.

Have a nice day/afternoon/avening/night :D

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