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Another Crack at Nidus


BDMblue

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On 2021-01-24 at 12:23 PM, TTraw said:

My point exactly. 10 waves, for getting max stacks, is increeeedibly slow and you can get max stacks within 2 waves easily with the full use of Nidus' kit. Which is why I don't see the problem with what I am suggesting. In teamplay, Nidus is almost useless, so it is better to be more dependent on team and it's is not going to hurt him because it's slow. But slow is still better than the turtle speed we have now.

This better illustrates WF scaling problem more so than a frames lack of functionality.  Frames that suffer the not enough enemies problem in basic starchart can be god like in high level or SP gameplay. So more over than passive adjustments that would affect both their needs to be scaling based on enemy level. So for example if enemy level is <X then +Y% to stack chance. Though honestly in almost any level that he has that problem he doesnt need to hit max. As long as you have 15+ at any time you should be good.

 

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18 minutes ago, Kaiune said:

This better illustrates WF scaling problem more so than a frames lack of functionality.  Frames that suffer the not enough enemies problem in basic starchart can be god like in high level or SP gameplay. So more over than passive adjustments that would affect both their needs to be scaling based on enemy level. So for example if enemy level is <X then +Y% to stack chance. Though honestly in almost any level that he has that problem he doesnt need to hit max. As long as you have 15+ at any time you should be good.

 

Yeah scalling in this game is absolute garbage.

You either oneshot everything, or nothing dies

You have infinite energy or literal zero

And Nidus has either max stacks or struggles to get 10 of them.

But hey, what do you expect when each mod can easily double your damage output? For it to not scale through the roof?

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The main problem of current nidus are stacks...  your tool to generete stacks doesn't work really well with the current meta.

Many other frames can simply clean a room so fast that you struggle to build stacks in the early phase of a mission... and when finally other frames fall back and you can start to build stacks with the enemies that are not oneshotted by other's frames skills, you suddenly realize that without some stacks you cannot stand still and cast your thing...

Nidus should have some passive stack generation and start with 30 stacks or something.

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