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Possibly The Most Overlooked Addition To The Arsenal


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So I was modding my Boar Prime and thought everything looked good, went to start up a mission and saw this:




This is actually really great, because not only does it tell you if the mods conflict, saying yes adds the same mod (if you have a second) to the effected weapon. Thank you, DE, for adding this. :D


However, there's no auto resolve for a mod that goes over the capacity of weapons when you're fusing, although it does tell you what weapon is over capacity. Hopefully we'll get that soon. 

Edited by Colorswirl
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