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[Conclave] Red outlines are gone after Update 29.6.8


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After updating to version 29.6.8, the red outlines in Conclave are no longer visible for anyone. Player visibility is now a huge issue, especially in maps where there is a lot of fog, like Bunkers.

Before 29.6.8: Players are marked with a red line to improve contrast.

k5iQWVq.png

After Update 29.6.8: Players have no outlines. There are 3 enemies in both screenshots, but they are nearly impossible to see.

UqkJQ78.png

9f2ft19.png

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sorry but I don't see any difference to before

picture from a couple month ago when the outlines still were a thing (effect sensitivity at 10 and particle system quality at low because things like rime vault and Ignis, etc. kept blinding like crazy... bloom is off tho)

https://imgur.com/a/D1xkl5G

 

 

👏Conclave 👏does 👏not 👏need 👏this 👏S#&$ty 👏athmospheric 👏fog 👏at 👏all 👏

was way better of an experience without the fog... dosen't help that some dev maniac keeps changing the intensity 'every 3rd hotfix' at all either

just remove the fog and tbh it'll be way better if they fixed the hud showing the hp bars for ages after the line of sight breaks... nobody asked for that band aid wall hack

Edited by Loxyen
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25 minutes ago, Loxyen said:

👏Conclave 👏does 👏not 👏need 👏this 👏S#&$ty 👏athmospheric 👏fog 👏at 👏all 👏

was way better of an experience without the fog... dosen't help that some dev maniac keeps changing the intensity 'every 3rd hotfix' at all either

just remove the fog and tbh it'll be way better if they fixed the hud showing the hp bars for ages after the line of sight breaks... nobody asked for that band aid wall hack

Funny enough, the Index version of Outpost has no fog at all. Despite being pretty much the same map as Conclave.

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24 minutes ago, Loxyen said:

effect sensitivity at 10

The strength of the red outlines is controlled by this setting, so it's expected that the outlines wouldn't be seen in your screenshot if you use 10/200 intensity. After this update, the outlines are gone for all intensity settings. My before photo uses 150/200, and the after screenshots are using 200/200.

 

27 minutes ago, Loxyen said:

was way better of an experience without the fog

The fog is annoying, but the red outlines are still important without fog. On some maps, it is very hard to see other players if they change their colors to match the background. The outlines are needed to be able to aim at people with gray colors in front of a gray background.

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58 minutes ago, Zemo said:

The strength of the red outlines is controlled by this setting, so it's expected that the outlines wouldn't be seen in your screenshot if you use 10/200 intensity. After this update, the outlines are gone for all intensity settings. My before photo uses 150/200, and the after screenshots are using 200/200.

 

The fog is annoying, but the red outlines are still important without fog. On some maps, it is very hard to see other players if they change their colors to match the background. The outlines are needed to be able to aim at people with gray colors in front of a gray background.

imagine I knew before 🤓

 

the missing red outline is still not as bad as everyone running white frames on maps with fog and white backgrounds while your crosshair has no distinctive outline and even fades on some moves...

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  • 3 weeks later...

Only a couple maps have huge fog issues, and even those are somewhat manageable with the red outlines at least. However, without red outlines, every map in the game suffers from poor contrast with the background elements. If you use the right colors, you can practically disappear, and players are forced to try and aim relative to your health bar. It's also possible to use some a method to avoid showing on radar (Bashee, silent weapons, or just straight up bugged radar) and hide in some corner of the map while nearly invisible.

a52099a228.jpg

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