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Nightwave: Intermission III: Update 29.7.0


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Nightwave: Intermission III


We interrupt your regularly scheduled program to bring you Nightwave: Intermission 3!

Intermission III brings new Acts, previous Nightwave rewards including 2 Umbra Forma, new “well-loved” Floofs in Cred Offerings! 

Nihil’s Oubliette

Nihil may have been contained, but he is still a threatening presence… as well as the owner of a unique weapon. Players have asked how they may be able to repeat their fight with Nihil and acquire the Vitrica in the future - and the answer is it will all be making a return. Stay tuned for the final plans! 





Surf's Up!

Kill 20 Enemies while riding a K-Drive


Find and pilot a Fallen Necramech on Deimos

Ancient Obelisk

Activate a Requiem Obelisk on Deimos




Vault Hunting

Do an Isolation Bounty

Feed the Beast

Feed the Helminth any Resource


Kill 100 enemies with a Necramech




Cold Steel

Kill 1000 Enemies on The Steel Path

Resource Scavenger

Collect 20 different type of Resources

The Path Less Traveled

Complete 5 Steel Path Missions



Intermission rewards are sometimes a repeat of the previous Nightwave series, and while newer players might delight in getting some of these new items, we wanted to add a way for it to still be rewarding for returning Dreamers! We accomplish this by giving a 50 Nightwave Intermission Credit reward instead of a previously owned item. This does not apply to items such as Warframe Slots, or consumable items (such as Forma), but rather for owned, unique items such as previous Nightwave Cosmetics.

General Changes:

  • Added Lavos Cordatus, Mag Gauss, Protea Mavv, Protea Telema, and Xaku Kintsu Helmet Blueprints to the Nightwave Store rotation.

It’s no secret that Nightwave: The Glassmaker lasted much longer than we had hoped. As mentioned on Devstream #151, the next Nightwave installment will be dramatically simpler to shift narrative focus to The New War and beyond.


  • Fixed Railjack Navigation map not releasing drag functionality when a dialog appears resulting in odd camera movements.
  • Fixed hearing multiple equip sounds with increasing volume when equipping a Warframe with an Exalted weapon.
  • Fixed Baruuk’s Desolate Hands dagger projectile sounds becoming repetitious over time.
  • Fixed Teralyst spawn sound being overly loud. 
  • Fixed all mentions of "joystick" for Fr/Es/Tr localization.
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Gerade eben schrieb bad4youLT:

This gonna be a real pain , it would be fine if it was 100 but a 1000 .

do survival for idk 7-8 minutes shouldnt kill you? I would rather kill 10.000 enemies in SP instead of doing stupid Mecha or Kdrive tasks 

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