(PSN)Frost_Nephilim Posted February 11, 2021 Share Posted February 11, 2021 1 hour ago, (XBOX)XLambentZerkerX said: She would know whether it was a fight or flight situation I like the way you think 1 hour ago, (XBOX)XLambentZerkerX said: Are you referencing the end-of-Hysteria damage here, or my bullet jump comment? Damage, bullet jump makes sense but the damage is Link to comment Share on other sites More sharing options...
(XBOX)XLambentZerkerX Posted February 11, 2021 Share Posted February 11, 2021 1 hour ago, d0n41dth3gr34t said: it is referring to the end of hysteria damage, As a berserker, you want to be fighting constantly in your powered state without worry, but the damage shunts that gameplay to only use hysteria in short bursts instead so the damage is more manageable While I get what you're hitting at here, her claws like any Exalted weapon are gonna have a limit. Can't just have them on all the time Link to comment Share on other sites More sharing options...
(XBOX)XLambentZerkerX Posted February 11, 2021 Share Posted February 11, 2021 10 minutes ago, (PSN)IIFrost_GhostII said: I like the way you think Damage, bullet jump makes sense but the damage is The damage is rough, I agree, but like I said to the other guy we can't be running around with our Exalted weapons out all the time lol. I'd personally find it a little boring, gorey but boring Link to comment Share on other sites More sharing options...
d0n41dth3gr34t Posted February 11, 2021 Share Posted February 11, 2021 12 minutes ago, (XBOX)XLambentZerkerX said: The damage is rough, I agree, but like I said to the other guy we can't be running around with our Exalted weapons out all the time lol. I'd personally find it a little boring, gorey but boring I am more referencing that you are punished twice for having a long usage of your exalt, while other exalts dont really have that punishment. one for the increased energy drain and two for the damage Link to comment Share on other sites More sharing options...
(XBOX)XLambentZerkerX Posted February 11, 2021 Share Posted February 11, 2021 4 minutes ago, d0n41dth3gr34t said: I am more referencing that you are punished twice for having a long usage of your exalt, while other exalts dont really have that punishment. one for the increased energy drain and two for the damage Other Exalted weapons don't give you complete invulnerability for any time (that I can think of, don't hold me to that 100%). But consider this, Valkyrs Hysteria is one big adrenaline rush. After every rush there is a crash. Her crash is potentially suffering damage, it would be different if it always damaged you, regardless of whether you were near enemies or not Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted February 11, 2021 Share Posted February 11, 2021 28 minutes ago, (XBOX)XLambentZerkerX said: Other Exalted weapons don't give you complete invulnerability for any time (that I can think of, don't hold me to that 100%). But consider this, Valkyrs Hysteria is one big adrenaline rush. After every rush there is a crash. Her crash is potentially suffering damage, it would be different if it always damaged you, regardless of whether you were near enemies or not Id rather there just be more energy drain tbh Kills slow the energy drain or something Link to comment Share on other sites More sharing options...
d0n41dth3gr34t Posted February 11, 2021 Share Posted February 11, 2021 25 minutes ago, (XBOX)XLambentZerkerX said: Other Exalted weapons don't give you complete invulnerability for any time (that I can think of, don't hold me to that 100%). But consider this, Valkyrs Hysteria is one big adrenaline rush. After every rush there is a crash. Her crash is potentially suffering damage, it would be different if it always damaged you, regardless of whether you were near enemies or not I understand, and I know the damage is there as a balancing factor, but it is a bit heavy handed with two factors forcing you to only activate in bursts, especially since this was created before you could switch out of melee to your ranged weapons just by aiming Link to comment Share on other sites More sharing options...
(XBOX)XLambentZerkerX Posted February 11, 2021 Share Posted February 11, 2021 1 hour ago, (PSN)IIFrost_GhostII said: Id rather there just be more energy drain tbh Kills slow the energy drain or something Now something like this I could get behind, have a built in Duration/Efficiency factor. I still wouldn't use it heavy myself, but it would be a nice change 1 hour ago, d0n41dth3gr34t said: I understand, and I know the damage is there as a balancing factor, but it is a bit heavy handed with two factors forcing you to only activate in bursts, especially since this was created before you could switch out of melee to your ranged weapons just by aiming Eh, as tanky as she is I've never personally had problems with the damage. But again, I don't use it often myself for actual mission objective purposes, and I usually don't take a lot of damage while in it. Claws go brrrr like a blender lmao Link to comment Share on other sites More sharing options...
weeaboopotato Posted February 11, 2021 Author Share Posted February 11, 2021 how the #*!% did we get 3 pages into a simple valkyr rework Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted February 11, 2021 Share Posted February 11, 2021 29 minutes ago, weeaboopotato said: how the #*!% did we get 3 pages into a simple valkyr rework Got us thinking Link to comment Share on other sites More sharing options...
(XBOX)XLambentZerkerX Posted February 11, 2021 Share Posted February 11, 2021 57 minutes ago, weeaboopotato said: how the #*!% did we get 3 pages into a simple valkyr rework We're passionate about our Valkyr lol Link to comment Share on other sites More sharing options...
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