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Wisp Augment Ideas


weeaboopotato

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Wisp Augment

  • She honestly doesn't have that much problems besides her 4 and is generally the premiere support frame at the moment. So what do you give to a near perfect warframe? Allow her to do stuff she couldn't before. 

Breach Siphon
-
Siphon more energy into breach to increase its range. Additionally enemies killed by breach siphon have a 20% chance to drop energy orbs +5% per energy channeled. 

  • To dig Harrow and Trinity's grave even more deeper, I decided why not let her grant energy too. 

Sol Screech
-Solgate no longer instantly fires and drains energy. It will only fire when you use your left click and will only fire burst beam that leaves a scorch trail. The burst beam deals 8000 heat damage per tick. Ticking every .5 seconds. The scorch trail exploding after a 1.2s delay dealing 10000 heat damage. This is amplified by your motes.
(Think of a charge rifle)

  • AKA please buff this ability.


Will of Wisp
-Wil o wisp now spawns an additional specter per mote. These specters seek out enemies and cast all abilities you cast. When using solgate, they will always aim towards the direction your reticle is hitting. 


Fertile Reservoir
-Having a reservoir mote on yourself will allow you to give the reservoir to other teammates when they pass by you for as long as you have the mote. 
 

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6 hours ago, weeaboopotato said:

Siphon more energy into breach to increase its range. Additionally enemies killed by breach siphon have a 20% chance to drop energy orbs +5% per energy channeled. 

  • To dig Harrow and Trinity's grave even more deeper, I decided why not let her grant energy too. 

Idk how yall play wisp but theres never a time where im not playing her with "Rage". My energy fills up too quickly to really want to trade another mod slot for more energy

Same for range of the surge if that makes sense

6 hours ago, weeaboopotato said:

Sol Screech
-Solgate no longer instantly fires and drains energy. It will only fire when you use your left click and will only fire burst beam that leaves a scorch trail. The burst beam deals 8000 heat damage per tick. Ticking every .5 seconds. The scorch trail exploding after a 1.2s delay dealing 10000 heat damage. This is amplified by your motes.
(Think of a charge rifle

I still want a cold version of this ability, she too heat focused 

Also how long does the fire trail last or how long would you personally want it to?

6 hours ago, weeaboopotato said:

Wil o wisp now spawns an additional specter per mote. These specters seek out enemies and cast all abilities you cast. When using solgate, they will always aim towards the direction your reticle is hitting. 

Like wraith's first ability yeah? Ill def take it

Cool ability idea

6 hours ago, weeaboopotato said:

Having a reservoir mote on yourself will allow you to give the reservoir to other teammates when they pass by you for as long as you have the mote

So wait will this be a duration based ability now or does it just stay with you forever?

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1 hour ago, (PSN)IIFrost_GhostII said:

So wait will this be a duration based ability now or does it just stay with you forever?

Duration base, It doesn't refresh the mote with you but it refreshes the motes of your allies. This way if your teammates coordinate enough, theoretically you can always have the mote buff while also getting 3 buffs at once by just passing by eachother every now and then. 

 

2 hours ago, (PSN)IIFrost_GhostII said:

Also how long does the fire trail last or how long would you personally want it to?

as said in the description it is 1.2s before it'll implode. 

 

2 hours ago, (PSN)IIFrost_GhostII said:

Idk how yall play wisp but theres never a time where im not playing her with "Rage". My energy fills up too quickly to really want to trade another mod slot for more energy

Same for range of the surge if that makes sense

This is more of a teamplay ability on wisp. Where she can grant more energy onto allies and less on herself. 

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