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Hi everyone! First time poster, and rather new to Warframe. I have played on and off casually over the past several years, however this time around, I decided to share my experience with people on Twitch.

My concern is with the overwhelming information Warframe has, and how I can best navigate this info. I see a lot of resources already in the forums (which rocks!) and the Wikia as well. I would like to be able to have a gameplan that I can follow, especially early on in the game that would best help me get immersed in the universe (lore, builds, etc).

So far, I have received nothing but love from this community (😍) and have had an excellent experience. Any advice on what areas I should focus on first? Or is there a particular topic you all think I should learn more about first before others?

  • Materials
  • Frames
  • Weapons
  • Mods
     

Thank you everyone!

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Maybe start with the basics and gameplay first then move on to resources and gathering and then crafting.

New players need the most help with modding early on to be honest the rest isn't too hard to figure out, except tricks like best places to farm certain resources or exp farming.

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From top to bottom for importance:

  • Mods

Mods are our main source of power in Warframe. Some mods can be nice to make particular mod builds for our equipment.

  • Materials

You'll need plenty of resources, regardless of which type.

  • Weapons

There are more weapons in Warframe of course, while being faster to build most of the time. The weapons are the main source of exploration and experimentation in Warframe.

  • Warframes

They can take up to or slightly over 3 days to build, but if you don't have that many frames, you should get a few more to diversify and explore your playstyle.

For both Weapons and Warframes, keep an eye on your Weapons and Warframe slots. If there are weapons you don't particularly need or like, you are free to sell the weapon for Credits to free up space. The currency Platinum can be traded between players, which is needed to buy 

The most important tips I can offer: explore and do not rush the game. Rushing the game will lead to burnout, while following the advice of using popular weapons only suggested from other players will lead to an even faster burnout. Explore the game at your own pace, but do not hesitate to ask for help if you need to.

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4 minutes ago, Duality52 said:

From top to bottom for importance:

  • Mods

Mods are our main source of power in Warframe. Some mods can be nice to make particular mod builds for our equipment.

  • Materials

You'll need plenty of resources, regardless of which type.

  • Weapons

There are more weapons in Warframe of course, while being faster to build most of the time. The weapons are the main source of exploration and experimentation in Warframe.

  • Warframes

They can take up to or slightly over 3 days to build, but if you don't have that many frames, you should get a few more to diversify and explore your playstyle.

For both Weapons and Warframes, keep an eye on your Weapons and Warframe slots. If there are weapons you don't particularly need or like, you are free to sell the weapon for Credits to free up space. The currency Platinum can be traded between players, which is needed to buy 

The most important tips I can offer: explore and do not rush the game. Rushing the game will lead to burnout, while following the advice of using popular weapons only suggested from other players will lead to an even faster burnout. Explore the game at your own pace, but do not hesitate to ask for help if you need to.

This is fantastic! Thank you so much for your input. I consider myself lucky to have some people in my discord who are willing to go with me on mission and let me explore. I've set my privacy setting so it's friends only, and it really helps since I can find materials and get used to everything again.

Appreciate you taking the time to answer this 😀

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8 minutes ago, Kryshok said:

Maybe start with the basics and gameplay first then move on to resources and gathering and then crafting.

New players need the most help with modding early on to be honest the rest isn't too hard to figure out, except tricks like best places to farm certain resources or exp farming.

Thank you for this :) Mods have definitely been on my top to-do list, since it helps me flesh out my build and allows me to try different things. I am struggling in terms of dismantling mods for Endo, as I do not know the value of each mod (especially how it will behave at higher tiers).

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Best bet is this: Dont try to learn everything at once. Just play missions. Eventually enemies will get harder, so you can explore mods. When you can get new weapons, try them out. Eventually youll reach the next MR. That'll open up new stuff.

The game has alot in it, but you dont need it all day 1. Just do what you can right now, and learn the rest later on.

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1 minute ago, chaotea said:

Best bet is this: Dont try to learn everything at once. Just play missions. Eventually enemies will get harder, so you can explore mods. When you can get new weapons, try them out. Eventually youll reach the next MR. That'll open up new stuff.

The game has alot in it, but you dont need it all day 1. Just do what you can right now, and learn the rest later on.

Thank you Chaotea! So far that has been my main gameplan. Just exploring everything one mission at a time, gather resources (forge always seems hungry 🤔) and just enjoying the overall experience. I guess what sometimes overwhelms me are all the notifications that pop-up when a limited time event happens, or when new end game content drops, things along those lines give me a little anxiety 😟

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1 hour ago, KosmykTrigger said:

So far, I have received nothing but love from this community (😍) and have had an excellent experience. Any advice on what areas I should focus on first? Or is there a particular topic you all think I should learn more about first before others?

  • Materials
  • Frames
  • Weapons
  • Mods

All of the above, at the same time. You have several approaches you can choose from:

  • Rush ahead like everyone else and repeat the whole thing afterwards to get the stuff you should've gotten before if you didn't rush ahead like everyone else.
  • Don't rush ahead and get everything beforehand in each and every non-endless mission you start and laugh it up when people say its hard to get <insert colorful thing here> when its actually super easy.

 

It all depends on how you tackle missions, I guess... And how long you're willing to spend in each mission...

Edited by Uhkretor
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For some passive farming, get some resource drones from the store. Almost no one knows about these early on and while kind of costly to build, you just slap them on a completed planet and every couple hours they get you a random resource from that planet. The distilled drones have a higher chance of getting the rare resource too. I always have them going on Saturn and Ceres for a *chance* of getting passive Orokin Cells but you can just keep them on any planets you need. Polymer Bundles are one of the most used resources so having a drone on one of those planets can never hurt.

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41 minutes ago, (XBOX)Sir Sponks Alot said:

For some passive farming, get some resource drones from the store. Almost no one knows about these early on and while kind of costly to build, you just slap them on a completed planet and every couple hours they get you a random resource from that planet. The distilled drones have a higher chance of getting the rare resource too. I always have them going on Saturn and Ceres for a *chance* of getting passive Orokin Cells but you can just keep them on any planets you need. Polymer Bundles are one of the most used resources so having a drone on one of those planets can never hurt.

Oh that's awesome. I did not know about the drones. That is definitely something I will need to look into as soon as I can. I can tell that resource requirements will be high just based off the recipe lists. Thank you for this!

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Oh yeah... the Extractor drones. Those help...

@KosmykTrigger I suggest putting those on these 3 places - Deimos, Eris and Jupiter.... After all, you need at least 5000 Mutagen Samples...

 

... Let that sink in while you plan your progress from now on... :p

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There are a few people here already who gave you fantastic answers. I want to expend a bit on the modding subject because I also think it is the first major road block for new players. I might one day just make an actual tutorial so I won't have to write it all every time someone asks.

I want to share my way of modding so it might help you or anyone else who reads and looking for an advise.

General Notes:

  • In this "kind of" tutorial I plan on teaching you how to mod yourself and judge by yourself. Someone may share a build with you and this is alright, just remember only you can make a build that suits your playstyle.
  • There is no such "one true build" that is better than all. The best build is the build that suit you.
  • This tutorial is in no way the only way to mod. This is just my own way of modding.
  • Rare mod doesn't mean it's better. There are plenty of common mods which are great and plenty of rare mods which are worse than them. Take Primed Chamber as an example for a rare overpriced mod that is only good on one weapon and even this is questionable....
  • This tutorial is only about modding warframes and I might add weapons later. It takes me too much time to write it....

Interface:

https://imgur.com/B98KKo3

[img]https://i.imgur.com/B98KKo3.png[/img]

Priorities:

There will always be mods you will prefer having over other mods even tho you want both. It is up to you to decide which is more importent.
The first thing I believe you and everyone should prioritize is using the entire mod capacity over filling each and every mod slot. Something I found new players tend to do is either using auto-mod or trying to fill more mods. Players at these ranks usually don't have maxed out mods so they just use more mods to get the most. This is not a good idea because unranked mods or low ranked mods don't make too much of a difference..
Instead, try to rank up mods first and equip them first. Don't worry about filling up all the slots. +30% in a single stat makes a much more noticable difference comapred to a lot of +5% in many stats.
There will be a time in the future you won't have to worry about it as you will have all of your mods maxed out.

After this, I put these kind of mods on by this priority:

  1. Aura mod (Pink rectangle) to increase mod capacity.
  2. Health / Shield / Armor (depends which stat is higher and worth modding).
  3. Power Efficiency.
  4. Power Strength / Range / Duration (depends on abilities).
  5. Optimising Strength / Range / Duration where the warframe is strong at.
  6. Augment mods.
  7. Exilus mod (Purple rectangle).
  8. Arcanes (Cyan rectangle)
  9. Forma (Light Green rectangle tells how many forma you spent on this warframe / weapon).

Modding:

The first thing I look at are the stats (Red rectangle). I want to know how tanky/squishy the warframe is and mod accordingly. I will take Excalibur and the build you see in the image as an example.

  1. Excalibur is considered avarage in terms of survivability. He's not tanky but also not squishy and won't die in one or two hits.
  2. Aura is a matter of preference most of the times. In my case there was a dash polarity in the slot and I put Corrosive Projection.
    Thanks to Corrosive Projection, enemies will have less armor in the mission. Not only that, but equipping an aura mod will increase your mod capacity, twice as much if the polarities match.
    1. Excalibur might be better off with Steel Charge in the aura slot as Excalibur is a warframe built for melee combat and Steel Charge give 30% more melee damage. Try to bring the best in the warframe by focusing on these areas. I simply decided differently.
    2. Some aura mods might help with survivability
  3. After finding an aura mods and giving myself more capacity to work with, I work on survivability. I personally like my warframes to be able to take more hits before falling which is why I put Vitality on most of them. If the warframe doesn't have a lot of health to begin with like Hildryn, health is probubly not worth modding as they won't have much health even with mods.
    I add shield mostly when a warframe have a lot of it or uses it to greater extent compared to other warframes (Mag, Harrow, etc.). I decided to give Excalibur more shield simply because I wanted to. Looking back, I would probubly switch it with Stretch and add power range. Just to show for how long I didn't touch this warframe, I didn't even remember what I had on him...
    Armor helps to protect health even more by decreasing the damage the health takes. Worth modding only if the warframe have a lot of it or have a very large health pool. If the warframe isn't worth modding for health, they are not worth modding for armor no matter how much they got.
  4. Usually people don't have priorities when modding abilities and lately power efficiency is actually the least common to mod for some reason. I personally want to cast my abilities more often and doesn't always care about optimal builds for specific actions. Mods such as Streamline and Fleeting Expertise will reduce the energy cost of your abilities.
  5. Power Strength / Range / Duration. This depends on the warframe and looking at the abilities (Blue triangle) will tell what we want to know. Excalibur for example doesn't need a lot of duration as he have only two abilities that are affect by this stat (Radial Blind and Exulted Blade). In my build I decided to add some duration anyway as these two abilities are his strongest abilities. I want my Excalibur to deal a lot of damage and blind enemies for longer duration. Intensify and Transient Fortitude give me a lot of power strength at the cost of some duration, but Primed Continuity gives me the missing duration that I do want. I didn't see the need to add range even tho it would help, I wanted to deal more damage.
    Loki for example have only one ability that is affected by power strength. This ability is Radial Disarm and it deals very minor and insignificant amount of damage as a bonus. Looking at this, power strength won't help Loki at all and mods that reduce power strength such as Overextended are pretty good on him.
  6. If I have the capacity and slots for an augment mod that I want such as Chomatic Blade, I might add after all the above have been resulted. Augment mods are purly a choise and up to you. You don't have to add an augment if you don't have.
  7. Exilus mods are for utility and usually new players don't have the access to this slot. This is for things like sprint speed and faster recovery from knowdowns. If you got the slot and have the capacity, might as well use it. You can get this slot any time you want, but don't feel pressured to get it.
  8. Same exilus mods, arcanes are not available for new players right away and they unlock a place to get arcanes for warframes farther into the game. At this point you will already know what to do as it works the same as mods.
  9. When reaching rank 30 (max), you will get extra bonuses (Yellow rectangle). At this rank you can also forma your warframe. Forma is an item you can get in game that lets you add a polarity to a mod slot, and as a result fit your mods better by taking less capacity. You can see in the image that I used 4 formas on my Excalibur (Light Green rectangle) and I have polarities where you don't.
    Note that when you use a forma, you will reset your warframe's rank and need to rank it up all over again. This is the cost of becoming more powerful.

Extra Notes:

  • If you see something in the interface that someone have but you don't, don't bother finding out as you didn't reach this point i nthe game yet. When it's time, you will know.
  • Use an Orokin Reactor / Catalyst, AKA "Potatoes", first and formost on warframes / weapons you like most and see yourself use much more in the future. As a new player you don't have a lot of those so use them wisely. There will be a time you won't have troubles with these.

Hope I helped you or anyone else reading this and need an advise. If you have more questions, just quote me or PM me.

EDIT:
For some reason the image isn't showing. Hope the link helps.

Edited by FrostedMike
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I would really recommend getting people to run Index missions with you a bunch so that you can have enough credits to go and buy all of the blueprints in the market. Being able to go to your foundry to see what possible items you could build is way better than having to go back and forth between the market and foundry and dojo.

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56 minutes ago, Uhkretor said:

After all, you need at least 5000 Mutagen Samples...

 

18 minutes ago, KosmykTrigger said:

WHAT. 5000?!

Pretty sure you only need that many mutagen samples if you are building up a dojo. Otherwise, you just need 20 + whatever mutagen samples you use to make mutagen masses. I would recommend placing your extractors on Uranus early game due to the almost guaranteed plastids and polymer bundles; Deimos, Saturn and Ceres (in that order) due to Orokin cells (you need a ton of those), and then possibly Jupiter for a bit when you are wanting to build the ~5 things that need hexanon. Deimos is better than Saturn because of the neurodes drops, and Saturn is better than Ceres due to its plastids drops.

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On 2021-02-05 at 4:14 PM, KosmykTrigger said:

 I guess what sometimes overwhelms me are all the notifications that pop-up when a limited time event happens, or when new end game content drops, things along those lines give me a little anxiety 😟

Basically, if you're not prepared enough to understand an event, your probably not ready to do it.

Endgame content can be ignored until your at end game.

Nightwaves worth doing what tasks you can there, but dont get too stressed, as any tasks you miss are kept in reserve.

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On 2021-02-05 at 11:09 PM, chaotea said:

Best bet is this: Dont try to learn everything at once. Just play missions. Eventually enemies will get harder, so you can explore mods. When you can get new weapons, try them out. Eventually youll reach the next MR. That'll open up new stuff.

The game has alot in it, but you dont need it all day 1. Just do what you can right now, and learn the rest later on.

i agree.

even with a handy list that OP has prepared, it still won't help you much when navigating your way around warframe.

let's say you gonna prioritize on mods. but what mods? there are hundreds if not thousands of mods in this game. and ways to acquire them can be vastly different. some requires you to do bounties on open worlds, some requires you to solve puzzles on lua, some requires you to find caches.

the same could be said for warframes. some warframe are only available through story quests, some requires you to grind really hard on certain missions, some are vaulted so you just gonna have to learn trading. i've seen rookies who tries too hard and try to swallow everything in warframe all at once. but i've also seen rookies who didn't care enough. both rarely ends up well.

just find whatever interests you at the moment and learn about it. for instance, some rookies who just made a rhino usually are pretty infested on leveling up their defense mods. so just work on getting and leveling some popular defensive mods. at this stage you'll probably learn about endo and credit.
or, some who just unlocked archwings loves the idea of flying around. so they immediately work for getting the launcher, probably making a better archwing from their dojo, or getting mods to make their archwings better. this is a good chance to join a clan and see the stuff they offer.
just finished heart of deimos? why not use the opportunity to start learning about necramechs and begin your long journey to build one?
don't worry about plastids or cryotics. sibear doesn't care how much cryotics you've been saving anyway. you can start farming for materials when something you're interested in requires you to farm them.

just do whatever peaks your interests or makes you happy in warframe. they will teach you about the game as you go.

Edited by Soy77
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4 minutes ago, Soy77 said:

i agree.

even with a handy list that OP has prepared, it still won't help you much when navigating your way around warframe.

Yea, even though I started at the end of closed beta (i bought the game 3 days before, but my internet used to be so slow i took me that long to download :D ) I never really started looking for particular mods or frames until I had compleated the starchart.

Thats probably the main focus for newer players. Just get the starchart done. I wouldnt linger too long on open worlds either. Once thats clear, set up another goal. Maybe that could be to do open worlds, or start doing sorties, arbitrations or Sancuray onslaught. Compleate factions or find a warframe or weapon you really want and aim for that. Get your MR up or maybe a Railjack.

Its about picking a goal, and working towards it. Not trying everything at once,

Nightwaves are good at this. Just trying to compleate night wave bounty missions will lead you into many avenues you may not have gone to, with a purpose in doing so. A clear guide of what you need to achive so to speak.

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Good honest advise in here!

My personal way of tackling the game when i started, was to stick around on easy level missions on venus and mercury for maybe much longer than what's comfortable for most people. I simply took the time to learn the basic mechanics and try a few different types of weapons, before i launched off into running through the starchart. In hindsight, i think i would still do it the same way, if i were to have to start over. It was really nice to not need min-maxed versions of different items to get a feel for how they worked, and by the time i wanted to move on, i had farmed a bit of mastery points, had a decent selection of available gear. At that time though, i decided i liked rhe game enough to buy a primevault bundle. I used half that plat on cosmetics and the other half on slots and potatoes.

This way, it felt kinda cheaty right there, but i never had the problem of running out of slots or potatoes when i needed them.

After i went through most of the starchart, i went around killing bosses and warframe became a bit of a pokemon game for me. I wanted every possible frame i could find.

Eventually i ran into a brick wall on pluto, where i couldn't solo my way through anymore. Thats when i de ided to join a clan and the fun i got out of the game boosted immensely. Thats the thing i would do differently if i were to start over. Find a clan with nice people to team up with a lot sooner.

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Most definitely don't let the rich content get to you. I stressed out for an entire day from a plat block with zero idea about trading. You shouldn't be stressed playing or worried because you're unsure. Definitely look into what weapons you like since that'll make up 50% of your fun, learn about mods(just hit the wiki), and figure out which Warframes you wanna try out first. They are MUCH easier to get then it first feels. I didn't have a single other warframe other than Excalibur up until MR5, which was only because I had no idea how to get them. You can get your first new frame by MR3 or even 2! I am now Mastery Rank(MR) 8 and I have about 8-9ish frames. So, following that, what you should you do first is go to the Market and put "MK1" into the search bar. Those 7ish weapons are all pretty cheap and you don't have to wait to craft them. Instant new weapon!  Now with those new weapons, you should rank them up while exploring the starchart and check the wiki for which bosses/missions/enemies drop new warframes parts. I'd recommend going for Rhino at the Venus Boss, he is a tank frame and pretty nice for new players. At every planet is a boss and they all drop warframe parts. Give yourself a good look at region chat and don't be afraid to ask questions, also QnA is a good place to get better noticed for your questions. I'd recommend watching Ashisogi Tenno on youtube for some great guides on mods, warframes and their playstyles, and how the damage elements work while also getting a lil of his snarky attitude to enjoy.

 

Hope this helps a good bit!

 

Remember:  MK1 weapons are instant new weapons from the market, Warframe parts can most easily be obtained from bosses, and find your own playstyle to have fun with. Most Importantly: Take your time and don't push in too fast, I see you mostly play with friends which is great, play solo at first or with friends so veterans who wanna rush through won't ruin your exploration.

 

Platinum, Trading, and all the Lingo: Oh Oh wait one more thing. Pleaseeee do not spend money, it is very very tempting at first. But listen, it is a free to play game and you can get practically everything just by playing. The only money I would say to spend is maybe 5 bucks on your first lil pile of plat(Platinum) so you won't get plat walls that block your progress. Definitely learn right now that farming relics(lil brown ball things) will give you Prime pieces, which are like the "oooO special" things in warframe. You don't need to worry about using them yourself right now, but trading them is a good way to get some quick 15-20 plat in your pocket. Just some advice, Prime Warframe pieces sell muchh faster than the Prime Weapon pieces. Check out https://warframe.market/ to see how much a certain piece usually sells for and then hit the trading chat. It looks fast, i know, seeing all those numbers and names fly around. Overwhelming. But no! Don't worry about it, you're worried about selling not buying so ignore those other peeps. Instead type in "WTS (name of prime part) 15pl(or other price)" then if someone wants your item you will get a message from them outside of the trade chat. Bam! 15 plat in your pocket buddy. Btw trade lingo: WTS(Want To Sell), WTB(Want to Buy), WTT(Want to Trade), PL(Platinum). Another thing, in recruiting chat you'll see a lot of numbers, why is that? 🙃 Well, to make it easier to see who wants to join you they adding numbers, think of McDonalds and the number of your order. So if someone said "Relic Farming, need 2, 898". This means they need 2 people for relic farming and if you want to join them, type "898" into chat. Now you know how people identify who wants to join them in recruiting chat.

Edited by (XBOX)Apoll0 666
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Some things you just have to ignore for now. Things like operator, railjack, arcanes, rivens can wait. Focus on clearing the starmap and improving weapons and warframes. 

Edited by Aazhyd
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There is probably no living human being who knows and remembers everything in Warframe. It is an insanely large, wonderful mess, one of a kind. There is no "goal", but at the same time there is a thousand goals, in a multitude of directions. Due to the basic sandbox structure of Warframe (very few interactions between enemies, weapons, damage, abilities, physics etc. is hard-coded ) there will always be stuff you can even boldly go where no man has gone before. 

What it boils down when starting out is that there is no-one to hold your hand (except quite a lot of players, Warframe might well have the largest amount of friendly players of all multiplayer games) and no "GO THIS WAY!!!"-path forward, so you have to set your own goals. This can become a problem for new players, partly because they don't know enough to even set an "own goal", partly because they are so used to games that will hold their hand from beginning to end, and even auto-adapt the difficulty in order to give the player a "more joyful and fulfilling experience" (btw, I call 100% BS on that approach). There is nothing like that in Warframe. But when you get more and more into game, you will not only find more and more stuff to do, the stuff you find will have layers upon layers that can be peeled back. And it really is all up to you.

My advice would be to focus on how your warframe works and on a set of weapons, and mods for the warframe and the weapons. To do that you also needs resources, and the first step to get resources is to start unlocking the nodes on Earth. All (or almost all) the nodes, because then you also get a feel for different types of missions. The next step is to get away from Earth, which means beginning to unlock the starchart. Getting better at your warframe, getting stuff making your warframe and weapons better all syncs pretty well with "going starchart". In order to get a few good weapons you need to rank up, but at MR6 you already have access to weapons good enough to take you through the starchart, it all comes down to the mods. You will get A LOT of better weapons before you are through the starchart, just saying the weapons are actually good enough (even though your first Mk-1 weapons are quite weak).

As you progress through the starchart, planet after planet, the main thing is having a core set of equipment you can rely on. That includes a well-modded warframe you know how to play. Every planet after Earth have a boss that drops parts to a new warframe, so you will get the chance to try out more and switch. If you feel that you really like the game but are having a hard time (which isn't uncommon for solo players), buying a "starting package" is not a bad idea (when you get your first "50% discount plat"-login reward, making everything cheaper). If you know what you are doing you can buy such a set from other players, or you can buy a "Prime Access"-package or a warframe from the market (all basic warframes have a MR0 restriction = anyone can use them). Buying a Prime Access-package allows you sidestep MR-restrictions, so you one or two higher level weapons for immediate use = a nice leap forward. Spending you initial plat on this is ill-advised though, you will need that for some other basic stuff. And before buying anything, check how quickly you could get the parts for a warframe by playing (for instance: Rhino, which is a great starting "tank", drops from the boss on Venus, the 1st/2nd planet you unlock).

You will encounter a lot of info about this or that "OP warframe", but the OP-ness in Warframe actually comes from how you handle your equipment in battle with a lot of different enemies. If you early on is looking for a "enter a mission and win"-setup you won't last long in the game, while there are such builds (quite early on too) such a playstyle & mindset will lock you outside 90% of the game. While Warframe with it's myriad of possibilities is full of interesting things to do and explore, "enter a mission and win" is about as boring you can make it.

Finally, the Warframe Wiki will be your best friend for as long as you play Warframe (https://warframe.fandom.com/wiki/WARFRAME_Wiki), and considering Warframe is starting it's 9th year that might be quite a while...

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On 2021-02-05 at 5:39 PM, KosmykTrigger said:

Any advice on what areas I should focus on first? Or is there a particular topic you all think I should learn more about first before others?


Yes
 

On 2021-02-05 at 5:39 PM, KosmykTrigger said:
  • Mods

Most important thing in wf. To get them all you have to search, but without most/all of them you can't play the game "right".
To level them you only need to learn where to get endo and credits.
 

On 2021-02-05 at 5:39 PM, KosmykTrigger said:
  • Frames

Second on the list, that said you don't have to learn every frame in detail at once... but when you go for a frame try to learn the ins and outs, watch builds for it and try to get an idea for the build dynamic.
 

On 2021-02-05 at 5:39 PM, KosmykTrigger said:
  • Weapons

imo 3 on the list, it's important but without knowledge of modding and mods they are irrelevant by themselves(weapons with 0 mods or bad modding are complete trash).

 

On 2021-02-05 at 5:39 PM, KosmykTrigger said:
  • Materials

Materials should not be on the list at all imo...more like:
Mission types and how to efficiency do every one of them.
Or every enemy weakness 
Crit, status, elements etc
Materials you can search quickly when you need to know where and how.

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haha, warframe definitely has an issue with just spinning the player around three times, pointing them in the right direction and just giving them an encouraging slap on the bum.

Sometimes i forget just how much stuff there is in this game because I was around when they each got added.
Cephalon Simaris has some fairly crucial backstory locked behind a basic repeatable side activity that most people would just ignore, but when it came out it -and the new strange- were the only new activities available (not including a new PvP mode) so of course we all just DEVOURED the sanctuary hunting stuff.

The junction requirements and the nightwave challenges have done a lot to introduce mechanics to newer players, but there is still a LOT that flies under the radar. Like, did you know that in the codex there are hidden audio logs that flesh out the backstories of certain characters? A lot of it is just flavour stuff that has no real impact on the plot like "where did cephalon ordis come from" but some of it is not so inconsequential, like "what is the history of deck 12". I helped one of my friends with the exploiter orb boss fight one day and he had NO idea what the deal with zuud was. remember it being quite emotional, because I knew all the backstory.

Basically warframe can be split into two halves: core progression and side stuff... and now im going to list all the ones i can remember because I'm bored:

Spoiler

CORE PROGRESSION:

  • Mastery Rank: Abbreviated "MR" this is like the level of your account. Once you have earned enough progression to reach the next mastery rank, you can undertake a mastery test to advance to the next rank. Increasing your mastery rank will give you access to:
    • New weapons: Weapons are tiered by mastery rank, the higher the MR requirement the better the gear (generally speaking, exceptions apply).
    • Quests: Certain quests are mastery rank "locked", requiring you to increase you MR to undertake them.
    • Trading: Unlocks at rank 2, and ranking up further increases the number of trades you can make per day.
    • Higher level bounties: Missions available at "free roam" locations (Plains of Eidolon, Orb Vallis, Cambion Drift).
    • Relays: Certain tenno relays are MR locked; the void trader, Baro Ki'teer, only visits one relay every 2 weeks, so if your master rank is not high enough you may miss out on seeing his goods due to not being able to visit his relay (max required MR to visit all relays is 8).
    • Riven mods: Riven mods are mods with random stats, they require a minimum of MR 8 to use/trade (some require higher MR).
    • Helminth system: Unlocks at MR 8 and allows you to take a predetermined ability from one warframe and give it to another.
    • Syndicates: side factions that can be utilised for many items/mods, unlocks at MR 3
  • Starchart: Completing nodes and unlocking junctions will be your main progression in Warframe. It gives you access to new quests, locations, and mission types. Uncompleted nodes that you have access to will pulse blue, keep completing these missions! Completing these blue-pulsing nodes with award progress to your Mastery rank!
  • Warframe/Weapon/Companion Ranks: Your warframes, weapons, and companions will level up as they earn experience, as they rank up they gain mod capacity (warframes and a very few weapons also have their other stats increase). You can further increase the effective mod capacity with forma and orokin reactors/catalysts. Reaching a rank on a weapon you have never reached that rank on before awards progress to your mastery rank.
  • Mods: The primary way of increasing the effectiveness of your gear is mods. These drop randomly from enemies/lockers/chests, and can be awarded for completing missions and their objectives. Mods will all consume a portion of the mod capacity of the equipment you install them on, an effect that can be partially mitigated by placing them into slots with a matching symbol on them (these symbols are referred to as "polarities"). Don't forget to upgrade mods, an unranked mod will not get you very far!
  • Quests: Advancing the story is done by completing quests, most of these will be solo-only, sadly.

SIDE ACTIVITIES/MECHANICS:

  • Side quests: Many warframes require completion of their own sidequests, these quests are usually more light on story but most can be completed with a squad.
  • Dojo: The dojo is the home of the clan you either started or joined. From here you can disembark on missions, research new weapons/warframes/gear items, invite players to trade, build/board/upgrade your railjack, trade kuva liches, duel other tenno with PvE balancing (lol), and construct and compete on obstacle courses.
  • Syndicate System: Many great mods and weapons are acquired exclusively through Warframe's syndicate system. Syndicates don't have much depth functionally speaking (you can progress with them by just equipping a picture and shooting things) but they can be progressed passively without interfering with any other activities. Each syndicate will have an ally and 2 enemies; progressing with, for example, the Steel Meridian, will also progress with Red Veil, but will harm relations with the Perrin Sequence and New Loka. This prevents players from maxing out all 6 syndicates, but with some care you can max out 4 of them.
    • Pissing off a syndicate will see them occasionally sending a taskforce mid-mission to kick your butt.
    • Syndicates also offer special missions that award a chunk of standing with the associated syndicate, you can also find special tokens hidden around these missions that you can take to that syndicate's representative on a relay.
  • Other syndicates: There are many other unaffiliated syndicates with their own interactions and offerings, progressing with these factions tends to be more "hands on" though, requiring the player to perform specific tasks. Special Quests can be unlocked by progressing with some of these syndicates.
  • Fragments: containing tidbits of lore and concept art, fragments contain hidden audio logs and can be acquired in a few different ways:
    • Scannable objects: Cephalon fragments (regular missions), glass fish (Plains of Eidolon), memory fragments (Orb vallis), hexanon figures (Jupiter gas city)
    • The Tenets, on the corpus ship tileset you can come across a massive room with a big pyramid in the middle, you can spend granum crowns to earn these fragments along with some nifty orbiter decorations (granum crowns can only be earned after the quest "The Deadlock Protocol")
    • Drops from ghoul enemies
  • Railjack: not very well integrated into the core game and not very well fleshed out yet, the railjack is basically a multicrew ship you and a squad can use to undertake special missions.
  • Kuva Liches: Available later on in the story, kuva liches are tough, personalised enemies that expand their control over the solar system and steal your resources. Although time consuming, defeating a lich will grant you a very powerful weapon. Alternatively you can "convert" the lich, allowing it to randomly appear in missions to help you and be traded to other players so they can defeat them for their weapons. They will "soon" also be able to act as crew on your railjack ship.
  • Relics: You can use void relics to acquire "prime" gear, suped up versions of existing weapons/warframes/ect. Take these relics to special "void fissure" missions and collect "void traces" to get a chance at one of a list of specific parts unique to each relic. You can also upgrade relics by spending excess void traces for a better chance at the higher tier items.
  • Forma: Forma will reset a weapon/warframe back to rank 0, and lets you place a polarity onto one of the mod slots. Basically setting a weapon back to square one but increasing the upper limit of the item's potential. 
  • Orokin Catalysts/Reactors: Orokin reactors straight-up double the mod capacity of a warframe/companion, this is a permanent upgrade. Orokin catalysts do the same for weapons.
  • Codex scanning: most object/enemies in warframe can be scanned with a codex scanner (available from the market for credits), you can view these scanned items in the codex screen for additional information/lore
  • Synthesis scanning: a similar scanner is available from Cephalon Simaris (on the relays). It performs all of the same functions as the codex scanner but can be upgraded and also be used to perform "synthesis" for Cephalon Simaris.
  • Synthesis: Cephalon Simaris offers synthesis objectives in two flavours, special targets and daily tasks.
    • The special targets offered by simaris are a list of predetermined targets that must be hunted down and scanned. Completing the required number of scans will fill out that target's information, including a short story that provides backstory to certain characters and events that took place before the start of the game.
    • The daily targets are your main source of standing with Simaris, and like other syndicates this gives access to a plethora of items.
  • Sanctuary onslaught: a gamemode that requires you to kill as many enemies as you can as quickly as you can to keep a meter filled up. As this game mode progresses the speed at which this bar decreases will ramp up becoming more and more difficult to keep filled. This game mode has it's own set of rewards exclusive to it.
    • There is also an "elite" version of this game mode, tougher but with a different set of rewards.
  • Simulacrum: A playground of sorts that allows you to test your builds against enemies you have completed codex scans on.
  • Nightwave: Basically a battle pass but free. Nightwave offers a set of weekly and daily challenges that earn standing toward that season, awarding special items and currency that can be used to buy cosmetics, mods, resources, ect.
  • Helminth system: A late-game tool that allows greater flexibility in warframe builds. Destroy a warframe to learn a predetermined ability from that warframe, and then give that ability to any other warframe.
  • Relays: Public player spaces that offer many services.
    • The syndicates have representatives here, allowing you to turn in any syndicate tokens you have found in exchange for standing you can use to purchase goods.
    • Cephalon Simaris has a home in the relays, from here you can accept/turn in synthesis hunts, purchase items and synthesis scanner upgrades, enter the simulacrum, and practice the mastery tests before attempting them for real.
    • Darvo (the guy who runs the market) is here too. He offers discounted items and also allows you to take the "help clem" mission.
    • Teshin is here allowing you to jump straight into PvP, purchase PvP items, and buy specialty items with resources earned in the steel path (hard mode)
    • Once every two weeks the void trader will arrive at a random relay to sell some highly sought after items and cosmetics
  • Maroos Bazaar: This is a special relay that acts as a player trading hub. Maroo is also here and she will purchase any ayatan treasures you have found in exchange for endo, the resource needed for upgrading mods. She also offers a weekly mission that guarantees an ayatan treasure at the end.
  • Events: occaisionally warframe will have special events that come in a few varieties that I will call "Type A/B/C"
    • Type A: these used to be more common and were used to introduced new enemies and mechanics. These days you will see one of these maybe once or twice a year, but will be more story-focused. There has been demand to turn these into quests as they contain important story that new players will completely miss out on.
    • Type B: These events tend to appear at specific times of year and can vary in complexity, but mostly appear as special alert missions. Think halloween, christmas, easter, ect.
    • Type C: these are in almost constant rotation, you will be seeing these cropping up as "Ghoul Purge", "Thermia Fractures", "Razorback Armada", and "Balor Fomorian"
  • Nightmare missions: there is usually one of these on each planet at any given time, a harder mission with special rules that awards a special mod with 2 stats upon completion.
  • Kuva siphons: After completing a certain quest you will gain access to kuva siphon missions, these play out like regular missions but with an extra objective that, if completed, grants "kuva" a resource that can be used to reroll the random stats of a riven mod.
  • Invasions: The major factions of the solar system are constantly fighting with each other. When a conflict breaks out you can interfere, supporting a side of your choosing (except infested) to earn special rewards.
  • Assassins: supporting a faction too many times in invasions will see the opposing side marking you for death. This means that undertaking any mission against this faction will carry a chance that they will send an assassin to take you out.
    • The grineer will send a squad of powerful super-soldiers called the "grustrag three", losing to this assault will result in that warframe being shackled with a bolt that reduces your damage against grineer by 50% until you can craft a removal tool.
    • The corpus will send a robot to attempt to capture you, if it succeeds you will have to play a special escape mission to get access to that warframe again.
    • Alternatively, killing any bosses will draw the ire of the "Stalker" who can arrive in almost any mission, your first few encounters with it will likely result in death.
  • Sorties: after a certain quest you will get access to sorties. These are sets of three daily missions with special modifiers and increased difficulty. Completing all three missions will earn you a special reward.
  • Arbitrations: An hourly mission with high difficulty but with some very conditional positive modifiers. This game mode offers some great rewards.
  • Derelict Vaults: Most missions on the Derelicts will contain a single sealed vault containing a "corrupted" mod. These vaults will require a random one of 4 craftable keys to open. Each type of key will apply a significant debuff when equipped, but if you are brave enough you can equip all 4 to guarantee the chance to open this vault. Corrupted mods offer powerful positive effects with powerful negative ones.
  • Dark Sectors: Once the dark sectors featured a clan-focused PvP mode. Now it is just some slightly harder endless missions versus the infested. These missions also have increased resource/experience rates.
  • Leverian: a museum of sorts that provides players with a lot of lore behind the warframes. Only available for a handful of warframes so far, but I highly recommend checking it out!
  • Breeding: Kubrow breeding is introduced in the main quest "howl of the kubrow", but can be done any number of times (kavat breeding is very similar). Kubrows/kavats are spawned with a set of randomised cosmetic details and a random breed that determines it's abilities. Players can create "imprints" of these animal's genetic code and trade them with other players. Be aware, this process is resource intensive and the randomisation of the system means you may not get attributes desired by other players.
    • Cysts can also be grown after getting infected by a disease from another player/the helminth. This cyst can be consumed to create a special breed of kubrow with it's own set of very powerful abilities.
  • Hunting/fishing: The free roam areas all have a range of critters you can capture for standing with their relevant factions
    • Hunting on the Cambion Drift also grants access to special infested companions
  • Resource Drones: Purchase and build a blueprint for an extractor drone from the market. Once a planet has been completed you can deploy a drone there to scoop up some random resources. A "distilling" extractor can be used for a higher chance of rarer resources.
  • PvP: a competitive set of game modes with their own weapon/warframe balancing, mods, and earnable cosmetics. Quite fun once you get the hang of it, but with a STEEEEEP learning curve due to a small but very dedicated player-base.
  • Arcade games: There is an arcade system called the ludoplex that can grant access to some minigames. It, along with a couple of extra games, are available for purchase from Simaris on any relay.
    • Frame Fighter, packaged with the system, it is a multiplayer fighting game. Extra characters can be unlocked for it by finding and scanning character data fragments in missions.
    • Happy Zephyr, a clone of flappy bird. (can also be played by selecting the "Z" appearance loadout on the Zephyr warframe)
    • Wyrmius, a side-scrolling shooter. (can also be played by selecting the "W" appearance loadout on the Wyrm sentinel)

I am CERTAIN that there's a whole bunch of stuff I've missed, but I'm a slow typer and this took me a while... and so it's pretty late at night now, haha.

If there is anything I missed it'll likely be in a reply comment from someone helpful, haha

Edit: i wanted to avoid anything too spoilery, so if there is anything missing that is post second dream, it was probably omitted on purpose!

Edited by DeckChairVonBananaCamel
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On 2021-02-05 at 3:39 PM, KosmykTrigger said:

Hi everyone! First time poster, and rather new to Warframe. I have played on and off casually over the past several years, however this time around, I decided to share my experience with people on Twitch.

My concern is with the overwhelming information Warframe has, and how I can best navigate this info. I see a lot of resources already in the forums (which rocks!) and the Wikia as well. I would like to be able to have a gameplan that I can follow, especially early on in the game that would best help me get immersed in the universe (lore, builds, etc).

So far, I have received nothing but love from this community (😍) and have had an excellent experience. Any advice on what areas I should focus on first? Or is there a particular topic you all think I should learn more about first before others?

  • Materials
  • Frames
  • Weapons
  • Mods
     

Thank you everyone!

As someone who is new to the game also I'm in a similar situation to you. The way I have dealt with the game is learn as I go, Look up things when it comes to what I need to know. It's your path to make and learn and it's always appreciate to have a helping hand to give you that push you need along the way.

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