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Eros Ephemera fade toggle


ReddyDisco

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19 minutes ago, PhiThagRaid said:

That does make sense, but is not the current implementation. Currently it fades based on your proximity to enemies.

yea this.

fade when aiming is perfectly fine and good but it just fading all the time kinda defeats the point of having an ephemera 

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3 часа назад, Jem991 сказал:

I am not an expert. but maybe an animation with the ends going down instead of getting lost would have been better. This seems like a very lazy addition.

Thought about lowered wings when first come out in mission. They should be a up when you are falling or just staying(or down and have a repeatable anim like ember stretching etc). And lowered when jumping(to see where you actually jump) or croaching(because it's looks like two unnatural weird things without physics).

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hace 32 minutos, Delory dijo:

Thought about lowered wings when first come out in mission. They should be a up when you are falling or just staying(or down and have a repeatable anim like ember stretching etc). And lowered when jumping(to see where you actually jump) or croaching(because it's looks like two unnatural weird things without physics).

No thanks if you need to do something to display it then why not use one of the winged syandanas with a better ephemera instead? And taking in consideration that this is an effect and not an actual syandana or something we cannot tell if they are real wings or just holograms.

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