BlueQuiller Posted February 12, 2021 Share Posted February 12, 2021 Bug Description: Bullet jumping towards the small fish tank in the Personal Quarters to the right of the warframe loadout display will trigger a frightening, loud sound effect of glass shattering. Notes: No accompanying visual effect Bug will only trigger once per continuous session in the personal quarters. Logging out then back in or going to another location then coming back will 'recharge' the ability to trigger the bug. Seems to be something only in my client, no friends of mine experienced this, no references online Persists even after verifying/optimising download cache. Steps to reproduce: Enter the Orbiter Enter the Personal Quarters as a Warframe [I have reproduced it with the three I have: Umbra, Limbo, Volt] Move next to the loadout display in the Personal Quarters Bullet jump towards the small fish tank to the right of the loadout display The sound will seem to trigger just before the warframe collides with the fish tank Image of bug trigger setup: Link to comment Share on other sites More sharing options...
BlueQuiller Posted February 12, 2021 Author Share Posted February 12, 2021 Update 1: I have since 'Verified Integrity of Game Files' on Steam. No issues were found. Link to comment Share on other sites More sharing options...
BlueQuiller Posted February 28, 2021 Author Share Posted February 28, 2021 Update 2: Issue still persists after latest update Have discovered that the sound may now be triggered two times in one aformentioned 'charge'. First the right side tank must be bullet jumped into for the first. Then the player must bullet jump into the warframe loadout display. In that order. If the reverse order is attempted the sound only triggers once. Link to comment Share on other sites More sharing options...
[DE]George Posted March 1, 2021 Share Posted March 1, 2021 Thanks for the report, we'll take a look. Link to comment Share on other sites More sharing options...
m3stuart Posted March 1, 2021 Share Posted March 1, 2021 Can confirm this. Tried to reproduce with Octavia Prime and it worked. Failed any further attempts, happened only once, however i can say it's a rather unique "glass like" sound effect. Link to comment Share on other sites More sharing options...
BlueQuiller Posted March 3, 2021 Author Share Posted March 3, 2021 On 2021-03-02 at 12:49 AM, m3stuart said: Can confirm this. Tried to reproduce with Octavia Prime and it worked. Failed any further attempts, happened only once, however i can say it's a rather unique "glass like" sound effect. In my testing It seems to only happen once per session in the orbiter. I have reliably gotten it to happen again after either restarting the game or travelling to another location (dojo, mission, relay) then returning. As if Ordis repairs the glass while you're away and once you break it it stays broken until you leave xD Does this happen for you? P.S. I can agree that it's a rather unique sound. P.P.S. This info is outdated, refer to later reply for info. Link to comment Share on other sites More sharing options...
BlueQuiller Posted March 4, 2021 Author Share Posted March 4, 2021 [Deleted] Link to comment Share on other sites More sharing options...
BlueQuiller Posted March 6, 2021 Author Share Posted March 6, 2021 Update 3: I struggle to find any discernable pattern with activation anymore. There does seem to be a limit on how many times I can trigger it in one session, but I don't have the ability to really nail down the exact number, technique or hitboxes or anything. The middle of the loadout display and the left side of the right side tank are still the general trigger areas. This is my first bug report on any software so I may not be great at this. The side tank may be triggered once per session and the back wall of the warframe display may be triggered about 3 times in a session. The side tank will not trigger after the warframe display. The warframe display's ability to be triggered is independent of the side tank. Link to comment Share on other sites More sharing options...
BlueQuiller Posted March 14, 2021 Author Share Posted March 14, 2021 Update 4: Triggering on the loadout display also causes a visual effect to display. semi-transparent randomly arranged expanding orange circles. Like an orange energy shield being hit by projectiles. Can't quite time the screenshot right. Will edit if possible. Link to comment Share on other sites More sharing options...
BlueQuiller Posted May 8, 2021 Author Share Posted May 8, 2021 Repro video to show visual effect associated with bug (Effect only happens on the Warframe Display, but sound does play for both the tank to the right and the display). Couldn't get Shadowplay to record sound. Link to comment Share on other sites More sharing options...
thecatdragon589 Posted August 28, 2021 Share Posted August 28, 2021 i can verify this, i can do it with all my frames including: excal, excal umbra, gara harrow limbo loki prime mirage valkyr oberon and banshee. when i do it i get a small visual effect, like an explosion of orange Link to comment Share on other sites More sharing options...
BlueQuiller Posted September 5, 2021 Author Share Posted September 5, 2021 My friend tells me they cannot reproduce this bug on their client. (They use a relatively current AMD/AMD machine and I use a slightly old INTEL/NVIDIA machine if that helps) Link to comment Share on other sites More sharing options...
CookieManiac86 Posted September 6, 2021 Share Posted September 6, 2021 On 2021-03-03 at 8:22 PM, BlueQuiller said: In my testing It seems to only happen once per session in the orbiter. I have reliably gotten it to happen again after either restarting the game or travelling to another location (dojo, mission, relay) then returning. As if Ordis repairs the glass while you're away and once you break it it stays broken until you leave xD Does this happen for you? P.S. I can agree that it's a rather unique sound. P.P.S. This info is outdated, refer to later reply for info. it happened to me Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted September 26, 2021 Share Posted September 26, 2021 This seems to be it! It's the fish getting hit with Bullet Jumps. Link to comment Share on other sites More sharing options...
BlueQuiller Posted November 6, 2021 Author Share Posted November 6, 2021 On 2021-09-26 at 5:32 PM, Her_Lovely_Tentacles said: This seems to be it! It's the fish getting hit with Bullet Jumps. Interesting, I wonder how collisions with fish would produce such a glassy sound! I'm impressed with the high reliability of reproduction here, I'm not usually able to reproduce it so easily and so many times at once. Furthermore, those glass shards are something I've not seen before. I used to only see the orange effect Link to comment Share on other sites More sharing options...
BlueQuiller Posted December 28, 2021 Author Share Posted December 28, 2021 Update: Can no longer reproduce this bug! 🥳 Link to comment Share on other sites More sharing options...
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