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Railjack: Refine button confusion is disincentive for public crews


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Now that lots of new players are learning railjack, we again have the problem of high rate of mission failure due to the refine button and user confusion about what it does in public missions.  This problem was surfaced when RJ was originally released.   But that decision to leave the confusing refine button design is again biting us, causing mission failures due to lack of resources.  Maybe you can just rename the button "Fail Mission" and be done with it. :  Or you could make it only accessible by the ship owner, or only available after a certain level of intrinsic if not owner, or at least make some text warning/confirmation that this will make all existing resources unavailable during the mission, so that every single noob won't press it automatically due to its confusing design.  It might not prevent trolls, but I think mostly it's just new RJ user confusion, just like it has been ever since RJ was introduced.   

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I agree.

There was a suggestion to auto-refine resources in the end of mission. If it was implemented, the refine button could be safely removed: there's no point in refining mid mission anyway (excessive resources are automatically looted).

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Yeah that thing needs to be removed or redesigned.

If they absolutely want to keep the system, it should be a system where raw resources must first be refined before they can be used by the foundry instead... That way the engineer is basically making sure each of the counters is as close to the 300 max as possible at all times by bulk refining them.

Example: Mission starts with all resource counters at 300. Player crafts quite a few missiles, flux energy, etc... Now all resources are below 100. Player has to go to an unused foundry or a dedicate refinement console and trigger a resource refining, which occupies the forge for X seconds and replenishes the resources afterwards. After mission , unused resources are reconverted into raw resources automatically, with perhaps a small penalty to encourage engineers that carefully keep track and anticipate the amount of resources needed and not ovecraft a full batch 10 seconds before a mission ends.

Edited by (PSN)Stealth_Cobra
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