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What's one thing you would like to see buffed & why


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As the title says my hope is we can use this thread as a list like a notepad of things DE needs to actually buff & make better in this game these things can range from Lower Tier Weapons to even enemies & bosses & much more..

 

and why you would like to see them buffed & give ideas on how they can make these changes without needing to rework or overhaul things 

Anything that will make you keep playing please no nerfs for this topic & please keep it civil realistic &, respectful.. 

& hopefully if this goes well we can generate enough attention that hopefully DE will update some if not all these things 

I'll start it off 

What needs buffed 

Sentinels & companions 

Why would you like to see it buffed 

Because Most Companions such as Sentinels Kavats Kubrows & moa's are too squishy once you get into higher level missions where loads of damage is dealt such as Steel Path to name an example.

What idea of buff do you have in mind that you would love to see DE implement

Make All Companions & there weapons if they have any scale based on enemy level all Stat's damage they deal everything. 

why would you like these buffs implemented 

Because it will help with the survivability & make all companions more useful so people are not forced to use say a panzer in hard missions they can go in any mission knowing there companions can survive..

Plus Alot of Companions were released before end game content like Steel Path Aberrations & more so in other words there not useful the more you advance in game...  so buffing them to the current state of the game will also give people more choices & more options to use & knowing there companion can still die but won't be as squishy anymore so they will last longer in missions...

This is just a prime example of how it should be posted all ideas are welcomed remember this can apply to anything that includes enemies bosses there weapons & more...

let's see how this goes & see if DE knows what we want & see if they can implement it In future updates 

 

Good luck..

 

 

Edited by (PSN)KCLegionOfZoom20
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With the huge amounts of feedback DE gets, there is no way they don't know. But for whatever reason, they choose not to.
I mean look at how long it took for them to implement universal vacuum mod. Years of complaining and screaming in the forums to get them to do it.

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I wonder if DE looks at forums...

 

Anyways most definitely Sentinels, they are so lackluster and just underwhelming. I honestly think Taxon's weapon is the probably the top of the sentinel weapons because it freezes enemies in place. Sentinels do close to no damage past level 20 and it's actually sad. The sentinels turned more into loot/shield/procc servants over the years

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What needs to be buffed 

Enemies

Why would you like to see it buffed 

Because right now how it is, enemies pose no threat to us unless they are really high level. By that i mean they can't survive a single shot and most of them do nothing to evade our attacks.

What idea of buff do you have in mind that you would love to see DE implement

What i have in mind right now - extended corpus/grineer behavior when under attack. Jumping/rolling away and sliding/falling on the floor to evade our shots, Maybe make specific enemies try staying out of our shooting direction (some flying drones do that right now, but soldiers just don't care and go head on). Other enemies could be good at evading melee attacks (corpus with their "teleport" tech or grineer with their jetpacks). Dunno about infested, they could be more jumpy i guess, also jump from side to side when fired at, like the crawlers from kf2 do on high difficulty. Other than that, infested can quite dodge.

Spoiler

Though to be honest, i didn't expect infested out of all the factions to have sick parkour skills.

Basically something movement related, that would make enemies better at surviving while not making them totally invulnerable. Feel free to expand on the idea.

Why would you like these buffs implemented 

Because sometimes i wonder if anything would change if enemy AI was turned off. Because it would be more fun if enemies could resist (or at least try to resist) our melee and ranged attacks without relying solely on their EHP. 

Edited by Dante
I like to edit things
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2 hours ago, Sazero said:

With the huge amounts of feedback DE gets, there is no way they don't know. But for whatever reason, they choose not to.
I mean look at how long it took for them to implement universal vacuum mod. Years of complaining and screaming in the forums to get them to do it.

Yeah, the reasoning behind the delay of its implementation eludes me

Of course in my head I try to explain it with the hypothesis that WF code in an a absolute spaghetti state and doing anything requires a great deal of effort, even if it's just a change of a stat. There's also the possibility that management is so pure trash that nothing can be done in a reasonable amount of time. I firmly hope that it's the former, because management bickering over personal petty sh*t infuriates me to the point of physical violence, if the opportunity existed to do so.

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Gas damage.

Forgot the why - because it’s bad and it shouldn’t be. More viable damage types = more build diversity, and I think that’s especially important in a game with so many mandatory mods already. Picking our elements is just about the only build diversity we have for weapons, and right now the “diversity” is non-existent because viral is king in almost all scenarios. Buff gas.

Edited by (PSN)Wil_Shatner_face
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Enemy melee.

Our current melee system is optimized for high risk/high reward, but enemies are so tame at close range that they break this equation off and in turn make melee feel too strong because it's too convenient. If enemies were far deadlier in close range by dynamically adjusting their damage output and attack range based on the damage output and range of the player they are targeting they'd be far deadlier and melee wouldn't feel the the best choice at all times.

Still, even if enemies dealt 500 true damage per hit, that would be meaningless when they still have to bypass shield gating, abilities that make you invulnerable, and our own armor and adaptation. Thus, melee enemies would need to be able to bypass all our defenses for this to be viable.

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Rare chance from Radiant Relics scaled to group size (=buff to group sizes <4). Because opening 48 goddamn rads solo to get the required part isn't fun nor engaging.

Edited by Kraethius
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RNG, sort of self explanatory, taking weeks to get the parts you need is no fun.

Example: Then watching [DE]Rebecca get her Octavia parts on stream in a few missions is soul crushing. :facepalm:

9 hours ago, Sovyul said:

Melee

You are being sarcastic I hope, because as you know melee can shred through any enemy in a heart beat.  :tongue:

 

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I want eximus units buffed. New buffs and different levels of buffs. Current 1 buff, red tint 2 buffs named 3 buffs.

Some buffs that attack powers some that attack armour, some melee.

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