If this is too long before you get into it, itś me explaining a more active playstyle, how her abilties work for the most part, and how you should probably mod her along with what weapons to use. This is for the players who have just got Octavia(Prime) and maybe need some help with understanding her concept also, if you disagree with some of my points please point them out and explain why, I hope someone finds this helpful. Have a good day everyone! : ))
So far the new Octavia Prime fellas are getting annoying to say the least, I mained her for two months probably and it pains me to see them using that disco ball with the default song. I try to tell new Octavia players that she isn't boring, too many people just play her as a stationary DJ and that's fine n all. But I recommend not using her for defense as much as people would tell you that you need to. She isn't a defense frame, she's a aoe/buff frame, "same thing" well no not really.If you play her as defense you'll find yourself bored and wondering why you chose to use a music based frame. You should have primed flow, energy siphon, not too high of duration, decent efficiency, good range, and strength you can just ignore. Primed flow lets you be able to use her 4th ability often with saved energy, energy siphon combined with her energy regen passive makes for some decent efficiency/energy return, and the duration should be a bit up but at 130-145% is perfect. 150ish range is perfect so the regular stretch mod is what you want, but you can put primed if you wanna be fancy.
Use her1st abilityas a timed grenade, play Mot with her and toss that bad boy in the middle of a group of enemies and watch them disintegrate(she can take down lvl 40 enemies at level 15 with 0 mods fyi). Use her2nd ability to pretty much put your mallet on patrol, it picks up your mallet and is very useful on maps that aren't designed with a huge area or clogged spaces where they don't have a line of sight with it(think Kuva ship) and that little ball will hunt them down while adding to Mallet damage. Keep in mind this is preference, Octavia players I have talked to prefer not to use it but play with it yourself! Keep in mind if you have a resonator active and you try to place a mallet the resonator will take it elsewhere. Use this with that thought in mind. Her3rd abilityshould be used mostly for the speed and invisibilty, activate it when you and ya boys are running to extraction or trying to escort a rescue mission, simply bullet jumping should activate it if your melody is constant. Now, her4th ability works based on the ambient sound, but in reality it works best from the sound made from your abilities. Her and her allies damage are increased by quite a bit, you can get if even higher with strength if you want, I keep mine at 130% and it gives me a 260% boost. But honestly? Don´t worry too much about that aspect of the ability, worry about using it with your 1st ability, since it increases itś range by a f**k ton. Power isn´t needed much since her damage scales from the enemies, thats why she can take out level 40 when sheś barely level 15, because the damage your 1st ability causes is reflected damage.
Imma try to go more in depth of her abilities and honestly Iḿ not sure if you need this but if someone else does maybe theyĺl like it. Her 1st ability has saved damage, lemme explain this. The very first time you toss it down in a mission it causes 0 damage, but if an enemy shoots it, it saves damage from the damage it recieves and saves it, it then reflects that damage back on every beat of the percussion. If you have less beats in percussion then they do more damage per beat, if you have more beats in percussion it does less damage per beat. In simple, it divides saved damage between beats of your percussion. Also, if it has overkill damage, that saved damage that wasn´t used the previous time you used her 1st ability will be reflected the next time you toss it down. So then if you have saved damage from your last use and toss it near enemies it will do damage before the enemies even start shooting it, usually this saved damage is small but noticable.
Now weapons, she has her own weapons now so use those : ). But if not use a good 1 shot weapon, think shotgun or bow, because often times theres some cheeky grineer who is shooting you from outside your abilities range, basically they aren´t being affected. Use your shotgun/bow to pick off the stragglers who aren´t being affected by your ability. Everything else is up to preference. You can find songs that work well if youŕe in sync, but honestly songs that have a constant melody work best for her buffing, the other two sounds can be preference, just turn her melody volume down so it wont be annoying. Now that the melody is constant it will be 10x easier to activate the buffs. Fyi each ability uses different sound sections of a song. 1st ability/percussion, 2nd ability/bass, 3rd abilty/melody, 4th ability/uses other ability sounds or ambient sounds.
Try this build out also!
Also for music and Octavia tracks(including pop songs and famous tracks) this man @Buff00n is your god
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(XBOX)Apoll0 666
If this is too long before you get into it, itś me explaining a more active playstyle, how her abilties work for the most part, and how you should probably mod her along with what weapons to use. This is for the players who have just got Octavia(Prime) and maybe need some help with understanding her concept also, if you disagree with some of my points please point them out and explain why, I hope someone finds this helpful. Have a good day everyone! : ))
So far the new Octavia Prime fellas are getting annoying to say the least, I mained her for two months probably and it pains me to see them using that disco ball with the default song. I try to tell new Octavia players that she isn't boring, too many people just play her as a stationary DJ and that's fine n all. But I recommend not using her for defense as much as people would tell you that you need to. She isn't a defense frame, she's a aoe/buff frame, "same thing" well no not really.If you play her as defense you'll find yourself bored and wondering why you chose to use a music based frame. You should have primed flow, energy siphon, not too high of duration, decent efficiency, good range, and strength you can just ignore. Primed flow lets you be able to use her 4th ability often with saved energy, energy siphon combined with her energy regen passive makes for some decent efficiency/energy return, and the duration should be a bit up but at 130-145% is perfect. 150ish range is perfect so the regular stretch mod is what you want, but you can put primed if you wanna be fancy.
Use her 1st ability as a timed grenade, play Mot with her and toss that bad boy in the middle of a group of enemies and watch them disintegrate(she can take down lvl 40 enemies at level 15 with 0 mods fyi). Use her 2nd ability to pretty much put your mallet on patrol, it picks up your mallet and is very useful on maps that aren't designed with a huge area or clogged spaces where they don't have a line of sight with it(think Kuva ship) and that little ball will hunt them down while adding to Mallet damage. Keep in mind this is preference, Octavia players I have talked to prefer not to use it but play with it yourself! Keep in mind if you have a resonator active and you try to place a mallet the resonator will take it elsewhere. Use this with that thought in mind. Her 3rd ability should be used mostly for the speed and invisibilty, activate it when you and ya boys are running to extraction or trying to escort a rescue mission, simply bullet jumping should activate it if your melody is constant. Now, her 4th ability works based on the ambient sound, but in reality it works best from the sound made from your abilities. Her and her allies damage are increased by quite a bit, you can get if even higher with strength if you want, I keep mine at 130% and it gives me a 260% boost. But honestly? Don´t worry too much about that aspect of the ability, worry about using it with your 1st ability, since it increases itś range by a f**k ton. Power isn´t needed much since her damage scales from the enemies, thats why she can take out level 40 when sheś barely level 15, because the damage your 1st ability causes is reflected damage.
Imma try to go more in depth of her abilities and honestly Iḿ not sure if you need this but if someone else does maybe theyĺl like it. Her 1st ability has saved damage, lemme explain this. The very first time you toss it down in a mission it causes 0 damage, but if an enemy shoots it, it saves damage from the damage it recieves and saves it, it then reflects that damage back on every beat of the percussion. If you have less beats in percussion then they do more damage per beat, if you have more beats in percussion it does less damage per beat. In simple, it divides saved damage between beats of your percussion. Also, if it has overkill damage, that saved damage that wasn´t used the previous time you used her 1st ability will be reflected the next time you toss it down. So then if you have saved damage from your last use and toss it near enemies it will do damage before the enemies even start shooting it, usually this saved damage is small but noticable.
Now weapons, she has her own weapons now so use those : ). But if not use a good 1 shot weapon, think shotgun or bow, because often times theres some cheeky grineer who is shooting you from outside your abilities range, basically they aren´t being affected. Use your shotgun/bow to pick off the stragglers who aren´t being affected by your ability. Everything else is up to preference. You can find songs that work well if youŕe in sync, but honestly songs that have a constant melody work best for her buffing, the other two sounds can be preference, just turn her melody volume down so it wont be annoying. Now that the melody is constant it will be 10x easier to activate the buffs. Fyi each ability uses different sound sections of a song. 1st ability/percussion, 2nd ability/bass, 3rd abilty/melody, 4th ability/uses other ability sounds or ambient sounds.
Try this build out also!
Also for music and Octavia tracks(including pop songs and famous tracks) this man @Buff00n is your god
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