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Fix. The. Enemies. Fix. The. Survival mode.


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Devs make new maps, completely forgetting about pathfinding for the enemies - who in result make the game completely broken, or even can make players fail because of it.

-Demolisher Machinist (the corpus humanoid demolyst) just runs up to conduit and.....stands near it, not exploding. Thus he can just force a "win" on you, making your reward tier C instad of tier B, for example. Usually it happens on Lua. So - you have to run up to him, aggro him some and hope there's enough time left he would explode.

-Demolisher Bursa can just gets lost somewhere far away, forcing a "win" on conduit as well. Or - they can reach a conduit that is a level above it (again, usually on Lua, didn't notice any of that on other maps.) Also - shouldn't demolishers just self-destruct if they didn't reach conduit in time? Because it's quite something to activate conduit and then get it destroyed - because there were two demolishers for it  - one who was lost in the previous round and finally found his way to the room and the new one.

You might ask "Hey, isn't that good that you get a free win?" - No. For example - on Lua, on tier C you get universal medallion and Lua lens, which really are ehhh, especially for relic hunting. So - you'd much better be holding tier B, if you want Axi relics as rewards only.

Next - survival missions.

I barely managed to do "survive for 30 minutes" nightwave mission on 4-8 level new corpus ship misson because....there were barely any enemies. For about 15-20 minutes out of 30 there wasn't any enemies at all, so I had to pray to GOD that there would spawn some life support at least.

When you're in a group - it's even worse. You have to remind people to be in one-two rooms, constantly, because spawn starts to work like: 5% of enemies spawn for three-two players who stick together, while 95% spawns around one player who run far away on the map - or went for extraction.

And all of this is even worse when it's void fissure missions.

You gotta pray to GOD, again  that when you spawn on defence that you won't spawn on 3rd or 4th wave, or pray that there would be enough enemies corrupted so they had a CHANCE to drop reactants.

And some people wonder why there's barely anyone plays survival void fissure missions, especially with randoms.
Because in 5 minutes you must PRAY HARD  that there will be enough enemies spawned, PRAY that the fissure happens so they get corrupted, PRAY that they drop reactants and PRAY that Jimmy with mastery rank 5 here heard you and won't run away far away from the team.

Please, just fix the pathfinding.
AND PLEASE, FOR THE LOVE OF GOD, FIX THE ENEMY SPAWN ON SURVIVAL MISSIONS. MAKE IT SPAWN MORE ENEMIES. MAKE IT SPAWN CORRUPTED ENEMIES IMMIDEATLY - SO THAT YOU AND YOUR TEAM WOULDN'T HAVE TO SPENT SECONDS TO WAIT FOR ENEMIES, CORRUPTIED ENEMIES AND HOPE THEY DROP REACTANTS.
PLEASE FIX THE SURVIVAL MISSIONS, THEY'RE COMPLETELY UNPLAYABLE, EVEN IN SOLO.

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Hi! You definitely do have some points with pathfinding and spawn location issues, but do keep in mind that you’re on switch. Console limitations prevent excessive spawns which more often than not, is the real reason you’re struggling. It is however, still worth bringing the issue up to correct drop rates and whatnot for switch, so it is more appropriate for us. 

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The new corpus ship tiles suffer mostly from this i think. I dont really agree on it being a switch limit causing barely any enemies to spawn. Soloing a steel path defense on eris literally floods the room in infested. Switch can handle that just fine.

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