[DE]Purzzle Posted February 26, 2021 Share Posted February 26, 2021 Hiho everybody! Selecting public match setting is no guarantee. Some missions/nodes are just not popular enough. But does it make a difference? Do missions become less fun or more difficult with less players? Could something like a "fill" option help? Let's find out what people think! But first up: If you haven't scrolled through the discussion or results yet (nor participated in the first survey), then why don't you do so now? More data is more good. I'll start updating things as soon as I get some more responses. Results Spoiler Spoiler Spoiler Spoiler Spoiler Imgur Gallery | Google Sheet | Opt out if Hosting (prior survey) Stuff Past Surveys | Discord | Twitter | FAQ Cheers! Spoiler Results, when? I'll wait a few days for answers to come in before working on the visuals. Giveaway I'll randomly choose 70 participants (PC only) and gift them weapon slots. Big thanks to Stormcaster & June for helping with the giveaway! Stuff Past Surveys | Discord | Twitter | FAQ Cheers! Link to comment Share on other sites More sharing options...
Nakti Posted February 26, 2021 Share Posted February 26, 2021 What is the difference between "join+" and current situation? Only that we now can join first rotation of endless, and would be able to join two rotations? Link to comment Share on other sites More sharing options...
[DE]Purzzle Posted February 26, 2021 Author Share Posted February 26, 2021 I chose the first and second rotation because I still consider them entrance parts of an endless mission. The enemy level is still about the same and it's very unlikely that a mission is about to fail at minute/wave 7. Including all rotations would mean that you might spawn into a mission with a 14HP defense pod and level 110 when joining+ a level 40 mission. "Join+" would mostly just be a QoL change. Didn't find anybody in the first 4 minutes? Have a second chance. Somebody left the endless vissure because they only wanted to open one relic? Have a second chance. Others pulled a last second dodge in Interception on you? Have a second chance. It's not an allround fix but I found it worth thinking about. Link to comment Share on other sites More sharing options...
(PSN)FK2P Posted February 26, 2021 Share Posted February 26, 2021 1 minute ago, Purzzle said: I chose the first and second rotation because I still consider them entrance parts of an endless mission. The enemy level is still about the same and it's very unlikely that a mission is about to fail at minute/wave 7. Including all rotations would mean that you might spawn into a mission with a 14HP defense pod and level 110 when joining+ a level 40 mission. "Join+" would mostly just be a QoL change. Didn't find anybody in the first 4 minutes? Have a second chance. Somebody left the endless vissure because they only wanted to open one relic? Have a second chance. Others pulled a last second dodge in Interception on you? Have a second chance. It's not an allround fix but I found it worth thinking about. It would be good if you could have people join later to extend the mission. Link to comment Share on other sites More sharing options...
PublikDomain Posted February 26, 2021 Share Posted February 26, 2021 Something like an SOS beacon would be a really nice change. Pop a beacon and your session turns into a joinable mini-Alert, and players that come to your aid get "paid" a portion of your mission rewards for helping. Also something like the Squad Support console from Scarlet Spear, where players outside of your session can call in care packages to help you out. Resetting all the alarms, calling in an airstrike, dropping a health tower, etc. Link to comment Share on other sites More sharing options...
(PSN)FK2P Posted February 26, 2021 Share Posted February 26, 2021 26 minutes ago, PublikDomain said: Something like an SOS beacon would be a really nice change. Pop a beacon and your session turns into a joinable mini-Alert, and players that come to your aid get "paid" a portion of your mission rewards for helping. Also something like the Squad Support console from Scarlet Spear, where players outside of your session can call in care packages to help you out. Resetting all the alarms, calling in an airstrike, dropping a health tower, etc. This is fantastic Link to comment Share on other sites More sharing options...
o0Despair0o Posted February 26, 2021 Share Posted February 26, 2021 1 hour ago, Purzzle said: Do missions become less fun or more difficult with less players? They just feel more empty if you ask me. Link to comment Share on other sites More sharing options...
PhiThagRaid Posted February 28, 2021 Share Posted February 28, 2021 I'm just surprised there are no questions relating to deciding to be host or avoid being host. I've seen a few posts relating to that and expected it to be mentioned in a matchmaking survey. Link to comment Share on other sites More sharing options...
[DE]Purzzle Posted February 28, 2021 Author Share Posted February 28, 2021 vor 6 Stunden schrieb PhiThagRaid: I'm just surprised there are no questions relating to deciding to be host or avoid being host. "Opt out of hosting" was part of the QoL survey and I felt it was too early to repeat it. Here are the results for "opt out of hosting" from January: Spoiler Spoiler Link to comment Share on other sites More sharing options...
PhiThagRaid Posted February 28, 2021 Share Posted February 28, 2021 1 hour ago, Purzzle said: "Opt out of hosting" was part of the QoL survey and I felt it was too early to repeat it. Here are the results for "opt out of hosting" from January: Reveal hidden contents Reveal hidden contents Fair enough. Although, I think it would've been fine if such questions were added given their relevance to the topic and there could've been a comparison between surveys similar to what you did with excavation. Link to comment Share on other sites More sharing options...
[DE]Purzzle Posted March 1, 2021 Author Share Posted March 1, 2021 Updated with results Link to comment Share on other sites More sharing options...
PhiThagRaid Posted March 1, 2021 Share Posted March 1, 2021 50 minutes ago, Purzzle said: Updated with results It seems that you ended up duplicating the "Fill Queue" Result instead of the "Help Queue" Result. Link to comment Share on other sites More sharing options...
[DE]Purzzle Posted March 1, 2021 Author Share Posted March 1, 2021 vor 2 Minuten schrieb PhiThagRaid: It seems that you ended up duplicating the "Fill Queue" Result instead of the "Help Queue" Result. Whoops, should be fixed now. Link to comment Share on other sites More sharing options...
PhiThagRaid Posted March 1, 2021 Share Posted March 1, 2021 1 minute ago, Purzzle said: Whoops, should be fixed now. Cool, thanks for the data. I'm quite surprised to see how people voted on "What squad size missions are based around?" Seems way higher than I anticipated. Personally chose 1 since other than Eidolons the game does not seem to be balanced around teams. Many mission types do have some scaling when in a team, but (excluding open world bosses) the benefit you get from team mates isn't needed, but does make things easier. In my opinion if something were balanced around 2 or more player then with that amount of players the game would be at an optimal difficulty, not too easy, not too hard. Thus if you were in a squad with less members than what the game is balanced around it would be more difficult than the developers intended. This is definitely not the case, though, as (non open world boss) gameplay is solo-able with little effort. The rest of the data seems to make sense, though. Link to comment Share on other sites More sharing options...
[DE]Purzzle Posted March 1, 2021 Author Share Posted March 1, 2021 vor 2 Minuten schrieb PhiThagRaid: "What squad size missions are based around?" My guess is that a lot of people kept spawn rates in mind when answering that question. Endless missions feel quite different when going solo compared to public. Link to comment Share on other sites More sharing options...
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