Oreades Posted March 1, 2021 Share Posted March 1, 2021 OK so playing around with Lavos and really didn't care for his 1 so I replaced it with Dispenser for the absolute memes and later noticed that holding 1 for his toxin is greyed out and nolonger accessible because of that change? I mean I get not disallowing the infusion of the subsumed ability with elements etc because that would require a lot more balance passing that I'm sure anyone want's to do..... but cutting off the elemental charge for his other abilities is a super confusing design choice. As it removes 1/4 of the elemental combo options for your 4. Link to comment Share on other sites More sharing options...
quxier Posted March 1, 2021 Share Posted March 1, 2021 Some subsumed abilities have "hold" action as well. So it's obvious that you change "whole" part. Sure, I guess it might be possible to pick only one part (e.g. only "quick" Hydroid's barrage) but that's not so obvious. Link to comment Share on other sites More sharing options...
Oreades Posted March 1, 2021 Author Share Posted March 1, 2021 22 minutes ago, quxier said: Some subsumed abilities have "hold" action as well. So it's obvious that you change "whole" part. Sure, I guess it might be possible to pick only one part (e.g. only "quick" Hydroid's barrage) but that's not so obvious. I mean at the very least I'd think it wouldn't be difficult to flag the abilities with charge mechanics and either disallow them or have a UI prompt that warns that this ability conflicts with Lavos's passive. Instead of just blanket disabling it for every ability -ascii shrug- Complex problems call for complex solutions and this seems like the kind of thing that should have been tackled during the frames development phase. Link to comment Share on other sites More sharing options...
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