vanaukas Posted March 1, 2021 Share Posted March 1, 2021 Guns cannot be spammed unless you invest on mods, arcanes, abilities (warframe/helminth) or using a specific companion (carrier). The magazine size, ammo pool and reload times are 3 restraints on using guns. Melee on the other hand, besides a few enemies and bosses with weakpoints, doesn't have any restraint on infinite use. You can spam E as long as you want and nothing can stop you doing it. This is why it's so easy to achieve ridiculous amounts of combo in short time (besides a few mods that also helps) and why it's more efficient to use rather than guns on most situations. I can see how speed it's a problem, but melee needs some kind of "stamina" back. IIRC, stamina was tied to any movement (running, jumping, runing on the wall, rolling and melee) and was hated because of that, because the risk of losing stamina inside a cluster of mobs was too dangerous, wich encouraged more abilities usage on nukers or guns being dominant. I think some kind of stamina system just for melee needs to make a comeback, at least for testing purposes. Some sort of "ovearheating" spamming the melee button will force people to use guns and melee, the system of quick changing to melee or guns already supports that kind of gameplay (streamlined usage of weapons). I don't believe that nerfing attack speed alone or buffing guns will end with this situation, melee needs some kind of restraint on using it besides the "risk" (already surpassed by shield gating and mods) on being close to an enemy to being hit. That restraint could also be surpassed investing on mods, ablilities (helminth/wf) and some companion. It doesn't need to be called stamina or something, but this problem will never end if melee can be used indefinitely without restrictions. Link to comment Share on other sites More sharing options...
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