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Kuva weapon chance


Godmode_Ash

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57 minutes ago, (PSN)Madurai-Prime said:

 

In some games, you use the Auction House to buy stacks of 99 arrows for your bow, or start crafting arrows for your bows yourself. It's up to the player to mix and match and decide what parts of the game they want to farm or buy.

Problem with this is when it doesn't feel like a choice and the game is pushing you towards a paid purchase (to still have to grind it) it doesn't really feel like it's up to the player. It should seem feasible without spending money and spending should be a choice. As it is now it's pushing people to spend because the game wont give them something, not because the player would rather not farm for it(gotta remember they do still need to farm the lich after buying it). Frustrating players into spending money is a pretty quick way to demotivate them from spending. 

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22 hours ago, EdinaMonsoon said:

well it's a viable solution to the problem, we all trade prime parts all the time for almost the same reason

That doesnt make the system have less problems or be designed less poorly. 

16 hours ago, (PSN)Madurai-Prime said:

Trading is a part of the game, not some mystery mechanic. You would have a point if we had to illegally buy plat from gold sellers to progress in the game.

In some games, you use the Auction House to buy stacks of 99 arrows for your bow, or start crafting arrows for your bows yourself. It's up to the player to mix and match and decide what parts of the game they want to farm or buy.

Trading is part of the game yes, it should however not be a substitute just because a system is horrible. Which is the case for the lich/sister system, which will only get worse and worse as they add more items to them. Have you ever wondered why DE removes certain relics and primes? Exactly, in order to not dilute the pool into absurdity.

How can you compare trivial things like arrow making in games that are in 99.99% of the cases bought with the equivalent of credits to a very poor precursor system where sales rely on a premium currency? What is next? Valkyr's cat form is far worse than that of a Druid?

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On 2021-07-21 at 6:53 AM, Parcialsobriedad said:

Literally saw three 20 min youtube videos while trying to get kuva zarr , ran cassini 50+ish times 1 minute each more or less , this is not fair.

It is fair technically since it is all same chance.

 

But that is the issue. It is completely fairly and play has absolutely no way to make it be nicer gameplay while they keep adding more weapons without addressing the issue getting worse.

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В 01.03.2021 в 18:57, Godmode_Ash сказал:

Can DE please add a method so we can spawn a specific weapon we want? Running 30-40 Cassini everyday is getting old.

There is a suggestion if you, like me, consider this a change for the better:

 

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  • 2 weeks later...

As usual, they will not fix this until someone that can seriously harm their reputation starts talking about it, they probably don't even read these and have no idea that this is an issue since they don't play the game themselves.

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On 2021-07-09 at 5:20 PM, Infinint said:

Some solutions

just to keep this fresh, here's another idea:

the lich doesn't drop a weapon at all, but a "kuva powercore". This is used in the foundry to build a blueprint of the kuva weapon. You get kuva weapon blueprints from random drops from enemies - either random from 1 type (dropped by a Bombard for example) or a different weapon from different units, or just eximus units drops. Think all those useless gorgon blueprints you've collected, now they'd be kuva weapon blueprints. But you need a drop from a vanquished lich to build them.

As an aside this could even be used to change the elemental damage system - the weapon comes without any elemental damage, but you apply it afterwards like an arcane (made from drops from the lich). This could even then be expanded to allow drops for players who help others kill their lich - eg kill your lich, you get 2 to 4 elemental damage arcanes, if you help in the kill of someone else's lich a single elemental damage arcane drops fore the other players to pick up. This way you can collect more elemental damage for all elements without running progrenitor frames, and can swap the elemental damage applied to your kuva weapon.

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Yup. Having played around with the Sisters of Parvos, my worst fears have been confirmed. Trying to spawn a sister with a weapon I want is a massive pain in the ass. Not only is the weapon I get RNG, the Granum Void is RNG too. If the only golden hand spawns too close to the exit, I don't get a Candidate. Plus, unlike with Lich Larvlings, I also have to actually put some effort into getting Rank 1, 25 kills in the Granum Void, which makes the process even slower. So far, I'm right around 4-5 minutes per attempt.

We need a better way to spawn our Candidates. I know this game is basically an online casino pretending to be a third person shooter but come on now. Have at least SOME amount of determinism in the experience, please.

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Kuva larving's rng of kuva weapon is 10 times worse than Sister larving's rng. There are currently 19 Kuva weapons in the rng pool while sister is luckily only have 8 in the pool. Getting the desired weapon of choice is much more difficult and time consuming on the Kuva Lich side. In my previous attempt to draw Kuva Zarr out, I ran 100+ times of Cassini to finally get it. It is so discouraging to restart the process all over again to the point that I have decided to just let it stay at 30% weapon bonus.

The same issue will happen if DE add more guns to Sister's pool the the future. We need a solution fast.

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1 minute ago, MixtheBlender said:

Kuva larving's rng of kuva weapon is 10 times worse than Sister larving's rng. There are currently 19 Kuva weapons in the rng pool while sister is luckily only have 8 in the pool. Getting the desired weapon of choice is much more difficult and time consuming on the Kuva Lich side. In my previous attempt to draw Kuva Zarr out, I ran 100+ times of Cassini to finally get it. It is so discouraging to restart the process all over again to the point that I have decided to just let it stay at 30% weapon bonus.

The same issue will happen if DE add more guns to Sister's pool the the future. We need a solution fast.

Worse for sisters since u have to farm a token to even get them to spawn.

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I don't know why everything in this game has to be a virtual casino where we hit the lever on RNG until the result we're after actually happens. Add detrministic fallbacks to these systems already. Liches and Sisters are actually fun to play, but getting started with one is such a massive pain in the ass. Why not just drop a token with every Larvling/Candidtate we don't convert and let us pick our own weapon for next time at the cost of 10/20 of 'em?

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  • 3 weeks later...

DE please. You keep adding more and more weapons. If a player wants a specific weapon it can take a very long time to spawn a lich with it. People aren't fighting liches. They are fighting RNG with nothing to show for it. This is terrible design.

Make it so that when people down the lich larvae/sister, there's a pop up of ALL available weapons. And players can just select the one they want.

There. I fixed the system.


You might also wanna do something about Liches dealing 60k damage in 0.2 seconds. And the ridiculous damage reduction they have. But that is for another thread.

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11 minutes ago, Ssalem said:

DE please. You keep adding more and more weapons. If a player wants a specific weapon it can take a very long time to spawn a lich with it. People aren't fighting liches. They are fighting RNG with nothing to show for it. This is terrible design.

Agreed. Lich system is basically a 10 hour Capture mission grind followed by 1-2 hours of murmurs and Lich. I guess it's designed to make you spend plat on buying converted Liches from other players instead of doing the insane Capture grind yourself. 

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their damage is mitigated with puncture procs, adaptation, shield-gating, rolling guard and what not.

But yes, a simple pick a weapon instead of re-running adaro a 100 times would be great QoL. I would however suggest we give some form of lore to back this up.

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I think, simply selecting the wanted weapon whould go to far.

 

My personaly prfered solution, extend the corrupted Holokey system.

Allow the players to trade in unwanted Kuva/Tenet weapons for a keys.

Have all Kuva/Tenet weapons be available at a trader.

This way, even if you get a weapon you don't want, you get a little closer to the one you actually want.

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11 minutes ago, Myscho said:

They dont care,  be prepared for more Sister Tenet weapons

I think the upcoming devstream in Friday will have some announcement. We will see about that.

In the past, DE has been quiet about some issues. Then BOOM! 3 pages of patch note coming out. 

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8 minutes ago, Godmode_Ash said:

I think the upcoming devstream in Friday will have some announcement. We will see about that.

In the past, DE has been quiet about some issues. Then BOOM! 3 pages of patch note coming out. 

If they wanna change something, it be already done instead adding 3 more Kuva weapons, so i dont expect nothing

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23 minutes ago, Walkampf said:

I think, simply selecting the wanted weapon whould go to far.

 

My personaly prfered solution, extend the corrupted Holokey system.

Allow the players to trade in unwanted Kuva/Tenet weapons for a keys.

Have all Kuva/Tenet weapons be available at a trader.

This way, even if you get a weapon you don't want, you get a little closer to the one you actually want.

I like the idea of a resource system to unlock the weapon we want. Have Liches drop some kind of resources we can spend at Steel Meridian to unlock any Lich weapon we want, and have Sisters drop a ton more Corrupted Holokeys that we then get to spend at the Perrin Sequence to unlock the Sister weapon we want. They wouldn't even need to drop their own weapon after this either. 

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Smaller 5-6 weapons pools per planet so you could better target a specific weapon could work or a special shop like @Walkampf mentioned, though might end up being a special unique currency with one dropped from Liches and another from Sisters. So kill X number of them and buy weapon you want with element bonus you want but starts at 25%.

Something does need to change if DE plans to add more weapons to them as it will only get harder to get a specific weapon with the bonuses you want.

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2 hours ago, NovusNova said:

Smaller 5-6 weapons pools per planet so you could better target a specific weapon could work or a special shop like @Walkampf mentioned, though might end up being a special unique currency with one dropped from Liches and another from Sisters. So kill X number of them and buy weapon you want with element bonus you want but starts at 25%.

Something does need to change if DE plans to add more weapons to them as it will only get harder to get a specific weapon with the bonuses you want.

Agreed, some sort of shop at Steel Meridian that takes Lich currency could work; I'd be willing to go after liches for that (Aside from the Weapons / Ephemera themselves) to work towards a specific Weapon of some kind. Perhaps to balance it out that shop could only have the same amount of weapons offered by Ergo Glast, so 4 different Kuva Weapons every 4 days (With different elements), to keep it consistent.

  • I suppose that'll just leave a matter of cost per Kuva Weapon. In the event these are all just 25%, I think it may be fair to have them cost less than Tenet melee weapons, especially if stabbing a Kuva Lich were the only way to acquire that Kuva weapon shop currency hypothetically speaking; Considering that Holokeys can be obtained outside of a Sister of Parvos, whereas the KW shop's currency comes from Liches. Just some food for thought :)

 

The main other ways I could think of would be using that Planet-sorting method or the Weapon Progenitor method (Basing the Larvling's weapon off of the specific type of weapon you downed them with), which I feel would be needed for sure if / when we have more weapons in the pool. That being said, I'd love to see a shop show up in Iron Wake offering random Kuva Weapons as an option, it certainly wouldn't hurt anything to have it there for those who need the extra element or weapon for Valence Fusion as well. Or even just getting the weapon in the first place.

 

I hope it'll be addressed at some point. Perhaps this'll be covered a bit in the next Devstream or two. 

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  • 2 weeks later...

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