(PSN)badbat111 5 Posted March 1 Share Posted March 1 My suggestion is for a table in the helminth room so we can sacrifise normal warframes to build custom frames where the only abilitys would be the ones given by the helminth chair so you could build a custom frame for example excaliburs head rhinos torso frosts arms gauss legs only normal frames since its parts from diffrent frames we wont be able to use skins 1 Link to post Share on other sites
Leqesai 2,933 Posted March 1 Share Posted March 1 1 hour ago, (PSN)badbat111 said: My suggestion is for a table in the helminth room so we can sacrifise normal warframes to build custom frames where the only abilitys would be the ones given by the helminth chair so you could build a custom frame for example excaliburs head rhinos torso frosts arms gauss legs only normal frames since its parts from diffrent frames we wont be able to use skins 3 Link to post Share on other sites
(PSN)badbat111 5 Posted March 1 Author Share Posted March 1 50 minutes ago, Leqesai said: Text you must Link to post Share on other sites
Drachnyn 7,839 Posted March 1 Share Posted March 1 I think that would be an interesting experiment even though I am not sure how good such a frame would be. Roar and Thermal Sunder could make a decent combo if you find another ability to pair with that (fire blast maybe for the additional armor shred). Or you go full on self buff with eclipse, nourish, smite and shock. You could go very speedy with infested mobility, molt and firewalker. 1 Link to post Share on other sites
ScytodiDaedalus 207 Posted March 1 Share Posted March 1 No. It's complicated and a lot of effort to add the many stat variations, the parts which bestow a specific ability and the "perfect combination" scenarios which would be easily exploited by players and further nerfed by developers. All in all, it would present an scenario similar to the existing Helminth System which the devs themselves have labelled a "Wild West" which is still something to address, specifically regarding current abilities that aren't as useful being replaced by simply more effective ones. Should this suggestion come to reality, it would create a "Wild Wild West" or anything you can add as "wilder". 1 Link to post Share on other sites
Leqesai 2,933 Posted March 1 Share Posted March 1 29 minutes ago, (PSN)badbat111 said: Text you must Nah. The gif sums up my feelings to the T. 3 Link to post Share on other sites
(PSN)Frost_Nephilim 737 Posted March 1 Share Posted March 1 (edited) 12 minutes ago, Leqesai said: Nah. The gif sums up my feelings to the T. Agreed, mine too Sorry man. Sounds like it would create more problems and look weird than make the game more fun. Current set up is fun enough imo Edited March 1 by (PSN)Frost_Nephilim Link to post Share on other sites
Zeddypanda 714 Posted March 2 Share Posted March 2 Using helminth abilities specifically? Probably a mess. A handful of new pieces with some more mellowed out abilities and stats to make a kitframe I could get behind. Link to post Share on other sites
Drachnyn 7,839 Posted March 2 Share Posted March 2 vor 16 Stunden schrieb ScytodiDaedalus: No. It's complicated and a lot of effort to add the many stat variations, the parts which bestow a specific ability and the "perfect combination" scenarios which would be easily exploited by players and further nerfed by developers. All in all, it would present an scenario similar to the existing Helminth System which the devs themselves have labelled a "Wild West" which is still something to address, specifically regarding current abilities that aren't as useful being replaced by simply more effective ones. Should this suggestion come to reality, it would create a "Wild Wild West" or anything you can add as "wilder". I doubt that it would lead to anything broken op. Many helminth abilities are mediocre at best with little to no synergy. All those abilities are ok on frames with a functioning kit, everything that can be done with subsumed abilities can already be done now. Link to post Share on other sites
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