Since i heard in the recent devstream (#152) they may be messing with operators, one thing I can think of that needs to be looked at is void damage. More specifically, the proc of void damage, the magnetic bubble that pulls in all projectiles.
Most, if not, all of the time, this bullet attraction bubble just gets in the way when using operator. Almost, if not all amps that use projectiles, always have their shots completely fail if 1 enemy is effected. This is extremely problematic for usin