(PSN)haphazardlynamed Posted March 4, 2021 Share Posted March 4, 2021 So, a while ago the Kohm got nerfed pretty hard whereby as the pellet count ramps up, the status chance gets divided by the number of additional pellets thus the old build of: 100% SC means Every Single Pellet procs, ramping up to x12 procs per shot. No longer works. Now the Procs per second basically stays at a constant rate, doesn't increase with ramp up. Question then is. What about Crit Chance? and Hunter Munitions? assuming the ramp-up doesn't affect Crit Chance per pellet; would HM also be unaffected? Meaning there might be some viability in having massive HM bleed procs x12 at full ramp up? Link to comment Share on other sites More sharing options...
(PSN)NoTrollGaming Posted March 4, 2021 Share Posted March 4, 2021 where can I see the nerfs Link to comment Share on other sites More sharing options...
NinjaZeku Posted March 4, 2021 Share Posted March 4, 2021 29 minutes ago, (PSN)haphazardlynamed said: So, a while ago the Kohm got nerfed pretty hard whereby as the pellet count ramps up, the status chance gets divided by the number of additional pellets That is how Kohm has always worked (or at least, for many years, not sure 'bout the days of Damage 1.0 etc). And 100% Status Chance becoming 100% per pellet was a bug in the Status formula that was allowed to survive that long because ... dunno lol. 32 minutes ago, (PSN)haphazardlynamed said: Question then is. What about Crit Chance? and Hunter Munitions? assuming the ramp-up doesn't affect Crit Chance per pellet; would HM also be unaffected? The shown Crit Chance is for each pellet infividually, there's no division, never has been (again, AFAIK). Link to comment Share on other sites More sharing options...
Am_Sha3gar Posted March 4, 2021 Share Posted March 4, 2021 15 minutes ago, (PSN)NoTrollGaming said: where can I see the nerfs It's been like a year since the changes, should be here: For the OP: AFAIK Status chance per pellet doesn't increase with multishot, but as you increase multishot with ramp-up you naturally get more status procs, it's just not a proc for every single pellet like it was before, but the result is still very good if you build for status. Link to comment Share on other sites More sharing options...
(PSN)NoTrollGaming Posted March 4, 2021 Share Posted March 4, 2021 15 minutes ago, Am_Sha3gar said: It's been like a year since the changes, should be here: For the OP: AFAIK Status chance per pellet doesn't increase with multishot, but as you increase multishot with ramp-up you naturally get more status procs, it's just not a proc for every single pellet like it was before, but the result is still very good if you build for status. Oh ok, I thought it was something recent Link to comment Share on other sites More sharing options...
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(PSN)haphazardlynamed
So, a while ago the Kohm got nerfed pretty hard
whereby as the pellet count ramps up, the status chance gets divided by the number of additional pellets
thus the old build of: 100% SC means Every Single Pellet procs, ramping up to x12 procs per shot. No longer works.
Now the Procs per second basically stays at a constant rate, doesn't increase with ramp up.
Question then is. What about Crit Chance? and Hunter Munitions?
assuming the ramp-up doesn't affect Crit Chance per pellet; would HM also be unaffected?
Meaning there might be some viability in having massive HM bleed procs x12 at full ramp up?
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