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Zampetit | Rage mode on |


Enderman20

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Name : Zampetit

Gender : Male

Description : Resistant, brutal and filled with rage, Zampetit doesn't have too much trouble slaughtering enemies with just a hammer, or with his bare hands.

Stats (Rank 0)

Hp : 350

Shields : 50

Armor : 500

Energy : 150

Speed : 1,00

Passive : When damaged, or when he kills enemies, Zampetit builds up rage, which allows him to randomly execute lethal executions, and fuel his most brutal ability.

Spoiler

Rage bar maximum : 100

+ 2.0 each time you recive damage

+ 5.0 each time you kill an enemy

+ 10.0 each time you execute an enemy

Random execution : +1% each 10% of rage bar

Ability 1

Zampetit gives a horizontal arc strike in front of him, killing the first enemy hit, damaging and making a very strong knocback to any other enemy involved.

Spoiler

Cost : 25

Arc angle : 180°

Range : 10 meters

Damage : 2.000 (100% impact)

Ability 2

Tap : Zampetit delivers a powerful blow to the ground with a hammer, lifting enemies in front of him into the air.

Spoiler

Cost : 50

Dispersion : 135°

Range : 20 meters

Lift duration : 8 seconds

Hold : Zampetit gives a powerful blow to the clod, and the shock wave produced will modify the morphology of the battlefield in front of it, creating spikes of rock or metal that will impale the enemies in front of it.

Spoiler

Cost : 50

Dispersion : 135°

Range : 25 meters

Spikes duration : 12 seconds

Spike damage : 2.500 (50% puncture | 50% slash)

Ability 3

Zampetit drops deadly hammers on enemies, damaging them, knocking them to the ground, and can kill them instantly. Each enemy hit will grant damage reduction for a limited time.

Spoiler

Cost : 75

Range : 25

Damage : 2.000 (100% impact)

%instakill : 15%

Damage reduction : 9%/enemy (x2 if the ability kill the enemy)

Ability 4

Rage mode on

Zampetit unleashes all his anger, punching and hammering enemies with lethal combos, which will only increase his anger. In this state, Zampetity will take reduced damage, and will regenerate health and energy for each enemy killed.

Spoiler

Cost : 3.5% rage bar/s

Damage reduction : 50% (increase up to 99%)

Damage/hit : 25% enemy maximum health as pure damage (unaffected by mods)

After 3 hits, 4th will trigger a lethal execution

Health/kill : + 450

Energy/kill : + 15

 

Spoiler

Signature weapon

Name : Banhammer launcher

Type : primary

Description : A huge crossbow used as a primary weapon, which fires very heavy hammers instead of common darts. The particular hits of this crossbow are capable of dealing lethal damage to enemies, and produce a shockwave on impact as devastating as an explosion. In the hands of Zampetit, this single-shot crossbow has a chance to instantly kill the enemies involved (5% chance).

Spoiler

Stats

Precision : 100

Magazine capacity : 1

Max ammo : 36

Reload speed : 1.5 seconds

Critical chance : 40%

Critical damage : 3.5x

Status chance : 25%

Damage (on impact) : 960 (100% impact)

Damage (shockwave/explosion) : 795 (50% impact | 50% explosion)

Shockwave radius : 8.5 meters

Max reduction : 20%

 

Tell me what you think in the comments (I know this warframer has no use, but it would be fun to use), and if you have any questions, don't hesitate to ask. Tips on changes / balances are welcome.

Have a nice day/afternoon/evening/night :D

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