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Dev Workshop: Corpus Proxima & The New Railjack


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It would be nice to start (host) a railjack mission from my orbiter instead of having to go to my dojo or relay everytime I want to do a mission. I'm in a clan that has a massive dojo that drops my fps a few decent notches. I hope this feature is added in the railjack streamlining as in general it's just kinda unnecessary to have to go to a specific spot to launch your railjack when it's even shown to be directly behind your orbiter. 

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7 minutes ago, Kitty1709 said:

It would be nice to start (host) a railjack mission from my orbiter instead of having to go to my dojo or relay everytime I want to do a mission. I'm in a clan that has a massive dojo that drops my fps a few decent notches. I hope this feature is added in the railjack streamlining as in general it's just kinda unnecessary to have to go to a specific spot to launch your railjack when it's even shown to be directly behind your orbiter. 

do you have the same fps drop if you use the pad in the orbiter to jump directly inside your railkjack ?

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33 minutes ago, TwinDrags said:

Rebecca replied to someone asking if the rocket launcher counts as a wreckage and said no. Timestamp of her reply

Though I do want some clarification if that only means the default non-tier rocket launchers, do tier I-III rocket launchers count for Tier 3 Early Adopter reward?

Ordnance is only obtainable through dojo research... 

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11 minutes ago, smashedwookie said:

do you have the same fps drop if you use the pad in the orbiter to jump directly inside your railkjack 

It takes a decent while to get to my railjack from the pad. I just watched the video again on the changes and noticed the matchmaking changes and it addressed my concern so I'm satisfied

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53 minutes ago, KitMellow said:

So no Tether nerfs? Really?

I guess they still think how exactly to nerf it.  (Neither the original post, nor vid, nor answers posted afterwards really went into the kind of details like nerfs/buffs to specific items, mods and so on, except with intrinsics where we were warned that those numbers aren't written in stone yet and may be different on release...)

I would be very surprised if it's not nerfed at all. 

Edited by nebfab
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On 2021-03-11 at 8:21 AM, TwinDrags said:

When can we get a clarification if Sigma MKI-III counts for the wreckage milestone? Several players have now brought up the confusion about 6 wreckage, one for each slot, when rocket launcher doesn't have one!

That wouldn't be Wreckage since anything from the Dry Dock Research is built from scratch; Wreckage are the House variants (Lavan, Vidar, and Zetki) of the Components and Armaments you obtain in missions, which you need to repair. Hence the name "Wreckage".

EDIT: Rebecca herself confirmed yesterday that the Dry Dock Research will count towards the "Wreckage Count". She specify that as long as the base Sigma Components and Armaments slots have been replaced with something you've built (Dry Dock Research or actual Wreckage), that will qualify.

On 2021-03-11 at 6:47 AM, Diedact said:

I can guarantee right now that Zenurik (Energy Dash). Energy Siphon, and mostly Hildryn will become the undisputed meta of this. What I have not considered in making this is whether we will still be able to craft 'Flux Energy' in the engineering bay of the Railjack, which I am not sure of due to the multiple references to Flux Energy being removed. 

This is where I'm advocating for a cooldown system similar to Lavos. This does decrease the frequency of ability usage, but players should use them wisely. Furthermore, this decouples the reliance on any Energy Restores, Zenurik's Energizing Dash, any abilities that generate Energy (i.e Protea's Dispensary), and high energy Warframes:

  • Volt Prime
  • Saryn Prime
  • Chroma Prime
  • Baruuk
  • Wisp
  • Ivara Prime
  • Any other frames at 175 Energy or near that range.
  • Hildryn

The cooldown system would balance the usage between your Railjack's Armaments and Battle Avionics, not forcing one side to be completely dominant for gameplay. Tactical Avionics are doing the same thing, even though they are considered more of a bonus ability.

Edited by Duality52
Wreckage Clearup
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3 hours ago, Vaml77 said:

Totally agree.

 

When DE serves casual / youtuber staff, it is only destroying the game itself. Warframe needs to be more challenging, stimulating and more appealing to players who like to feel challenged. The DE needs to stop thinking about casual players because they are the ones who demand the easy things and tomorrow they will be the same ones that tomorrow did not play anymore. If these changes go live, the warframe will lose relevance and respect for me. Stop making the game worse for god's sake!

This is a weird take.  Casual players =/= content creators. I want to tackle this thinking and how it seems on it's face like your are trying to say something meaningful.  But to anyone familiar with this game and it's content creators the quoted shouldn't make any sense. This move is less about catering to casual players and content creators by making the game easier.  It's much more about a game mode the developers worked hard on and want to make a part of the core game.  They're doing their best to make railjack something a majority of their player base wants to play. 

It's understandable that changes will frustrate people that liked things in their current state or worked hard only to realize they may need to re-earn things.  What do you expect DE to do? If everything they see on their end (Like real statistical stuff not youtube videos which they have often stated they rarely watch.) shows that railjack is not achieving what they designed it do.

 

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45 minutes ago, nebfab said:

I guess they still think how exactly to nerf it.  (Neither the original post, nor vid, nor answers posted afterwards really went into the kind of details like nerfs/buffs to specific items, mods and so on, except with intrinsics where we were warned that those numbers aren't written in stone yet and may be different on release...)

I would be very surprised if it's not nerfed at all. 

Same here.

It was not brought up in the video but i think they are definitely going to be nerfing it. DE sometimes stealth nerfs stuff and i am not going to be surprised if we see that happening here. 

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I have a suggestion for the void storms... what if we can have the chance to crack EVERY TYPE OF RELIC, i mean, is a void storm right?, a massive void energy that we encounter in middle of our railjack journey, and would be nice to encounter the void storm in middle play or something and then can just crack a Lith relic, or choose an Axi relic instead, or a Meso one... that would be PERFECT to encourage the void storm play, i mean, in normal void fissure mode, we have the void missions sorted by era and difficulty...but what if we can just crack every type of relics that we have in our inventory in that type of mission? i guess that would be a nice touch. What do you think everyone?

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4 minutes ago, Wephrix said:

I have a suggestion for the void storms... what if we can have the chance to crack EVERY TYPE OF RELIC, i mean, is a void storm right?, a massive void energy that we encounter in middle of our railjack journey, and would be nice to encounter the void storm in middle play or something and then can just crack a Lith relic, or choose an Axi relic instead, or a Meso one... that would be PERFECT to encourage the void storm play, i mean, in normal void fissure mode, we have the void missions sorted by era and difficulty...but what if we can just crack every type of relics that we have in our inventory in that type of mission? i guess that would be a nice touch. What do you think everyone?

Not a bad idea but it isnt really consistent with current relic mechanics so i will be surprised if this is what they implement. 

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On 2021-03-09 at 3:09 PM, (PSN)Vexx757 said:

 

·       The squad should work in the same way as in Mass Effect where you can command them to do certain things by using the gear wheel e.g. attack, stay, summon, send back to ship etc.

I'd like to bring good news, one of the command intrinsic unlocks that I saw in the video is that you CAN give commands to your crew. You just gotta invest in the command intrinsic.

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And another thing i am not understanding here, what if a low lvl player wants to pilot my railjack? the railjack stats will downgrade instantly? or the shields and health, and armor stats will depend on the railjack's host as always? i mean, taking your railjack abilities and mods with you indepently is a nice addition, and if you see the perspective from being a low lvl host, and then a high lvl player comes to piloting, would be a buff that can help in missions and blahblahblah, BUT, what will happen the other way around? i do not want to see my railjack downgraded, i mean IS MY SPACESHIP, and neither in the video nor the dev workshop notes i see some kind of full explanation of what will happen... i hope that the host's health, armor and shield hold the stats.

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1 hour ago, Kitty1709 said:

It would be nice to start (host) a railjack mission from my orbiter instead of having to go to my dojo or relay everytime I want to do a mission. I'm in a clan that has a massive dojo that drops my fps a few decent notches. I hope this feature is added in the railjack streamlining as in general it's just kinda unnecessary to have to go to a specific spot to launch your railjack when it's even shown to be directly behind your orbiter. 

You can do it in the backside of your orbiter. Between helminth and Tenno room. There is a circular platform there.

 

Also, DE have talk about starting the mission from console in the next update.

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42 minutes ago, Wephrix said:

And another thing i am not understanding here, what if a low lvl player wants to pilot my railjack? the railjack stats will downgrade instantly? or the shields and health, and armor stats will depend on the railjack's host as always? i mean, taking your railjack abilities and mods with you indepently is a nice addition, and if you see the perspective from being a low lvl host, and then a high lvl player comes to piloting, would be a buff that can help in missions and blahblahblah, BUT, what will happen the other way around? i do not want to see my railjack downgraded, i mean IS MY SPACESHIP, and neither in the video nor the dev workshop notes i see some kind of full explanation of what will happen... i hope that the host's health, armor and shield hold the stats.

They are adding aother part to the railjack equipement: the hull. It will affect HP, shield and armor.

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10 hours ago, (XBOX)TehChubbyDugan said:

both of these fall under

1: Realize you have nothing helpful to say, and remaining silent.

 

Thank goodness we have you to tell us all when we may and may not speak. Oh wait.

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12 hours ago, RAZORLIGHT said:

Question, does clan research based stuff like sigma engines mkIII count as well?

Sigma stuff isn't wreckage and it doesn't count.(NOPE! Apparently building anything other than default is all that matters, Sigma counts: https://www.twitch.tv/warframe/clip/VastHealthyCobraSoBayed-Bf1cA8uAWFt23aic)

Edited by -Augustus-
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Suggestion: Make nodes' game modes unknown before travelling there to facilitate a feeling of exploration and to an extent create a sense of space in, well, space. People can easily find out about the nodes' gametypes through a simple search, but for those who just wish to find out themselves there'd always be a choice. 

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For those of us who already maxed our individual Avionics (not to be confused with the grid) Will we be receiving mods of the same level?

For example if a player already maxed out the Seeker Volley avionic will the Seeker Volley Mod they receive already be upgraded to its max value to replace the avionic they lost?

 

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Thanks for the updated changes.

 

I like how syndicate rep changes the price of crew, however, why can't I purchase crew directly from my syndicates with my rep, sort of like I do with weapons today?

Current Example: Ticker sells "New Loka Crew" for 150k credits for New Loka Tenno vs 250k credits for not-New Loka Tenno.
Suggested Example: Tickers sells "New Loka Crew" for 125k New Loka Rep for New Loka Tenno vs 250k credits for not-New Loka Tenno.

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6 hours ago, RAZORLIGHT said:

Well, then nobody can get the Tier 3 rewards becuase ordnance isn't wreckage as well.

They really phrased it badly by referring to filled slots when as we've all noted wreckage isn't a thing for 1 of the 6 slots, but it's clear enough from @[DE]Rebecca's Twitch clarification (linked elsewhere) that you need 6 repaired wreckage (NOPE! Apparently building anything other than default is all that matters, Sigma counts: https://www.twitch.tv/warframe/clip/VastHealthyCobraSoBayed-Bf1cA8uAWFt23aicplus maxed grid. 

Edited by -Augustus-
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