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Dev Workshop: Corpus Proxima & The New Railjack


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12 minutes ago, -Augustus- said:

They really phrased it badly by referring to filled slots when as we've all noted wreckage isn't a thing for 1 of the 6 slots, but it's clear enough from @[DE]Rebecca's Twitch clarification (linked elsewhere) that you need 6 repaired wreckage plus maxed grid. 

"6 wreckage build (i.e. something you've built in any slot)"
Well, guess we need a Q&A for the Q&A... *facepalm*

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On 2021-03-08 at 3:03 PM, [DE]Rebecca said:

MARCH 11 FAQ
 

Why Make The Railjack Available on the Market?
The answer comes down to ease of access. When more people engage with an in-game system, the overall quality of matchmaking, mission success and player population in these areas dramatically increases. We want the new Railjack experience to be one that not only newer, casual or trade-savvy players can enjoy, but also benefit the longer-term investors in Railjack by having more public groups to engage with and better opportunities to find items you may need.

Warframe has many items that can be acquired through the Market to give an option to bypass the waiting, and in some cases, players may have felt excluded from new and emergent game features without that same access (this was true of Necramechs). Adding the Railjack to the Market allows those users to also enjoy this content in their own timeframe, while not taking away the ability to earn the same item for free in-game. The more people playing, the more diverse your Railjack experience!

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

How Will the Plexus Work With Mastery Rank?
As with all Moddable items, the Plexus gains strength from, as well as contributes to your Mastery Rank. When modifying your Plexus, you will have a starting pool of Mod Points equal to your Mastery Rank (double if an Orokin Reactor is installed), and mastering the Plexus will contribute 6000 Affinity towards your Mastery Rank. 

Do you lose Competency Points if you End a Crew Contract?
You gain Competency points through the Command Intrinsic. When you unlock certain ranks within the Command tree, those points can be applied to any member of the Crew you hire. For example, if you have unlocked 3 Competency points, you can spend them on each Crew member. If you then retire that Crew Member and hire another, you will be able to apply 3 Competency points to them immediately. Simply put, they are not consumed / exclusive per Crew member! 

Warframe Energy, Round 2 FAQ. 
Warframe Energy continues to be a big conversation in threads and posts about The New Railjack. We are indeed changing a lot, and this part of the FAQ outlines deeper connections between all these changes. 

Energy Generation

- The Battle Forge can make Warframe Energy now! This means that in addition to existing player strategies, the Forge itself will be regularly outputting large pools of Warframe energy with Player use.  

Battle Avionics 

With every player using their own Energy pool and bringing their own powers to the ship, we’re effectively potentially tripling the total amount of Battle Mods used on the ship. More options are great in theory but there is an Elephant-in-the-Orbiter: Tether. 

Tether trivialized a lot of the Railjack gameplay flow with how lethal it was toward Fighter units in one-size-fits-all bursts. We want to justify the changes to Tether in the scope of adding new content. Tether would continue to trivialize all phases of Railjack fighter content, so we have made changes to focus its lethality on those Tethered while still rewarding tactical placement. 

Tether Battle Mod (previously Avionic) has been balanced for new gameplay:
No longer shoot to destroy.
Tethered enemies that die will explode, dealing damage to those around them. 
Tethered enemies take additional damage from Railjack weapons.

Obviously changes like this shouldn’t be a one-way street, so we’ve also reviewed the other Battle Mods. Some of the more notable changes you can look forward to:
Blackout Pulse: Additional pulses occur based on how many enemies were hit by the first pulse
Fiery Phoenix: Railjack weapons gain additional Heat damage when this ability is active

We should also note: We have also buffed Railjack guns significantly across the board, which will be detailed in our Update Notes. 

So while Tether has changed, so too has most of Railjack. All things in balance, Tenno. 

More FAQ! 

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5 minutes ago, [DE]Rebecca said:

More FAQ! 

Are Aura Forma applicable to the Plexus? That would be nice QoL.

Thank you for this FAQ. It is very helpful and much appreciated.

Edited by Voltage
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12 minutes ago, [DE]Rebecca said:

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

@[DE]Rebecca
But we can't get second railjack with different polarity.Right?

Edited by naturalcandy
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13 minutes ago, [DE]Rebecca said:

More FAQ! 

 

24 minutes ago, RAZORLIGHT said:

"6 wreckage build (i.e. something you've built in any slot)"
Well, guess we need a Q&A for the Q&A... *facepalm*

Yeah any clarification on this??

Does building the clan tech parts on your railjack count as the "6 wreckage"?

One of the 6 (the bottom missles) arent even farmable as wreckage, only craftable from blueprint

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2 minutes ago, IgnisWings said:

I have a question: If all Avionics are being turned into Mods, what will happen with Reactors that give Avionic Capacity boost?

Either DE will remove avionic capacity from reactors and frontload it to your mastery rank + aura mod + *orokin reactor

Or less likely, they will have reactors boost mod capacity

Edited by (PSN)True_Reclaimer
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Just now, (PSN)True_Reclaimer said:

Either DE will remove avionic capacity from reactors and frontload it to your mastery rank + aura mod + reactor

Or less likely, they will have reactors boost mod capacity

That's precisely my worry, without a replacement effect, Vidar Reactors will be immediately made objectively bad compared to others.

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1 minute ago, IgnisWings said:

That's precisely my worry, without a replacement effect, Vidar Reactors will be immediately made objectively bad compared to others.

the reactor will be giving power strength/range/duration instead, was stated in the initial post

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20 minutes ago, [DE]Rebecca said:

More FAQ! 

Tether isn't the only Battle Avoinic that trivialised everything. Munitions Vortex and Void Hole were both nearly as good. What nerfs are they getting?

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5 minutes ago, IgnisWings said:

I have a question: If all Avionics are being turned into Mods, what will happen with Reactors that give Avionic Capacity boost?

devstream or maybe it was the vid, said power strength/efficiency/duration/range bonuses.

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Quick clarification: Will we be able to use our converted liches as crew members in 29.10, or will they be serving as the ‘elite’ crew member mentioned as a future command rank 10 unlock?

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Just now, IgnisWings said:

That's precisely my worry, without a replacement effect, Vidar Reactors will be immediately made objectively bad compared to others.

Yeah DE really messed up big time. I dont think railjack is salvageable at all, no matter how many fixes and changes

Move the goal post in one direction, and the other side gets ripped off

And sneaking in more nerfs such as cannot fire and boost, cannot deploy mechs in all missions (was nerfed to railjack only), nerf to Tether, nerfed Gian Point out of the game, etc

Just 1 step forward, 10 steps back - DE's core philosophy

Also funny DE removed stamina from warframes, archwing, and now Railjack, but not mechs 🤪

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1 minute ago, Datsjive said:

Quick clarification: Will we be able to use our converted liches as crew members in 29.10, or will they be serving as the ‘elite’ crew member mentioned as a future command rank 10 unlock?

most likely theyll be behind rank 10  

 

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19 minutes ago, [DE]Rebecca said:

Does the Plexus Need Forma?
While the new Plexus can indeed be upgraded with additional Forma (much like any other equipment you may use), it does come with 3 Base Polarities already. There’s also more Mod Points available without Forma due to the Aura Slot - which gives Modding Capacity like on Warframes! While it is possible to add additional Forma later, the amount of items you will be able to slot from the get-go are quite generous. You can also add an Orokin Reactor to double your Modification points, much like a Warframe.

So I will be able to apply Aura-Forma to it ? Since the slot itself is explicitly mentioned in the statement and the reference to the Plexus being much like a Warframe in regards of capacity.. would absolutely be great ! And make sense ?!

Any words on Void Hole being changed in any way ?

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26 minutes ago, [DE]Rebecca said:

More FAQ! 

Hope the new system will make it possible to fully equip every slot even with high mod capacity hungry mods :)

That was an issue with the old system that u just couldnt equip every avionic you wanted due to less capacity

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Just now, (PSN)True_Reclaimer said:

Yeah DE really messed up big time. I dont think railjack is salvageable at all, no matter how many fixes and changes

Move the goal post in one direction, and the other side gets ripped off

And sneaking in more nerfs such as cannot fire and boost, cannot deploy mechs in all missions (was nerfed to railjack only), nerf to Tether, nerfed Gian Point out of the game, etc

Just 1 step forward, 10 steps back - DE's core philosophy

Also funny DE removed stamina from warframes, archwing, and now Railjack, but not mechs 🤪

incorrect about the "nerf" to gain point the exp that was given will be spread to other mission types in railjack albiet slower but still good also we needed the nerf to the boosting while firing in railjack since we could avoid taking damage which kinda takes away the point of having side turrets in the back on the ship the pilots did the most while piloting they needed to give the support in the back a good use and they did

 

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Just gonna repeat myself here, but the secondary fire on the turrets only has clan research, not wreckage, so it has to be five pieces, not six.

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Quote

Tether trivialized a lot of the Railjack gameplay flow with how lethal it was toward Fighter units in one-size-fits-all bursts. We want to justify the changes to Tether in the scope of adding new content. Tether would continue to trivialize all phases of Railjack fighter content, so we have made changes to focus its lethality on those Tethered while still rewarding tactical placement. 

As if Railjack had complexity of its fights to begin with, and not being an auto-generated tileset in a straight or curved line following the same formula:

[ Spawn | -> | Fighters| -> | Fighters & Crewships | -> | Objective & Ramseld spam | -> | Fighters  & Crewships | -> | Objective & Ramseld spam ]

- with all the fighters aggroing on the ship and either flying right at you to get rammed/shot in the cockpit or chase you.

Curious to see how the new Railjack performs (both power and survivability-wise) outside cut-scenes where it takes chances against an army of Sentient ships while barely withstanding one lousy Crewship tearing the Papier-machejack apart. Might've as well made Landing Craft a deployable fighter in Railjack, then...

 

offtopic:

And maybe it's time to stop pretending nothing is happening in your community and with your ranks going against own TOS? Silent treatment is very indicative.

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24 minutes ago, (PSN)True_Reclaimer said:

 

Yeah any clarification on this??

Does building the clan tech parts on your railjack count as the "6 wreckage"?

One of the 6 (the bottom missles) arent even farmable as wreckage, only craftable from blueprint

As many, many people have already said - the answer is in the name. Those ones from the Dojo aren't wreckage, despite them using slots. "Repaired wreckage" is pretty self-explanatory imo, you don't repair the things from the Dojo research station, you build them from scratch. The only place I can see any confusion is because they use wreckage slots, but again that's a non-issue if you consider the names of the items.

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Hoping that the DE does not bring the update as proposed. There are many complaints, doubts and questions that have not been resolved so far.

May my prayers be heard before the disaster ...

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44 minutes ago, [DE]Rebecca said:

More FAQ! 

Thanks for the update! The Tether change looks promising, and to synergise it with better weapon damage + other abilities will make for some cool fireworks!:3

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