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Dev Workshop: Corpus Proxima & The New Railjack


[DE]Rebecca

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2 hours ago, -Augustus- said:

WTF, you can't just launch a veiljack node and have people pub into the mission as it goes? How did that even get brought up, much less get implemented?

You can, or at least you should be able to. But now you could get 3 players with a fully kitted out Plexus, or 3 players with an empty Plexus. To avoid the latter situation, you'll want to pre-form a group. Not all that different from e.g. 5x3 Eidolon, except what was nice about Railjack is that your Railjack could do most of the heavy lifting for new players.

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I maxed very few of my grid slots, but had at least 2 in all of them. And everything but the missile launcher was repaired mk3 gear...

From reading, it looks like I'll only probably qualify for 'tier 1', despite being able to solo veil proxima? Color me disappoint. natural flow would suggest going broad to be as (or more) effective as going deep, but it looks like the rewards are primarily based on depth.

 

 

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In lieu of an actual quoting feature (Canadians are polite but bad at forum software? ;-)):

Quote

First thing’s[sic] first: if you have yet to build your Railjack as part of the Rising Tide Quest, the cost of ship components and the time it takes for each one to build has been dramatically reduced (the difference in cost will be part of our early adopter compensation below). Simply put: less Grind.

So.  I have a railjack, fully built.  But haven't anything "maxed"… as in, I never flew it yet.

I see "difference in cost … compensation" but then nothing of the sort in the Tiers listed.  Am I SOL?  Or are those components just what you build *after* you've built it?  Very clear this ain't.  And at a glance I see nothing (just like that other famous German, Sergeant Schultz.  ;-)

EDIT: Logged in, yup, nothing but a Railjack Monument.  Oh, wait… it's a Railjack Monument *BLUEPRINT*.  Didn't you say

Quote

Exclusive Clan Railjack Monument!

Yes, that's what you said.

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18 minutes ago, __jag__ said:

You can, or at least you should be able to. But now you could get 3 players with a fully kitted out Plexus, or 3 players with an empty Plexus. To avoid the latter situation, you'll want to pre-form a group. Not all that different from e.g. 5x3 Eidolon, except what was nice about Railjack is that your Railjack could do most of the heavy lifting for new players.

Ah, gotcha. Not what I feared, but this approach is still objectively worse. Before, I knew for a fact what I was working with every time I launched my RJ. If competent people joined, so much the better, but if not I still had a fully functional, maxed out RJ. Now, it's easier to space the thing and just AW it.

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Seems to be some issues with Pilot and Gunner AI that make playing with them pretty tedious

- AI Pilots make targetting ships as a player in the Forward Artillery very difficult (jerky movements, not moving ship to position for targetting, etc)
- AI Gunners not targetting mission objectives (for example, Shipkiller Platform Batteries)

 

This leads to me having to do things like leaving the ship to reach the away target, then returning to the ships guns to destroy the battery and repeat.

 

And dealing with large ships means having to tell the AI Pilot to do something else, positioning the ship myself and then leaving it idle to use the forward artillery.

I was hoping that gunners and pilots would be a little more effective than this

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Why not adapt the interior of the ships to the models?
Why do you have now instead of lateral contactors (as they are also seen on the model) now suddenly one above and one below?
Why do the Lichs run around although I have assigned them stations?

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vor 4 Stunden schrieb -Augustus-:

WTF, you can't just launch a veiljack node and have people pub into the mission as it goes? How did that even get brought up, much less get implemented?

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

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6 minutes ago, Jukantos said:

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

I only ran solo missions when the update dropped, guess I need to try pubbing some veiljack and see how mess up this is. What a joke.

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the plexus idea is interesting and i like how they made the battle and tactical mods be on a per person basis, however i hate how they added polarities to the tactical abilities i cant use my standard lay out now because 2 of them are now the same polarity. the new missions are just terrible, if I wanted a normal defense mission i would queue up for a normal defense mission, i queue up for rail jack cuz I want to be in a damn spaceship. also the removal of flux is just abysmal, 85% of my warframes just can't use railjack abilities anymore because its based on warframe energy now instead of a separate system also hyldryn is also screwed over in rail jack as well, since each casting of an ability now increases in energy cost of that ability she can only use each rail jack ability twice per run but I guess that's better than not being able to use them at all like many of my other warframes.

 

The ai needs to be improved for the crewmen, especially the piolet and i would have liked it so that you add a weapon to the plexus so that when you use some one else's rail jack you can still use your favorite weapon instead of relying on what they have equipped and the dome charge limit being reduced to only then be recovered by a mod I feel is a low blow.

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7 hours ago, Jukantos said:

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

This is just another way the game is letting us know our once-glorious warships are now interchangeable glorified taxis. Yes, I'm in a mood.

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8 hours ago, Pentagrade said:

Seems to be some issues with Pilot and Gunner AI that make playing with them pretty tedious

- AI Pilots make targetting ships as a player in the Forward Artillery very difficult (jerky movements, not moving ship to position for targetting, etc)
- AI Gunners not targetting mission objectives (for example, Shipkiller Platform Batteries)

 

This leads to me having to do things like leaving the ship to reach the away target, then returning to the ships guns to destroy the battery and repeat.

 

And dealing with large ships means having to tell the AI Pilot to do something else, positioning the ship myself and then leaving it idle to use the forward artillery.

I was hoping that gunners and pilots would be a little more effective than this

Yes the AI is not super smart, but god damn its so much less work for me who plays solo. I dont have to worry about ship being in danger all the time. The gunner ai is pretty good as well, they are killing the enemy ships properly, I can take care of the objectives on my own with the arch wing and stuff. 

Just hate the competency points being just 3 ,and that we have to rely on rng to get an amazing crew member. Thankfully I got a max lvl gunner and repair crewmate as the 1st set of members :D

This is what Railjack was supposed to be from start, and this isnt even complete yet. Lets see how DE fixes these current issues (ranking plexus is boring imo, but not terrible) once they add the rest of the features thats in development. Cant wait for update 30 and especially Tennocon 2021. 

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This update is prity stupid when it comes to drop tables and RNG sitting there trying to get the new extremely stupid plate component and only get relic after relic after endo after endo  its just stupid adding a new component to the railjack 

Id rather that railjack stayed the same than add a new stupid component to railjack now we gatta have more farming RNG on our side to get this stupid plating because your RNG settings are more ridiculous than anthems loot tables and thats ridiculous 

 

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Well after a day of this bugged RJ experience I have to say DE this is the worse bug-fest you've released in the last 5 years.. its damn near unplayable in a team, and again it proves you need to "hire" some decent gamers to test your damn updates BEFORE you drop the bug bomb on us.. DE.. again, you had a great opportunity to make this update great .. and you blew it completely, and its not the game play or content etc.. its the massive game stopping bugs that you cant seem to find prior to release yet we find them in 2-3 hours playing .. it is so disappointing ..  

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Can we please get rid of the standard Tycho Seeker, Apoc, Pulsar, Sigma Shield array, Sigma Engines, Sigma Reactor and Sigma Plating. With a clan players can easily build the MkI, II and III parts and generally it clutters up the equipment with a useless item after upgrading in any form.

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This update is the worst out of all updates you guys at DE could have came up with with the amount of bugs, the massive RNG ( which you sead you were going to reduce !) And many other things im surprised the bug team wasn't severity punished for not fixing 2 year old bugs now  and the people that came up with the rng system and lied to the players about reducing it weren't fired and blacklist from any job that had to deal with loot tablets 

 

The plating is un necessary its super stupid and should be reverted back to the mods increaseing the health and armor and plating removed along with the constant relics you can get so many other places in drop tables and resources you can get THOUSANDS of reality easily WITHOUT THE DROP TABLE  make it like bountys were you get actual rewards more often than stupid rewards like relics 

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This looked great however I didnt get past the Plexus.....10s of millions of credits and ? amount of forma needed to get back to what I already had. Not sure the Endo conversion is enough to cover it or even close.

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https://ibb.co/vZ2MMRR

 

3 of us entered the corpus ship, but the last one stayed outside, apparently farming xp or mat. We pleaded with him to join us but he simply refused. When the timer ran down, nothing happened; the 4th player was not ported to the airlock so that we could start the mission. We were unable to leave the airlock nor could we enter the corpus ship.  In the end, i aborted the mission.

 

Inked20210320195521-1-LI.jpg

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after some more playing with this I can safely say I despise this. which absolute brainlet thought this was the way to improve railjack? solo play is somewhat tolerable if you just park your railjack with 2 gunners and an engineer while you do the ground based missions. as a group though you are forced to leave the railjack and all do the ground missions which are the weakest and most poorly implemented part of this game mode now IF the whole thing hasn't desynced your party members so they are running about unable to interact with anything. this has literally become drive a space uber between a few mini missions, there is nothing worth spending your time or effort to play railjack in anymore because you are not playing railjack, you are playing ground missions with a very shoddy coat of paint on them. even after all my previous complaining and doomsaying I was prepared to give this a chance. but now I can safely say this is a dead mode and with it dead game because there is nothing else you idiots are doing with the ground missions that is at all interesting these days. at this point I would rather go play Anthem because they at least understood that parts of their game were allowed to be different and that could be fun

 

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Really don´t like the update at all, it seems like you went bacwards instead i really don´t get it. What was wrong with the Railjack modding? it seemed new and only needed some more polish, now its the same modding endo bs as weapons and warframes and another forma sink wow.. why?

The grind also is becoming untolarable and just can´t stand the parts and stuff since deimos update.

GL.

 

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WARNING. a bit long 

A lot of people will be miffed because of the sense of lost progression with these changes, that is exactly what I felt initially. I was done with the old RJI only wanted to play RJ from where I left off, experience Command Intrinsic, and now had to do this "grind" again.

I rage quit when I first looked at the task ahead not totally understanding why I have incomplete mods, no forma Plexus, had to find this new hull, tweak my crew and painstakingly discover new bugs.

Trying to keep an open mind, I had to check it again after a few hours

  • So my 10/10/10/10 Intrinsic after the reset became 10/10/9/10/9 with just the not-so-worthy Gunnery Rank 10 lost while CI R10 is still in the works. It is not bad at all
  • I have tons of endo now from Dirac, more than enough to upgrade mods I need and plenty more left for new ones (like 220K excess)
  • I tried doing solo with my NPC crew on Venus just to get the hang of the new UI. I discovered they have passable AI but still weak on coordinated strikes like the pilot won't hold still for a static target or even bother to hit a radiator outside a base when I am inside doing everything. However, they do quite well keeping RJ afloat
  • only for those who had complete access to Veil proxima, I got a Zetki hull right away and now have Vidar which is quite generous with HP and Armor. RNG I know, but jumping to Veil, if you can for the hull is best
  • The Plexus "grind" ofc is better done at Veil but after completing it, wasting time doing the rest of the easier proximas is something I just accepted as "having a taste of things to come"
  • Defense at that Corpus tile not involving RJ is just lazy, I expected something more DE, like escorting a defector on a battered ship. Volatile is good, Orphix is tolerable at minimum of five kills and having access to Derelicts before and after an instanced mission is also a nice idea.
  • Instanced major parts of missions with Cephalon Cy doing a countdown to teleport every player at the gate is good. It prevents players dilly dallying away from the main objective saving wait times
  • Bugs. Minimal, I only had two, one a failed instanced wait on a main objective because a player got stuck outside on an AW and Vauban's Vortex not pulling and just ragdolls enemies at the perimeter
  • the access to newer players with RJ's at relays, "join any crew" tab and resources already familiar to star chart drops helps a  lot
  • Soloing is doable with the NPC crews. Re-assigning on the fly while on a mission is a bit tedious though. Maybe have each of them an optional 2nd assignment that they follow by default? For example, I can pilot just by tapping my NPC pilot without clicking assign menu. They just automatically move on to the 2nd predestined role, only to take the helm again if I Iet go of it
  • Joining a squad, with Plexus to upgrade, is significantly faster and less stressful using my own resources
  • I did not even feel the need to use "Hildryn this or Lavos that" for pumping energy at all and just went Ash P most of the time

TL DR: Not a bad reset at all. However, IMO Railjack should give a feel of being spacey with less ground missions. We have to use our Plexus builds we grinded for to win. At least it has to be balanced, reducing the "taxi" side of what is supposed to be a grand vehicle designed to kill in space. I like the new Derelicts, new Corpus tilesets even the insides of Corpus crew ships {some with credential targets). Just barely use Star Chart tilesets we already have access from our Orbiters to make RJ really unique

Anyway, it was not a hard switch at all TBH, so Good Job DE, Thanks! Already done with the all nodes and on my last forma to have a competitive Plexus

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This update keeps getting worse and worse the gunner rank 10 is crap, infinite loading screens are back, crashes are back, gliched entering and existing corpus ships if the time runs out if a members of your team are anoying and won't join you in the entrance or extraction, there is NO LV 10 FOR COMMAND, ect.....

 

I can go on for hours on how bad this update is and how stupid some ideas are for railjack like the new plating component which is just stupid the mods for railjack that added health, armor and shealds were just fine and didn't need to be changed but like everything some came up with the most stupid idea to take that away and add a stupid new component  whoever came up with that idea needs to be fired ITS AN EXTREMELY STUPID IDEA 

 

And with the RNG I thought you guys were going to lessen it a lot of the stuff you did in this update did nothing for that and made it even worse 

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I want Railjack missions.

ACTUAL Railjack missions. Where I can just stay in my Railjack. Why did you have to delete Ruse War Field and Gian Point? I get not wanting people to farm Gian Point (oh no people farming loot in a loot farming game lol) but you could have just lowered the affinity gain or whatever.

But at least it was fun to just go there and shoot up everything with my maxed Railjack.

Instead now you've gone backwards, turned Railjacks into Archwings that are nothing but a huge resource/endo sink with the mod costs, and for what? Do 2-3 minutes of Railjack stuff to just jump into the same old boring ground defense missions we've been doing for years?

I really like the hidden wrecks and side stuff, but it completely kills any and all enjoyment when I need to leave the Railjack to do a defense mission... and it's no different from every other defense mission in the game, oh except it's on the worse tileset imaginable and the enemies spawn a million light years away. A hotfix supposedly fixed this. It did not.

Why did you have to "integrate Railjack to the rest of Warframe" like this? Railjack was different and now it's just going to be like Archwing.
 

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