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Dev Workshop: Corpus Proxima & The New Railjack


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Having played the new Update for afew hours I'd have to say it's rather dissapointing, but not as bad as a number of other people say it is though that does not change the fact you have a lot of work to do to fix all this mess and issues.

I had a number of Avionics maxed out and all you did was convert them into Aura Mods 0/5 unranked and I get no Compensation for it?
The Dirac used to upgrade some Avionics such as Void Hole was an okay cost and now my Void Hole is a 4/10 and costs so damn much Endo, can I like get a refund for this stupid convertion and fire the person who can't do maths.

Those that recieved the T1 - T3 Packages in the Inbox are seeing a maxed ranked Void Hole, Battle Forge, Munitions Vortex and Particle Ram to then find that they didn't get it or that it's unranked. Of course I assume it's meant to be unranked (If not then fix this please) but this is very misleading and if anyone even got T3 package then they surely would already own these Avionics/Mods so why offer an Unranked at all, why not just give us the Maxed ranked or something else.

Revolite being at 100 is utterly stupid and what's wierd is I was able to craft more during a mission making it go upto 200 and I bet I could keep going, this even applied to Dome Charges.
Starting at 2/2 Dome Charges so went to use both shots and then I craft +1 I get 3/3, I do another craft and get 4/4, then used another 2 shots so now at 2/4, went crafted another +1 and got 5/5, then another craft +1 I'm now at 6/6. I just don't understand what kind of mess this is and how you could cause all this, it's almost like you went backwards and this is RJ 0.5 or something.
As mentioned already If some random idiot went and crafted some Revolite and maybe Dome Charges for himself how is anyone else meant to get more of either when there is a CD for everyone cause of 1 person, spliting these up was a bad idea.

My Zetki MK III Engine is 0.08 faster than a basic MK III Engine and the boost is the same, like seriously what the hell why was it nerfed so bad.

I have to agree, for the Defense missions why can I not solo this or why is it inside and not outside with the RJ, I mean we are playing RJ are we not?
At least with Archwing a Defense is a Defense but RJ is meant to be so much more, yet it's sadly worse or no different.

Rank 10 Gunnery skill still hasn't been changed and is still useless.

I could keep going with more to say but I'm sure others will say it and I have yet to keep testing this RJ update to see how much more horror there is and that is assuming I don't get bored and just do something else until all this is fixed and people recieve compensation for this messy release.

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Do like: New mission types, command intrinsic and crew customization options.

Meh: Intrinsic changes, Plexus, Drifting/stamina bar removal

Do not like: Ship size, Ticker being the only person you can hire crewmembers from, armor and health avionics not translating to mods, removal of flux.

Overall a fun update, however I feel that a few things have been changed for the worse with the intention of making it easier to access for new players. First of all, the thing with the plexus I like that it affects the battle and tactical mods, not the ship itself It's weird that some box's integrated mods can affect the ship itself. It's the host's ship, it'd be like having a sprint speed mod on your warframe affect the necramech you have, or the umbral mod set carrying over to the mech. Or if that doesn't help you how about you hop into a friend's mech but instead of using the mods built into their mech you use the mods in your mech, while you're driving their mech. Stamina removal is...meh but it feels like drifting has lost it's impact for me. I always envisioned it as like that one moment in solo where they put a drop of that red booster stuff in the engine.

As for the things I don't like, I feel it'd be nice if you could go to a syndicate in a relay and be able to find a crewmember or two, it's a space station surely you'd find some poor fool to go on your boat. For the rest of the things I don't like they can be addressed as I thought the RJ was supposed to be it's own big spaceship that you sink a lot of resources into that's big and cool. I paid for the whole spaceship I'm gonna use the whole spaceship, even using the tactical map there's still space that can be used. Instead of this big ship with lots of room that felt realistic to it's outward size in the drydock, it now feels super tiny. Like, wow, I built this thing that's super long and wide and it's only 2 rooms big, the new player I was going to show this is not going to get lost yeah but the wow factor is significantly diminished. With the Removal of flux...How TF, can this one itty bitty warframe, power multiple battle and tactical avionics at the same time, how does this being, separate from the ship give it the energy to fire missiles. Does it have an extension cord? 

This is a long enough complaint/review already, I'm gonna keep playing though and hope that some of the better suggestions get patched in.

GLHF out there fellow space ninja pirates mech pilots space child demons.

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2 hours ago, -Augustus- said:

WTF, you can't just launch a veiljack node and have people pub into the mission as it goes? How did that even get brought up, much less get implemented?

You can, or at least you should be able to. But now you could get 3 players with a fully kitted out Plexus, or 3 players with an empty Plexus. To avoid the latter situation, you'll want to pre-form a group. Not all that different from e.g. 5x3 Eidolon, except what was nice about Railjack is that your Railjack could do most of the heavy lifting for new players.

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I maxed very few of my grid slots, but had at least 2 in all of them. And everything but the missile launcher was repaired mk3 gear...

From reading, it looks like I'll only probably qualify for 'tier 1', despite being able to solo veil proxima? Color me disappoint. natural flow would suggest going broad to be as (or more) effective as going deep, but it looks like the rewards are primarily based on depth.

 

 

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In lieu of an actual quoting feature (Canadians are polite but bad at forum software? ;-)):

Quote

First thing’s[sic] first: if you have yet to build your Railjack as part of the Rising Tide Quest, the cost of ship components and the time it takes for each one to build has been dramatically reduced (the difference in cost will be part of our early adopter compensation below). Simply put: less Grind.

So.  I have a railjack, fully built.  But haven't anything "maxed"… as in, I never flew it yet.

I see "difference in cost … compensation" but then nothing of the sort in the Tiers listed.  Am I SOL?  Or are those components just what you build *after* you've built it?  Very clear this ain't.  And at a glance I see nothing (just like that other famous German, Sergeant Schultz.  ;-)

EDIT: Logged in, yup, nothing but a Railjack Monument.  Oh, wait… it's a Railjack Monument *BLUEPRINT*.  Didn't you say

Quote

Exclusive Clan Railjack Monument!

Yes, that's what you said.

Edited by HankSnake
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18 minutes ago, __jag__ said:

You can, or at least you should be able to. But now you could get 3 players with a fully kitted out Plexus, or 3 players with an empty Plexus. To avoid the latter situation, you'll want to pre-form a group. Not all that different from e.g. 5x3 Eidolon, except what was nice about Railjack is that your Railjack could do most of the heavy lifting for new players.

Ah, gotcha. Not what I feared, but this approach is still objectively worse. Before, I knew for a fact what I was working with every time I launched my RJ. If competent people joined, so much the better, but if not I still had a fully functional, maxed out RJ. Now, it's easier to space the thing and just AW it.

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Seems to be some issues with Pilot and Gunner AI that make playing with them pretty tedious

- AI Pilots make targetting ships as a player in the Forward Artillery very difficult (jerky movements, not moving ship to position for targetting, etc)
- AI Gunners not targetting mission objectives (for example, Shipkiller Platform Batteries)

 

This leads to me having to do things like leaving the ship to reach the away target, then returning to the ships guns to destroy the battery and repeat.

 

And dealing with large ships means having to tell the AI Pilot to do something else, positioning the ship myself and then leaving it idle to use the forward artillery.

I was hoping that gunners and pilots would be a little more effective than this

Edited by Pentagrade
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Why not adapt the interior of the ships to the models?
Why do you have now instead of lateral contactors (as they are also seen on the model) now suddenly one above and one below?
Why do the Lichs run around although I have assigned them stations?

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vor 4 Stunden schrieb -Augustus-:

WTF, you can't just launch a veiljack node and have people pub into the mission as it goes? How did that even get brought up, much less get implemented?

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

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6 minutes ago, Jukantos said:

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

I only ran solo missions when the update dropped, guess I need to try pubbing some veiljack and see how mess up this is. What a joke.

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the plexus idea is interesting and i like how they made the battle and tactical mods be on a per person basis, however i hate how they added polarities to the tactical abilities i cant use my standard lay out now because 2 of them are now the same polarity. the new missions are just terrible, if I wanted a normal defense mission i would queue up for a normal defense mission, i queue up for rail jack cuz I want to be in a damn spaceship. also the removal of flux is just abysmal, 85% of my warframes just can't use railjack abilities anymore because its based on warframe energy now instead of a separate system also hyldryn is also screwed over in rail jack as well, since each casting of an ability now increases in energy cost of that ability she can only use each rail jack ability twice per run but I guess that's better than not being able to use them at all like many of my other warframes.

 

The ai needs to be improved for the crewmen, especially the piolet and i would have liked it so that you add a weapon to the plexus so that when you use some one else's rail jack you can still use your favorite weapon instead of relying on what they have equipped and the dome charge limit being reduced to only then be recovered by a mod I feel is a low blow.

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7 hours ago, Jukantos said:

You click that railjack node and it INSTANTLY queues you into any open public squad on the node. Unless no squads have open slots, you don't get to host. The on-railjack menu now does exactly the same as the join functionality via the starchart, which IMHO is probably just broken

This is just another way the game is letting us know our once-glorious warships are now interchangeable glorified taxis. Yes, I'm in a mood.

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8 hours ago, Pentagrade said:

Seems to be some issues with Pilot and Gunner AI that make playing with them pretty tedious

- AI Pilots make targetting ships as a player in the Forward Artillery very difficult (jerky movements, not moving ship to position for targetting, etc)
- AI Gunners not targetting mission objectives (for example, Shipkiller Platform Batteries)

 

This leads to me having to do things like leaving the ship to reach the away target, then returning to the ships guns to destroy the battery and repeat.

 

And dealing with large ships means having to tell the AI Pilot to do something else, positioning the ship myself and then leaving it idle to use the forward artillery.

I was hoping that gunners and pilots would be a little more effective than this

Yes the AI is not super smart, but god damn its so much less work for me who plays solo. I dont have to worry about ship being in danger all the time. The gunner ai is pretty good as well, they are killing the enemy ships properly, I can take care of the objectives on my own with the arch wing and stuff. 

Just hate the competency points being just 3 ,and that we have to rely on rng to get an amazing crew member. Thankfully I got a max lvl gunner and repair crewmate as the 1st set of members :D

This is what Railjack was supposed to be from start, and this isnt even complete yet. Lets see how DE fixes these current issues (ranking plexus is boring imo, but not terrible) once they add the rest of the features thats in development. Cant wait for update 30 and especially Tennocon 2021. 

Edited by topgunLT1
typo
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This update is prity stupid when it comes to drop tables and RNG sitting there trying to get the new extremely stupid plate component and only get relic after relic after endo after endo  its just stupid adding a new component to the railjack 

Id rather that railjack stayed the same than add a new stupid component to railjack now we gatta have more farming RNG on our side to get this stupid plating because your RNG settings are more ridiculous than anthems loot tables and thats ridiculous 

 

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Well after a day of this bugged RJ experience I have to say DE this is the worse bug-fest you've released in the last 5 years.. its damn near unplayable in a team, and again it proves you need to "hire" some decent gamers to test your damn updates BEFORE you drop the bug bomb on us.. DE.. again, you had a great opportunity to make this update great .. and you blew it completely, and its not the game play or content etc.. its the massive game stopping bugs that you cant seem to find prior to release yet we find them in 2-3 hours playing .. it is so disappointing ..  

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Can we please get rid of the standard Tycho Seeker, Apoc, Pulsar, Sigma Shield array, Sigma Engines, Sigma Reactor and Sigma Plating. With a clan players can easily build the MkI, II and III parts and generally it clutters up the equipment with a useless item after upgrading in any form.

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This update is the worst out of all updates you guys at DE could have came up with with the amount of bugs, the massive RNG ( which you sead you were going to reduce !) And many other things im surprised the bug team wasn't severity punished for not fixing 2 year old bugs now  and the people that came up with the rng system and lied to the players about reducing it weren't fired and blacklist from any job that had to deal with loot tablets 

 

The plating is un necessary its super stupid and should be reverted back to the mods increaseing the health and armor and plating removed along with the constant relics you can get so many other places in drop tables and resources you can get THOUSANDS of reality easily WITHOUT THE DROP TABLE  make it like bountys were you get actual rewards more often than stupid rewards like relics 

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This looked great however I didnt get past the Plexus.....10s of millions of credits and ? amount of forma needed to get back to what I already had. Not sure the Endo conversion is enough to cover it or even close.

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My biggest issue gameplay wise is the instanced ship mission.

It should remain open - some go into the ship, others to derelicts or just stay in RJ and finish off Crewsips etc.

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https://ibb.co/vZ2MMRR

 

3 of us entered the corpus ship, but the last one stayed outside, apparently farming xp or mat. We pleaded with him to join us but he simply refused. When the timer ran down, nothing happened; the 4th player was not ported to the airlock so that we could start the mission. We were unable to leave the airlock nor could we enter the corpus ship.  In the end, i aborted the mission.

 

Inked20210320195521-1-LI.jpg

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after some more playing with this I can safely say I despise this. which absolute brainlet thought this was the way to improve railjack? solo play is somewhat tolerable if you just park your railjack with 2 gunners and an engineer while you do the ground based missions. as a group though you are forced to leave the railjack and all do the ground missions which are the weakest and most poorly implemented part of this game mode now IF the whole thing hasn't desynced your party members so they are running about unable to interact with anything. this has literally become drive a space uber between a few mini missions, there is nothing worth spending your time or effort to play railjack in anymore because you are not playing railjack, you are playing ground missions with a very shoddy coat of paint on them. even after all my previous complaining and doomsaying I was prepared to give this a chance. but now I can safely say this is a dead mode and with it dead game because there is nothing else you idiots are doing with the ground missions that is at all interesting these days. at this point I would rather go play Anthem because they at least understood that parts of their game were allowed to be different and that could be fun

 

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Really don´t like the update at all, it seems like you went bacwards instead i really don´t get it. What was wrong with the Railjack modding? it seemed new and only needed some more polish, now its the same modding endo bs as weapons and warframes and another forma sink wow.. why?

The grind also is becoming untolarable and just can´t stand the parts and stuff since deimos update.

GL.

 

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