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Dev Workshop: Corpus Proxima & The New Railjack


[DE]Rebecca

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Thats all for ressource refunds for allready built and fully upgraded "Failjacks" from the past? Now you force me to forma my ship to gain the same power then before? What is this for a business decision? To mess people over and over and over. Simply a we need an incentive that people spent forma money for this?

To make it simple again for those at DE:

DONT WASTE PLAYERS TIME AND INVESTMENTS BECAUSE YOU WEREN'T CAPABLE OF SHIPPING AN POLISHED GAMEMODE BEFOREHAND AND SLAP THEM IN THE FACE WITH THIS REFUND "GENEROUSITY".

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11 hours ago, ValinorAtani said:

-snip-

  • Dont know what problems you are facing at high level of min-max gameplay, but I havnt used any forma on my ship so far, and still I have max ranked the plexus and currently equipped mods that I have collected so far with 10-12hrs of railjack 3.0 (already had maxed railjack weapons and components, and also almost maxed avionics pre RJ 3.0),
  • All this with my low tier excalibur umbra abuse. I cant even kill lvl 80+ enemies with this warframe and weapons, I have to rely on my Naramon (half unlocked) void dash executioner move to kill them with one hit (60k-80k damage) instead (tedious move, but less tedious than farming and maxing my warframe and weapons xD). Yet this new RJ 3.0 update has made it so much easier to solo clear the whole railjack chart, alas I dont have a Necromech of my own and have a tier 1 void weapon that cant even solo an Eidelon, so completing the Orphix Venom and the Sentinel Ship investigation still remains my only problem, not a RJ issue xD. 


TLDR : RJ 3.0 with the Command Crew, fixed my solo RJ gameplay, now I just need to do the remaining non-RJ-Mission farm to max out my warframe and weapon build, wish I could summon a RJ in regular missions and also had void damage to kill the sentinels xD (joke)

Waiting for the remaining RJ update. 

Note :
#I'm a Solo Player

#I get 130k credits and 1k+ endo per RJ run (I do the mining stuff after every objective, I like it but not everyone might like to do it, I find RJ resource to be plentiful and over generously handed out even before RJ 3.0); 

# the RJ 3.0 endo compensation pretty much helped me a lot with leveling up my Plexus Mods. I still have 68k endo left, forgot to see how much i had before the RJ 3.0 update, but I can definitely say that I have spend a lot of endo to max the equipped mods, including the battle avionics and tactical mods that I have equipped now. 

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* There are too many mods for turrets (and ordnance). Even if you use all of them, both can not contribute enough to the mission to justify the mod slots.
* The new corpus level look  fanatastic,  but are too narrow, tight or full of objects, especially if yoou have to navigate with a mech through them.
* The objective with the jamming drrones is too  big. So much backtracking to catch them...
* Much of the mission time is waiting for a team member to catch up.
* The visual and audio noise is immense when you get  messages for your optional objective, the main objective and status of your railjack.

And the biggest:

* The new railjack missions push the railjack to the sidelines. A dedicated engineer isn't needed anymore. I don't see anybody using the turrets or battlemods. It's all about rushing to the objectives with an archwing and going into the enemy ships.  All the gear we farm has little effect on the actual mission. It's a glorified space taxi that carries the tenno from one map to the next. When all things are  maxed out, there's little incentive to board the railjack again.

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12 minutes ago, Sahansral said:

* There are too many mods for turrets (and ordnance). Even if you use all of them, both can not contribute enough to the mission to justify the mod slots.
* The new corpus level look  fanatastic,  but are too narrow, tight or full of objects, especially if yoou have to navigate with a mech through them.
* The objective with the jamming drrones is too  big. So much backtracking to catch them...
* Much of the mission time is waiting for a team member to catch up.
* The visual and audio noise is immense when you get  messages for your optional objective, the main objective and status of your railjack.

And the biggest:

* The new railjack missions push the railjack to the sidelines. A dedicated engineer isn't needed anymore. I don't see anybody using the turrets or battlemods. It's all about rushing to the objectives with an archwing and going into the enemy ships.  All the gear we farm has little effect on the actual mission. It's a glorified space taxi that carries the tenno from one map to the next. When all things are  maxed out, there's little incentive to board the railjack again.

 

 I do see some action from the railjack but for the corpus missions, it does seem to just be a way to shoot a few shuttles and then dash into an objective ship quickly.  It is becoming a ship to ship taxi.  Skirmishes end up drawn out exterminate missions in space, but you still use the railjack for them.

 It is a drawback to trying to add the railjack to the game.  How do we make a mission where we ride around in a car and keep the mission relevant and reliable?

 I am okay with the defense mission with a railjack start up but it is kind of an underperformer as missions go.  The side objectives are kind of fun but not enough to justify railjack.

 As an alternative, I remember the game Cargo commander.  Your ship would ram into a ship, you would loot it and then as the ship broke up, you had to escape it into another random ship.  You kept moving from ship to ship in a rogue like fashion until you failed to get to a new ship, or until the defenses and enemies on the ship defeat you.  What I wouldn't mind seeing is basically a survival mode in railjack.  We board a ship and survive for up to twenty minutes and then have to exit that ship and get back on the railjack to fight towards the next ship.  It gives a few moments of a break in between segments and just continues to up the difficulty bit by bit as we move through each ship.  The problems I see for this concept would be having to dump old ships and build new ones for any team that goes more than twenty minutes, as well as how the railjack will still seem worthwhile when it might still just be the taxi in between every twenty minute portion of the continuous survival.

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well at first I was angry at DE for a buggy mess, couldn't play the new update without some game-stopper bug.. But now that I know that if you have a low STABLE ping/connection (sub 40 constant to host) then you avoid 90% of the major bugs.. Me and a clanmate yesterday played all day with not one bugout.  And that proved to me without the bugs RJ is f'ing fun again, we had a ball of a time, cleared the new nodes, farmed the Penta, farmed the new mods.. and really had a great experience.  BUT in pub game its terrible! 

Soo .. solo or invite only is a goto method.  I like the missions and the new RJ interior, easy to get around (no more getting caught up on the bloody doors in RJ).  Man we had great fun and got a S#&$-ton of loot, endo, credits, weapons all MK111 platings, reactors, engines etc, used fusion on them and now I have a RJ with around 6000 armour, 5000 shields and 11500 hull pretty good compared to before even with fully maxed avionic grid etc .. so the mods and updates are definately better and worth putting the 3 formas on the Plexus  .. RJ is now a great fun mode.. but its all about stable low ping if client, invite only and solo modes to drastically reduce the major bugs :)

Once the Devs work out the bugs AND if they dont nerf everything then RJ is going to be really great to play in a pub game.  Great update DE, (apart from the bugs) I cant wait to get home today to blast off again, and again, Oh make sure you go back to dry dock or you can lose all ya S#&$..  See you out there .. and my codex scans are so full now :) go team go

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vor 8 Stunden schrieb -AncientWarrior-:

well at first I was angry at DE for a buggy mess, couldn't play the new update without some game-stopper bug.. But now that I know that if you have a low STABLE ping/connection (sub 40 constant to host) then you avoid 90% of the major bugs..

Major problem with that: It's no longer possible to start your own dedicated squad from your railjack, public matchmaking immediately throws you into a random crew with a random railjack already playing the selected mission. And sadly even the matchmaking ping limit is blatantly ignored, as i've now had to abort multiple sessions for having 1500+ ms ping (my matchmaking limit is set to 300). It's lagging so bad i see every frame walking in place, enemies ignore me completely and teleport around the place, and doors have a ~20% chance of just hard-refusing to open. Completely unplayable but beyond my control, as neither matchmaking limit nor me trying to host my own squad protect me from being thrown into those sessions :(

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On 2021-03-20 at 9:14 AM, (XBOX)toughdragon17 said:

gunner rank 10 is crap

If they can't find a way to swap gunner rank 10 to "use BFG while piloting" they should just pack the whole thing in and call it day. 

I was annoyed with having to take it months ago in order to get MR30, but now that it's been removed and the MR gain left in place I'm just leaving gunnery at 9 permanently.

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vor 16 Minuten schrieb -Augustus-:

If they can't find a way to swap gunner rank 10 to "use BFG while piloting" they should just pack the whole thing in and call it day. 

I was annoyed with having to take it months ago in order to get MR30, but now that it's been removed and the MR gain left in place I'm just leaving gunnery at 9 permanently.

It's actually worth getting because of the new frankly insane level 9. With a 0,1 second "reload" you can just literally spam (put an autoclicker on R every 0,5 seconds) having the auto-aim is sorta worth it.

In fact i wonder if fighter farming could be script-automated with the autoaim, a held Mouse 1 fire button and an autoclicker on the reload. LOL.

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This update is occasionally a disaster and a massive step backwards. Now, when I start a RJ mission, I'm put into a random squad, just like regular warframe missions. The difference is that the railjack's spec can be vastly different. When I am put into a pug with a RJ of 1750 hull hp, woefully underequipped in Veil Proxima, there's only one thing to do - abort. Please restore the old system where we can launch our own ships.

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9 hours ago, Jukantos said:

It's actually worth getting because of the new frankly insane level 9. With a 0,1 second "reload" you can just literally spam (put an autoclicker on R every 0,5 seconds) having the auto-aim is sorta worth it.

In fact i wonder if fighter farming could be script-automated with the autoaim, a held Mouse 1 fire button and an autoclicker on the reload. LOL.

Except I don't want a frequently laggy, client-hosted game trying to aim for me, so for me the 20% extra heat is less the main problem and more the turd cherry atop the crap cake that is Gunnery 10. And I'm a PC player who exclusively uses a controller, so if anyone should want autoaim you'd think it'd be me.

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1 hour ago, SeidronDaer said:

This update is occasionally a disaster and a massive step backwards. Now, when I start a RJ mission, I'm put into a random squad, just like regular warframe missions. The difference is that the railjack's spec can be vastly different. When I am put into a pug with a RJ of 1750 hull hp, woefully underequipped in Veil Proxima, there's only one thing to do - abort. Please restore the old system where we can launch our own ships.

 If it isn't full crewed then it will be difficult to keep in space and yes would have a problem.  But if it is crewed, then you just have to take care of whatever problems come up.  Just because it doesn't have a full hull yet does not mean that it isn't going to do the job.  Now it is your chance to do the job.

 Now if the crew is all players, and none of them are repairing or boarding ships or going after objectives, then there is a problem.  The equipment almost doesn't matter in railjack which is another branch of the problems with railjack, but most of the time the crew can actually make up for lacking equipment.

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  • The simplest and biggest improvement would be removing the instanced ship missions.
  • 99% of the time 1 person runs trough Exterminate while others either just run behind, doing nothing and then spend equal time running to the exit - and almost always there is 1-2 who are slow and are way behind.
  • Defense is only ran once to unlock the node - 5 waves max.
  • Volatile is just a odd defense mission where you have to hope people actually don't do anything so you can time the venting.
  • Orphix missions - no one is going to sit in a nested mission mode for 12(15?) kills (with invulnerability stages and regular node things that spawn behind walls/other rooms nearby) for a chance at a random Arcane. These need dedicated teams to go that far.
  • Some of the 2ndary objectives are equally annoying - especially the hacking one. The drones spawn way too randomly and you often run from one end of the map to other and back.
  • Outside the "derelicts" and ships - there is nothing. Just static models, near 0 resources. Just taxy people and park at the main ship entrance.
  • Slingshot vs corpus is just borderline useless - the security nodes and shields mean you can't board them and sometimes I just get insta killed because I smashed into the shield. You can't even take them out at a distance - ordenance and battle abilities do nothing.
  • You can't use your own ship even if you start the public mission inside your ship.
  • Missing vote option to dry dock/start next mission.
  • No option to gracefully leave  - only abort if others don't want to go to drydock.
  • Exit mission directly to orbiter - not dojo.
  • Poor Plexus mod polarity selection - some schools are overpopulated, others got almost nothing.
  • Crewmate stats are mostly meaningless beyond Gunner - horrible pilots, horrible defenders (they just die), almost 0 need to repair since you have no space combat.
  • Most abilities feel pointless - either overall horrible range or non existent offensive power at a very extreme cost beyond Lavos or Hyldrin.



And all that will end the moment people get their penta and nautilus.

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18 minutes ago, (XBOX)toughdragon17 said:

Thats a good idea for now untill they realize gunner rank 10 is horrible and change it to somthing more awesome like at gunner rank 10 you can launch a turret out into space and it becomes a fighter ship to assist you 

I've got 1024 intrinsics just sitting there doing nothing. If they change it something good, so much the better.

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On 2021-03-15 at 5:13 AM, -AncientWarrior- said:

You know this is most probably the worst thing about DE's attitude to its player base.  Forcing the playerbase to play the game a certain way..why, just why .. let us play this great game the way WE want to play it!.. We all arent the same, dont put us in the same catagory of "play WF this way only"...  lol not that it will change anyway, but worth saying!

Noooooooo-

*Deletes Gian Point*

-you're not-

*adds swiveling shield drone to Corpus Veil Crewships*

-playing the game-

*nerfs dome cannon ammo count to 2*

-the way-

*ignores countless requests to make DC usable from pilot seat*

-we want you to!

That aside the update isn't all doom and gloom, but it is rather hit and miss - what hits is really great, what misses really hurts.

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After taking some time to play a bit of the new railjack, it's hit and miss for me.
I seem to have to play solo to avoid getting bugs, but I'm sure that'll come with time.

The crew is great. I've seen some complaints that certain roles don't have great AI, but as a whole, I think they're great. I think the command tree could use some more exciting perks and it's kind of a bummer that lichs can only be defenders. I get the idea that they're not trained in operating warframe systems or w/e, but could we at least have them be able to use gunner/defender. Because if gunners are doing their jobs and destroying ramsleds, lich is literally useless.
Also, I Loooove that lichs bring their signature weapon to mission, but could we have the option to mod that weapon, just like we can for other crewmates please? The amount of customisation we get on the crew and their weapons is I think one of the biggest strengths to the system and it'd be nice to add a bit of that to lichs. Even if we can't give them syandanas and accesories, it'd be nice to colour them.

The missions where you have to go into a normal railjack mission seem a mixed bag. I don't really like the idea that everyone has to go in and do a normal warframe mission and would prefer more integration between inside railjack and away team. I understand that lots of people wanted more integration with core reailjack, but I think the needle's swung too far now.  These are also the ones I've had the most bugouts with in public missions, the corridor which everyone has to stand in to reload regular warframe content seems very janky.Exterminate's fine, the fact the ship's laid out so extraction isn't at the beginning of the ship is doing a lot of work here to avoid backtracking and orphix is obviously pretty good (although I'd like to see orphix added to some non-railjack nodes too)

Railjack defense is straight up not the one in it's current iteration. Half a minute of railjack, followed by an endless mission type with standard gear is a weird ratio. There needs to be at least some railjack between each 5 waves. Either have each set of 5 on a different ship and do the railjack segment we have again or 5 waves of warframe defense followed by 5 waves of defense on the railjack (either escorting an ally ship or putting the defence objective in the railjack with breaches hurting the objective). That or replace this objective with something else. I for one would love a capture mission type which requires disabling the ship components before boarding.

Volatile on the other hand, is absolutely aces. I love that it's a mode that gets us moving around the map. Some of the side objectives really hit this spot too, I had one where I was chasing round the ship destroying drones who were blocking cy's comms for a hack and that was really fun.  

I really hope the new void storm mode isn't another example of this 'do a normal warframe mission after 30 seconds of railjack' philosophy because I'm really excited for an alternate relic farm and I'd be disappointed if that was what we got.

The changes to plexus/intrinsics/hull segments etc. all seem pretty good to me. I really don't get the anger at the system, I'm someone who had a maxed out grid etc. and I'm much happier with this system. I'm very much in favour of fewer, more meaningful choices on what we bring as opposed to the old system which seemed pretty bulky.

Edit:Forgot to add, the corpus captains are very fun. I really enjoy their dialogue lines. It's nice to have more dialogue than just cy in railjack missions. I love the big man, but it's nice to have some other characters in the mix.

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On 2021-03-08 at 9:03 PM, [DE]Rebecca said:

3. What will keep me playing?
[...]
 New Missions

If you think about it it.... it is still just one mission type. Skirmish. Kill Fighters, kill crewships.

Yes, there are ground missions attached to corpus missions. But from the railjack perspective I would not call it new missions.

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RJ Avionics we purchase for a good amount of plat are we allow to keep?

And also while following the Forms a lot of players have been stating that the conversion from dirac to Endo from avionics to mods is not equal... For all of us who had built our railjack early and maxed out everything we should receive the new set up maxed out...

I hear players saying that we would have to use 1.5 million credits to Max some of the mods out... seems to be a bit unfair since we already maxed and paid into upgrading all of our Avionics

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2 hours ago, (PSN)Da_Kine_99 said:

RJ Avionics we purchase for a good amount of plat are we allow to keep?

And also while following the Forms a lot of players have been stating that the conversion from dirac to Endo from avionics to mods is not equal... For all of us who had built our railjack early and maxed out everything we should receive the new set up maxed out...

I hear players saying that we would have to use 1.5 million credits to Max some of the mods out... seems to be a bit unfair since we already maxed and paid into upgrading all of our Avionics

You still have the Avionics just as mods now, and who pays plat for something so easy to get, I had them all and was giving them away to help out others.

The Dirac to Endo was exactly 1:1 ratio, so if you had a lot spare I had 330,000 leftover from playing from the start, you should have a lot which is heaps, I still have over 150,000 Endo after redoing all my mods, I only had only 7000 Endo before the conversion.

I have all my mods I use full rank and it cost me all up around 9 Million and 2 Forma to get my railjack back to full power.

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1 hour ago, Slayer-. said:

You still have the Avionics just as mods now, and who pays plat for something so easy to get, I had them all and was giving them away to help out others.

The Dirac to Endo was exactly 1:1 ratio, so if you had a lot spare I had 330,000 leftover from playing from the start, you should have a lot which is heaps, I still have over 150,000 Endo after redoing all my mods, I only had only 7000 Endo before the conversion.

I have all my mods I use full rank and it cost me all up around 9 Million and 2 Forma to get my railjack back to full power.

My son was trying to farm I think the turret velocity Avionic that really pissed about the low drop rate and he ended up buying it for 500 plat I think I'm not sure my wife got hers for 300 plat... And good to know about the cost thank you very much I am going to start hitting the index as soon as I get home from work LOL thanks for the information fam

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8 hours ago, (PSN)Da_Kine_99 said:

My son was trying to farm I think the turret velocity Avionic that really pissed about the low drop rate and he ended up buying it for 500 plat I think I'm not sure my wife got hers for 300 plat... And good to know about the cost thank you very much I am going to start hitting the index as soon as I get home from work LOL thanks for the information fam

Looking at this it seems to be still there but then don't see it in the other mods list. Plexus Mods. I'm not sure if I had that Avionic from memory (I wouldn't have used it so never missed it) to look in my inventory if it is still around, if it was removed that sucks for players who paid plat for it.

Spoiler
Plexus Mods
Integrated
(Passive)
Matrix
(Aura)
Mod TT 20px.png Indomitable Matrix  Mod TT 20px.png Ironclad Matrix
Mod TT 20px.png Onslaught Matrix  Mod TT 20px.png Orgone Tuning Matrix  Mod TT 20px.png Raider Matrix
Engines Mod TT 20px.png Conic Nozzle  Mod TT 20px.png Cruising Speed  Mod TT 20px.png Ion Burn
Turrets Mod TT 20px.png Crimson Fugue  Mod TT 20px.png Defensive Fire  Mod TT 20px.png Fortifying Fire
Mod TT 20px.png Hyperstrike  Mod TT 20px.png Predator  Mod TT 20px.png Protective Shots
Mod TT 20px.png Section Density  Mod TT 20px.png Turret Velocity  Mod TT 20px.png Waveband Disruptor
Faction Mod TT 20px.png Granum's Nemesis  Mod TT 20px.png Sentient Scalpel  Mod TT 20px.png Worm's Torment
Ordnance Mod TT 20px.png Ordnance Cheap Shot  Mod TT 20px.png Ordnance Velocity  Mod TT 20px.png Overloader
Mod TT 20px.png Quicklock  Mod TT 20px.png Ripload  Mod TT 20px.png Scourging Warheads  Mod TT 20px.png Warhead
Artillery Mod TT 20px.png Artillery Cheap Shot  Mod TT 20px.png Forward Artillery
Forge Mod TT 20px.png Revo Reducer
Battle
(Offense)
PlexusDefensiveIcon b.png Defensive Mod TT 20px.png Blackout Pulse  Mod TT 20px.png Countermeasures  Mod TT 20px.png Munitions Vortex
PlexusOffensiveIcon b.png Offensive Mod TT 20px.png Particle Ram  Mod TT 20px.png Shatter Burst  Mod TT 20px.png Tether
PlexusSuperIcon b.png Super Mod TT 20px.png Phoenix Blaze  Mod TT 20px.png Seeker Volley  Mod TT 20px.png Void Hole
Tactical
(Utility)
PlexusDefensiveIcon b.png Defensive Mod TT 20px.png Breach Quanta  Mod TT 20px.png Fire Suppression  Mod TT 20px.png Form Up  Mod TT 20px.png Intruder Stasis
PlexusOffensiveIcon b.png Offensive Mod TT 20px.png Battle Stations  Mod TT 20px.png Death Blossom
PlexusSuperIcon b.png Super Mod TT 20px.png Battle Forge  Mod TT 20px.png Flow Burn  Mod TT 20px.png Squad Renew  Mod TT 20px.png Void Cloak

If you have Forma'd already ignore this, if you haven't Forma'd yet the first Forma to use is an Aura Forma to increase Plexus capacity and allow the use of any Arua Mod.

Edit:
Found this in the forum post.

Quote

7) Remove all obsolete Mods and turn into their Replacement new ‘Plexus Aura’ Mods, and other retired mods into Endo

 

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