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Wall latch melee or wall dash melee is a broken mechanic since the introduction of parkour 2.0


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I dunno, velocity seems fine to me.



But tbh yes, the wall attack needs to be either revisited or outright deleted. My idea of improving it is making it a homing attack (like a railjack tenno cannon), Simply improving velocity and making the attack animation a bit faster (so we don't stay half a second on the wall while doing the attack) would also be fine. I dunno, anything would be welcome compared to what it is right now.

Edited by Dante
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