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Update 29.10.0: Corpus Proxima & The New Railjack


[DE]Megan
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No.  It’s still a mess.  Cant eject from a turret station without glitching every other time and missions can be made impossible to finish.  Like boarding a corpus pillar who’s door won’t open.

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16 minutes ago, Butterfly85 said:

So far, it's holding up well, quite happy with the missions so far. Our main issue is doors into objectives are a bit hit and miss for letting us in or not 

Welcome to a mission-ending bug that's been with RJ since day 1. 

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looks really promising really like the crewmembers ability and such's and im really happy with the kuva lich's haveing some spotlight rather then being used as a killing farm for weapons or for slave trade really happy but if its not to much asking not sure if it will happend or it may in other circemstances but is there any way for the kuva lich to have a role on on call crew or have the ability to summon your converted lich to you on the missions whenever its the railjack or the planets or both just really want to see more of my converted lich's pales a bit more on the battlefield. anyways looks amazing so far it looks im going to play alot of the railjack missions looking forward the other stuff that will come out soon :)

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There's a huge amount of yikes looking at this, not the least because you arbitrarily decided to nerf bane mods (as some have said - they've worked this way for 6 years, why change it now?) but also because even with the huge wall of fixes, there are still massive bugs and inconsistencies that would have been better-targeted, or at the very least mentioned as being worked on.

I'll be returning to update with my full thoughts once I finish work and am able to try out the update, however from what I've read so far I think it's going to be a painful experience.

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"We have learned a lot from gian point and we have removed it while adding its pros in all other railjack missions"
Right, then why am i stuck doing the moring tedious tasks for over 20 minutes per mission?
why has my railjack ordinance and altilery been rendered completly useless vs the corpus when playing solo?
How did you take the best things from a mission that had literaly 1 thing going for it (being done in 3-5 minutes) and added them to all other missions (which are now even more boring and tedious than before)?
Where is the disable button for the ship autorotate? THERE IS NO UP AND DOWN IN SPACE!

while i apreciate the removal of op 1shot clear map ability and the addition of crew that won't let my ship die, as always DE you did 1 step forward 10 steps back... it is frustating so after i complete all railjack missions once i'll retire my railjack till a rework comes into place

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normal crew= customizable color, armor, syandana  >   kuva lich= non customizable

normal crew= can grab full modded weapons   >   kuva lich= nope

normal crew= can select perk   >   kuva lich= defeeeeeeeeeeeenceeeeeee (remember agor rok's engineer perk from tennocon, did u forgot it DE?)

ll

usual merc borrow ur ship's seat : just pay little credits and resource >>> grineer elite commander aka big fuxxing capital ship owner : 2.5~3.5 hour hard grinding with painful RNG

...wut?

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Going through some RJ nodes, I didn't get credit for a defense node until I manually flew away to a new node, which seems unintended or confusing.

I didn't play in the Orphix event so that mode was new to me. I failed it twice having no idea what I was supposed to do. It does not give you any clear indication of when you're supposed to move to another area. I had to look it up in the Wiki to even know wtf was happening.

I also think Kuva Liches are a shame when playing solo. Just having them sit around waiting to "defend" feels like they are a waste of a crew slot half the time. 

Edited by Borg1611
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Enemies don't spawn in certain missions as can be seen in veil skirmish type, sometimes when waiting for other tennos ( aftr entering corpus ships ) the crew members count provided am running crew+real player squad,There should be a mission abort system without effecting previos mission results and when aborting the fps falls IMMENSELY.
Kindly address these issues.

 

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56 minutes ago, RoninFive said:

Things are bad in a big way.

I didn't get any bundle despite maxing out railjack grid and having built many parts, dirac got transferred into endo at 1:1 despite the railjack mods now requiring 100x the endo to upgrade, the new railjack modes appear to be bugged i.e. defense extracting at 5 rounds gives the failure message, and there's no reward, no explanation of how long you should stay for the reward, railjack is way underpowered now compared to what we were used to because the capacity is nowhere near what one would need to fill out all the slots with max mods even with everything forma'd, NPC crews are very weak and even at rank 5 gunnery they can't even shoot off drop pods, kuva lich crews are underwhelming, only usable for defense, can't even be trained to shoot. Ah yes complex systems point and shoot.

Can't even find the side turrets, there's now a back turret for.. some reason, even though intrinsic #2 from gunnery gives you 360 vision, gunner crewmen wont man or shoot the forward cannon, and you can't set secondary roles for crew i.e. prioritize defense if breached, or prioritize repair if catastrophic malfunction..

There's a lot broken and underwhelming and while I played some railjack before I'm not even gonna play warframe for a while now, so put off am I from it.

The patch notes explicitly say that the turrets are no longer on the sides but the top and bottom. The Top turret is now where the exit used to be in the gun room. The bottom turret is now where the Arsenal Station used to be in the gun room. The exit is now in the dead center of the gun room floor. There is no longer an Arsenal station.

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fallen glory, defense mission, soloing, you have to kill 2 cruise ships to continue. killed one cruise ship and the second cruise ship stuck in the tractor beam shield, released it in went inside of it, blew up its core, it would not die and no other spawned and i failed mission my being forced to abort. the big boi cannon didn't kill it either. 

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The corpus RJ missions now just let you go into a spaceship then start a regular mission lol, its like you now need to spend more time loading into a regular mission, very funny. And the reward is not on par with the effort. You keep talking about making game more interesting, making it less grindy, balancing, but all the result is just the opposite.

Average 10 minutes Corpus RJ mission, Bugs everywhere, I don even know where to start. Also, who thinks its a good idea to make give RJ mods more drain and polarities so we now have to level our RJ and forma it (multiple times)? Thats just lame. Did you actually listen to the players or just making bad decisions based on what you think would be cool. 

Makes me feel that Its either the ones who designing the mission type & rewards not knowing whats really good for the game, or you just trying to get people hyped without actually living up to the promises and you wont admit. Are you in an illusion that we ALL love EVERY content you bring?

There are good changes and there are bad ones, people know when they see it, whats with the gun mod buffs, does it actually tackle with the core problem or is it just to show you did something? We will have our judgement on that. Ask any veteran player and they'd probably give you better idas on how to balance the weapons. 

Love the game but I cant stay silent after all these disappointment. I wrote this because I care, not to deny every effort you made. I just feel you really need to reconsider your approach to buff/nerf weapons/frames/abilities, and you need to sit back and reconsider how to bring new, interesting content instead of just making changes to where you start the mission and let the core mission same as before. 😐

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Everything looks nice.  Thank you for everything!

 

Can we get a slider to change the wear and tear inside the railjack?  I would like my pristine railjack exterior to have a pristine interior to go along with it.

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3 hours ago, locustofchiron said:

Completely hate the new railjack missions.

I can live with all the other changes, but I absolutely, positively, cannot stand the new missions structure

 

If I'm choosing to play Railjack content, I want to use my Railjack! Forcing the entire group in to an away team for defense or extermination or what have you is the exact opposite of what I want to do when I make the choice to take my Railjack out of the hanger. You want an RJ Defense mission? then have us escort civilian craft! You want Exterminate missions? We already had one! It was called Gian Point!

 

I was so excited for more railjack content, but with this update we have less

This, I have no idea why this was the direction here. Who wants to queue for railjack, get into it for 30 seconds then wait for the grp, then do 5+ waves of a (regular) defense not even in the railjack? 
There is no way anyone who designed this actually plays this game regularly. None of this makes any sense.

And removing resources and mods, and not refunding the actual dirac to endo cost for maxed mods was just insulting to anyone who actually played this earlier. This seems to be every single update in the last year or so, just completely insulting to time spent playing. Why?

Edited by Arbalest2
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BUGS:

1. If you fail a RJ mission and get dropped off in the Dojo, everything becomes really laggy to the point you can barely move the mouse and click anything until you leave the Dojo and come back then it's fin again until you fail a mission.

2. Venus Defense, after 5 rounds I chose to exit, went back to the RJ and selected a different mission, I started down the "space warp" tunnel to the next mission and it just stuck there. As type this 10 min later, I'm still stuck in the warp tunnel. I can't even abort the mission because it says, "Mission cannot be aborted since it has already been completed.". The mission console is deactivated in this state, so I can't get back to the Dojo or select a different mission. Looks like the only option is going to be Alt+F4 to force close the program, of course losing any rewards.

 

Bonus: The original post in the thread seems to have the values for MKII and MKIII Battle Mods reversed in the Table. At least I hope it's reversed in the post and not in game. It would be really dumb if the MKII's do more damage than MKIII.

Edited by No1NParticular31
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Massive issues with missions. Doesn't matter if I am the host or not, selecting missions sometimes requires multiple clicks, and whoever is in the group can't see the selected mission and accept. 
Tried as a host or not, always happens. I can only hear the timer go off and then get loaded in.

Edit: Again, boyfriend picked a mission, forced timer as I could not see the mission, we are now both stuck in a black screen. Happened just now. 

Mission had a 1 minute timer, and by me doing alt+f4 he finally managed to load in.

Seems to be a Lich territory missions only issue.

Edited by notmaris
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I don't like the Corrupted and regular crit chance mods no longer being stackable.  Please do something about this.  Sure, the Corrupted crit chance mods might not have been very good to some people because they gave very little bonus for a drop in fire rate, but if you play like I do and specialize towards a weapon's strengths (for example, building the Corinth/Prime for crit because 30% is a decent base crit chance, or building the Komorex for status because 35% is a decent base status chance, etc.), I don't think +187% is enough for anything with even a base of 30-35% crit chance to have base 100% crit chance, and definitely not enough for anything with lower base crit chance.  What was the point of introducing orange and red crits so long ago if you're now making it harder for us to consistently access them?

I also still think Lavos needs more change.  It feels like the intention of his 3 is to serve as the lynch-pin of the rest of his kit by reducing his other abilities' cooldowns--which I assumed would be prohibitively long for this purpose--after you've used them.  As he is now, his 3's CDR is really only good for letting you use his 4 sooner, and it just doesn't feel right.

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4 minutes ago, Arbalest2 said:

This, I have no idea why this was the direction here. Who wants to queue for railjack, get into it for 30 seconds then wait for the grp, then do 5+ waves of a defense? 
There is no way anyone who designed this actually plays this game regularly. None of this makes any sense.

And removing resources and mods, and not refunding the actual dirac to endo cost for maxed mods was just insulting to anyone who actually played this earlier. This seems to be every single update in the last year or so, just completely insulting to time spent playing. Why?

I mean didnt the community whine 24/7 about railjack being to disconnected from the game, boring, repetitive etc? People wanted to whine about it and this is what we get. NOW YOU WHINE WHEN WE GET IT? Tf is wrong with the community? Can you never be fckn happy for once? They fckn listened to make Railjack Better and more connected. 

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