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Update 29.10.0: Corpus Proxima & The New Railjack


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1 hour ago, [DE]Megan said:

Railjack Mod drains have been rebalanced with respect to the new PLEXUS Modding system. 

 

Hyperstrike

Old Max Drain: 13

New Max Drain: 15

 

Predator

Old Max Drain: 8

New Max Drain: 11

 

Section Density

Old Max Drain: 10

New Max Drain: 15

 

Forward Artillery

Old Max Drain: 9

New Max Drain: 16

 

We hope that reverting back to the familiar Modding screen will help lessen the learning curve for new players. The shift to personal Mod loadouts should also allow for a more consistent gameplay experience, including public matchmaking.

Did they really thought that this was a good change? That forcing us into spending 100K endo + millions of credit + grinding to forma this out is a good idea? wtf

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1 hour ago, [DE]Megan said:

Critical Delay and Creeping Bullseye have been given a buff to their Critical Chance from +48% to +187%.

Did you just forget about Critical Deceleration or..? Please..

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1 hour ago, [DE]Megan said:

Hyperstrike

Old Max Drain: 13

New Max Drain: 15

 

Predator

Old Max Drain: 8

New Max Drain: 11

 

Section Density

Old Max Drain: 10

New Max Drain: 15

 

Forward Artillery

Old Max Drain: 9

New Max Drain: 16

So you want us to spend more forma ? Why on earth you gave these avionics to more and more drain seriously ? There have been tons of feedback about this situation on the devworkshop and you clearly ignored them 

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vor 3 Minuten schrieb isti0258:

Did they really thought that this was a good change? That forcing us into spending 100K endo + millions of credit + grinding to forma this out is a good idea? wtf

yes thes did.

Because there is nearly no other content

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1 hour ago, [DE]Megan said:

These new Mods have a greater effect if Fire Rate is below 2.5, and this buff brings a synergy between these Mods. As a result, Critical Delay and Creeping Bullseye can no longer be equipped with Point Strike and Pistol Gambit respectively.

Not to nitpick an otherwise wonderful update but, uh...

What bonus? Slotting these into a kitgun with 2.13 fire rate and 38% crit chance before gives 109.1% crit chance after - which is an increase of 187%. As advertised.

Given fire rate affects status application and the % gain in crit and % loss in fire rate are numerically almost identical, it doesn't seem these mods are worth putting in, let alone worth the extra effort to acquire over their vanilla counterparts and the effort to re-forma weapons for the dash polarity.

Is there something I'm missing?

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Plexus not being right next to RJ boarding module is a huge oversight and cluttering the already packed front of the ship. Hopefully players who missed Targis Prime Armor accessories can get their hands on it in the future, now that Nyx Prime is perma unvalted.

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Good update, guns status mods are silly so far and it looks like Nechramechs in missions still a pipe dream but at least command is finally here

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Il y a 1 heure, [DE]Megan a dit :

CONTROLLER CHANGES & FIXES:

  • Added controller rumble to a few melee sounds, Tenno heavy landings, bullet jumps, and more!

  • Fixed Lavos’ elemental imbue UI prompting “1 2 3 4” by default instead of controller bindings. Also adjusted the UI so that the imbue and button callouts are more easily readable. 

  • Fixed controllers not being able to toggle certain abilities off (like Wukong’s Cloud Walker and Lavos’ Vial Rush) without reactivating the ability menu.

  • Fixed ‘ascend/descend’ appearing as double-bound in Customize Controller > Placement options. They will now show their unique assignments. 

  • Fixed custom config names not saving if your virtual cursor is not hovering over the config slot while using a controller.  

  • Fixed ‘Failed to Create Session’ popup appearing twice when disconnecting controller cord and attempting to start a mission. 

  • Fixed a crash while accessing Arsenal with a controller. 

  • Fixed a non-functional button prompt appearing while trading and using a controller.

[...]

Added ‘Next Power’ and ‘Use Selected Power’ in the Railjack Key Binding options (found under Options > Controls > Railjack > Customize Key Bindings). 

  • The HUD will also now display the selected power if you have a binding for ‘Use Selected Power’ (previously this was locked to using a controller).

A lot of controller fixes, but still, if we're not using ability menu, no possibility to get out of necramechs... also, ability menu is still overriding the customized mapping in archwing.
What's the point on adding things to be able to not use the ability menu in railjack if it's not for all the gameplay types ? It's somewhat of inconsistent. Plus that ability menu prevent you from doing many things and kinda breaks the gameplay fluidity I think.
Or, if you're not planning on adding a operator ability in necramech, add combos mapping, so we can map operator mode without having to use the ability menu.

Please, let us more freedom on controller. It's annoying to have to use Steam Inputs or any other solution because Warframe's native mapping tool isn't great. There's a lot of function we cannot map compared to keyboard, and there's some buttons we cannot map...

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By the way, did NO ONE consider how build diversity was going to suffer with these changes? In the previous system, as long as we had the mods and the avionic capacity, we could choose whatever. Changing mods to polarities and requiring formas now cuts build diversity to whatever polarity those mods are, since the drain is so INCREDIBLY high on some of them.

I don't mind the change to the modding screen, but damn is this two steps back for builds.

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Update really cool so far, but for some reason i cannot look straight up when in my Warframe while on a corpus Crewship?:o Anyone else experiencing that? Actually, this happens in almost all missions for me currently, temporary fix: Operator mode to move up!

 

Edited by Malkiur
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2 hours ago, [DE]Megan said:

Fixed the Bane Mods applying the increased Damage twice. 

OK. I suggest increase base Gas damage by one application of the Bane mod so that it remains unaffected by this change... because it's really really bad already (even before the change).

EDIT: I mean, look at this... this is using raw base damage and Bane mods to overcome the inflexibility of Gas

Spoiler

5FzAp84.jpg

This is before the patch... it's not bad... it's not great either though. This change renders this damage performance as significantly worse than shown in the screenshot.

And keep in mind, that's with Exergis which has one of the highest base damages of all primaries in the game! This is the only way to make Gas a kind of damage type you could kind of use... sometimes... if you didn't care that much about your public appearance.

Edited by nslay
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2 minutes ago, SaberSentinel said:

By the way, did NO ONE consider how build diversity was going to suffer with these changes? In the previous system, as long as we had the mods and the avionic capacity, we could choose whatever. Changing mods to polarities and requiring formas now cuts build diversity to whatever polarity those mods are, since the drain is so INCREDIBLY high on some of them.

I don't mind the change to the modding screen, but damn is this two steps back for builds.

The polarisation system as a whole has needed a rework for a long time, so that we gain flexibility like it was originally designed to give us, rather than locking away flexibility now costs are high, needing everything restrictively polarised.

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Fixed the Bane Mods applying the increased Damage twice

NICE Hidden nerf.. Primed Bane Mods have litterally NO use now.. Thanks for wasting endo+credit  for us

 

 

Hyperstrike

Old Max Drain: 13

New Max Drain: 15

 

Predator

Old Max Drain: 8

New Max Drain: 11

 

Section Density

Old Max Drain: 10

New Max Drain: 15

 

Forward Artillery

Old Max Drain: 9

New Max Drain: 16

 

 

 

IS that a Joke.. Why do we have to waste ENDO + CREDITS + FORMA to make our ship the same as before ? Ah yeah.. Artifically inflating play time .. It is insane how disconnected the person, that thought of this, is from TIME INVESTMENT in the game

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Do you guys intend to let us easily scan fighters n stuffs out in space while we concentrate on the battle? Instead of manually using scanner or the archmelee that take a long time to kill some enemies.

Now Vidar has become tier1 taking over Lavan when it used to be tier2 in between Zekti and Lavan. 

Now a Mk2 Reactor is even better than a Mk3??? In terms of Battle Mods buff

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The operator jacket is really too big and floaty, consider transforming it into the Apparel slot for those people like me that love the design under that big jacket.

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Thanx for all, sounds exciting.

But why do I still have to access the railjack menu through the dojo? Isn't it easier to just have a menu item? Or have I overlooked something?

 

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I think we need a higher endo refund. I have to re-grind to re-max the mods I had already maxed out before the changes. Why couldn't some of my max rank avionics become max rank mods? 1:1 dirac to endo ratio is scuffed.

Less grind? You just asked me to do the grind again :/

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I like how DE keep on insisting in every 2nd paragraph that the new Railjack is less grindy, really it is folks.

Especially the cool new Avionics improvement, look it's got Mods, like the rest of Warframe *yay*! Ahaha - including the totally not grindy formaing und relevelling that now comes with it. Yay.  And if you already have an upgraded Railjack - you can start levelling from the beginning again! *_*

Then again I should not be surprised that DE never make 'improvements' without introducing nerfs and/or increasing the grind at the same time.

 

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Completely hate the new railjack missions.

I can live with all the other changes, but I absolutely, positively, cannot stand the new missions structure

 

If I'm choosing to play Railjack content, I want to use my Railjack! Forcing the entire group in to an away team for defense or extermination or what have you is the exact opposite of what I want to do when I make the choice to take my Railjack out of the hanger. You want an RJ Defense mission? then have us escort civilian craft! You want Exterminate missions? We already had one! It was called Gian Point!

 

I was so excited for more railjack content, but with this update we have less

Edited by locustofchiron
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I was really looking foward for this skin but unfortunally most of it is "hard painted", It really ruined most of the ideas I had for it. please DE let us paint those parts of the skin aswell!

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