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Console Update: Call of the Tempestarii [Live!]


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3 minutes ago, JimmuTanno88 said:

On the march devstream they did say they would try, but it wasn't a 'set in stone' kind of promise, more like an attempt.

Precisely my recollection. It was never confirmed. 

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  • [DE]Danielle changed the title to Console Update: Call of the Tempestarii [Arrives Tomorrow!]
1 hour ago, Kamachi said:

Did they confirm Mirage Deluxe being dropped with U30 for consoles during the last devstream? I don't remember that, correct me if I'm wrong.

Steve said in the devstream last month that it was coming in update 30. Did not say it was pc only or anything so left it open to any interpretation. Know most likely response will blame me for thinking that which tbh i should've known better and leave DE out of any blame for not being clear.

Edited by (PSN)Bom-ombQueen
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42 minutes ago, [DE]Danielle said:

Announcement is here!! 

 

Sounds good! I'm getting a feedback post done right now (It's a big one), so it should be ready by tomorrow afternoon, in case I can't finish it today. I don't have 24/7 access to the computer I started the post at, so I'd have to wait until the next time I get back on here.

 

When the post is done, I'll be sure to link it to this thread or update's announcement thread.

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9 hours ago, [DE]Danielle said:

Posting this just as I'm seeing some changes coming in for Mirage Deluxe this morning - We're squeezing her into the PC build as a last minute addition for Update 30. Since consoles require a bit more time to test and launch new content she won't be launching with Update 30, but! We will get you that Deluxe goodness as soon as possible after Call of the Tempestarii is live.

On the topic of deluxe.... You can still look forward to the Zephyr Harrier Collection! 

442b0ee878ccebfd6bc2466a397ca898.png

While I will be looking forward to trying out the new zephyr rework, I am not a huge fan of the Zephyr deluxe skin (perhaps I would have liked it if the jacket had been an accessory for Zephyr, but from what I heard it isn't) so... yeah. :heartbroken::tired::heartbroken: 

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lets hope Sevagoth parts and blueprint doesnt require a souless grind with a 2-5% chance with 90+ runs for a nearly guaranteed acquisition. heres to hoping this warfram can have ALL parts acuired from the quest and not yet ANOTHER needless endless mission mode

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vor 7 Minuten schrieb (XBOX)LordShadowX99:

lets hope Sevagoth parts and blueprint doesnt require a souless grind with a 2-5% chance with 90+ runs for a nearly guaranteed acquisition. heres to hoping this warfram can have ALL parts acuired from the quest and not yet ANOTHER needless endless mission mode

Hopefully not from the quest. I rather grind endless then do synthesis for Simaris to grab a second copy. As long as the endless mission type is okay. If it's another Defection I'm on your side. 

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1 hour ago, (XBOX)NeoCortex Prime said:

hooray, adding the stuff instead of fixing whats allready there and broken. Yay

There's a fine line that devs tread, they can fix all the bugs but not release much new content angering a section of the fan base or release new content but not fix many bugs... Thus angering a section of the fan base. 

Edited by The_Unlife
Clarity
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10 hours ago, (XBOX)RAG is NAROK said:

While I will be looking forward to trying out the new zephyr rework, I am not a huge fan of the Zephyr deluxe skin (perhaps I would have liked it if the jacket had been an accessory for Zephyr, but from what I heard it isn't) so... yeah. :heartbroken::tired::heartbroken: 

I just feel Tailwind hasn't had any improvements at all seeing the video Pablo put up. I think it'd be better with hold and tap reversed.

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14 hours ago, [DE]Danielle said:

Announcement is here!! 

 

Tailwind seriously isn't fixed. Why must we aim camera up then hold to boost her in the air? Most enemies are dead or kill her by the time we move the camera... Wouldn't it make sense instead using your Razorwing concept instead? Tap it and Zephyr jumps then hovers. If we  hold it she rushes forwards. If in the air, tapping again will see her raise altitude whilst hold differs. If we point camera she divebombs but if camera stick is neutral it can reposition her. A Peregrine falcon is a great example- the bird does divebomb yes but how did she reach her prey? Updrafts to reposition. As it stands Zephyr's Tailwind is only useful in Open World or Endless as she has a large ceilinged area to get most of the height. But no manouevreability means all the Nox, Bombard and Corpus rapid-fire stupidity will drop her easy even with all the shiny new bonuses you give her. She needs to be able to reposition in the air, she does. Make us pay Energy per second if you must to avoid us going all Deathwatch Mandalorian on Grineer but something to make Tailwind really work.

Airburst and Tornado changes are great, loved Pablo's demo of them and they line up enemies for a nasty Divebomb finisher, which is fantastic but no good if I can't manouevre Tailwind into that perfect strategic angle. 

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  • [DE]Danielle changed the title to Console Update: Call of the Tempestarii [Arrives Today!]
On 2021-04-11 at 11:37 AM, (PSN)Ze_LoBoToMiZeUr said:

Because I don't see the point of cross release if one part of the players can't start right away with it, I feel like PC players are actually just waiting because yeah update is likely done already and just waiting for consoles dev-ing and cert process, while only PC will be able to fully experience it while we'll have to mod the plexus, forma it, farm stuff to be able to fully experience the update, therefore I think PC should get updates when they can get it.

The biggest point is likely for the quest, and to avoid any spoilers leaking from that for people who are looking for a fresh experience on it (because only in complete disconnection from the internet can you seem to avoid spoilers these days).  It would seem that the bulk of the update, and the technical hiccups, came with the Corpus RJ and PC has already graciously beta tested that for us so we'll get a cleaner release (unlike original RJ, also a simultaneous release).

PC waiting once in a while is not as bad for them as PS waiting all the time on the other two consoles.  In the long, long ago, the before times, we were told that console releases wouldn't be tied to each other as they are now.  If WF ever does go cross-platform (not just cross-save), PC players will have to get accustomed to waiting for all the console certs as well.

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On 2021-03-19 at 4:01 PM, (PSN)mu_iq said:

Cant wait for the update tbh. Railjack is already one of my favorite things to do in this game. 🙃

Yo same, the soundtrack in the background makes it even better. I’m a solo player so this update to me is perfect

Great job DE!

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  • [DE]Danielle changed the title to Console Update: Call of the Tempestarii [Live!]

Call of the Tempestarii: Update 30 is LIVE!!

Read the patchnotes to learn about everything that has been jammed into this massive update:

PlayStation: https://forums.warframe.com/topic/1258565-psn-call-of-the-tempestarii-update-30/

Xbox: https://forums.warframe.com/topic/1258558-xbox-call-of-the-tempestarii-update-30/

Nintendo Switch: https://forums.warframe.com/topic/1258559-nsw-call-of-the-tempestarii-update-30/

 

 

Enjoy Tenno!

Sisters below below...

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