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Corpus Proxima & The New Railjack: Hotfix 29.10.1 


[DE]Megan
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So ya, I boarded a corpus ship after the objective completed and then host brought us back to dojo, extracting me from the ship. Then I found corpus in his dojo and they killed me while I was unable to defend myself.
. . . I also can't revive.

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29 minutes ago, DayDreamFrame said:

nope that has been the case forever. nothing weird here 

It literally has never been that. I pumped something like 7 forma into a Carrier Prime that never equipped its weapon, much less an attack mod.

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So the new Orphix Railjack node appears to be bugged. I tried to run it solo (with 3 npc crew on the ship) and was able to get the first 2 orphix down ok. But the spawn rate is ridiculous for one person. They were adding a new orphix every 20s or so, which is way faster than one person can complete. It felt like the spawn rate was set to 4 player, even though my RJ NPC's shouldn't count for that.

I had just completed the second one when the mission failed, because there were three more already on the map contributing to the control percentage.

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When we finish a defence mission in Venus Proxima and Neptune Proxima after extracting cephalon CY says mission failed but when I go back to DryDock and back to Orbiter then I see the node is already completed. Pls look forward to this issue.

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1 hour ago, Nghtmares said:

My Nautilus and the weapon are leveling up during missions but when the mission is done its back to lvl 0. It happened in Railjack missions as well as Hydron.

 

1 hour ago, Voltage said:

Thank you for the hotfix.

Please fix Companion XP resetting constantly when leveling. This happens inside and outside of Railjack.

Overall, great update! Enjoying the flow of missions so far. The Defense tile chosen is way too big though.

Please fix Nautilus XP bug ASAP!

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1 hour ago, [DE]Megan said:

Corpus Proxima & The New Railjack: Hotfix 29.10.1 

We’ve got a handful of changes & fixes for you in our first Hotfix post Corpus Proxima & The New Railjack. As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking 

29.10 Update: 

 

 

Hotdropped live:

  • Fixed Mastery test rejecting your rankup request due to refunded Intrinsic points not being accounted for properly.

 

Railjack Changes & Fixes:

  • Added a new Profile > Railjack option that now holds Board Railjack, Intrinsics, and Plexus menus. 

  • Added spawn/despawn sounds to "On Call" Crew.

  • Added clarifying information to the Scouring Warheads and Waveband Disruptor Mods to indicate their respective equippable weapons (Ordnance for Warheads and Turret for Waveband).

  • Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).

  • Replaced Tactical Map ‘Issue Order’ button for Crew mates with a visual button to promote visibility and quicker accessibility. 

  • Tweaked Cephalon Suda Crew member animation FX and emissives to reflect their style.

  • Removed newly retired Dirac from Sentient and Orokin Containers and replaced it with Endo. 

    • We’ll be looking to run a script to swap said Resources for those that got some. Will update at a later date after we check some more places just in case!

  • Improved objective marking for Corpus Capital Ships to not show 24/7. 

  • Fixed functionality loss when Archwing Slingshotting through a Wormhole on Pluto.

  • Fixed a crash that could occur in the Crew screen.

  • Fixed a crash when attempting to return to a Railjack mission with Crew members after the game disconnected.

  • Fixed a crash related to applying upgrades while in a Railjack mission.

  • Fixed missing enemy spawns when traversing to a Veil Proxima node after completing a Corpus Proxima mission.

  • Fixed Host migration breaking Corpus Capital Ship objectives. 

  • Fixed the left most Crew members ‘Appearance’ button not functioning at its best. 

  • Fixed Kuva Lich Crew members having misaligned Kuva Bramma arrows.

    • Also fixes for non-Crew Kuva Liches.

  • Fixed wonky Tactical Map Kuva Lich role icon.

  • Fixed incorrect controller button callout for Crew role selection in the Tactical Map.

  • Fixed Derelict Freightlinker timers/objectives displaying for squadmates that are outside of the Freightlinker.

  • Fixed Necramech triggering Defense alarm sounds every time they come into proximity of the Defense objective. 

  • Fixed some Corpus Railjack enemies not attacking the Defense target.

  • Fixed Corpus Cannon Batteries on Ice Mines unable to fire throughout their whole range of motion.

  • Fixed Archwing Slingshotting towards a Corpus Crewship resulting in either entering the Crewship with your Archwing equipped or going directly through the ship.  

  • Fixed Crew members not spawning with a 'default' weapon when used in regular missions via the Crew On Call gear item.

  • Fixed Critical Breach muffled sound overlay persisting if you venture out of the Railjack.

  • Fixed the Critical Breach muffled sound overlay persisting permanently for the duration of the mission if the Repair is done while you’re outside the Railjack. 

  • Fixed Female Crew members using Male portrait icons when previewing Crew members in Dry Dock screen.

  • Fixed a script error when selecting to ‘Auto Install’ in the Plexus with no Primary weapon equipped.

  • Fixed a script error occurring if you happened to hover over the Crew Skills button in the Training screen at the same moment you backed out.

  • Fixed a script error that could occur if you were dismounting a Turret at the exact moment you entered a loading tunnel. 

  • Fixed a script error when customizing Railjack Crew suit colors.

  • Fixed a script error that could occur when aborting or failing a Railjack mission.

  • Fixed a script error that would occur when entering a loading tunnel and leaving certain types of Corpus hazards behind.

  • Fixed a script error when using an On Call Crew member at the exact moment you died.

 

Changes:

  • Fixed missing combat music during the Lephantis boss fight.

    • Also fixes missing attack vocals + several improvements to the audio during this fight. 

  • Swapped tap/hold mention in Zephyr Tornadoes ability description.

 

Fixes:

  • Fixed inability to complete a Junction due to persisting black screen upon load in. 

  • Fixed Rising Tide progression stopper where the Quest failed due to new auto-complete  Rising Tides Quest when Railjack is received.

  • Fixed a crash during the Chains of Harrow Quest. 

  • Fixed a crash that would occur if you used a real dual-core with no hardware threads and DirectX 12.

  • Fixed a crash that could occur when Imbuing Lavos with Magnetic when he was already Imbued with Magnetic.

  • Fixed enemies in Mastery Tests spawning with random unintended levels. 

  • Fixed idling Condrocs in Cetus having see-through wings. 

  • Fixed script error that could occur if you angered a Kuva Lich that had a fear of Space Travel. 

  • Fixed a script error in the Orb Vallis that could occur if a Radiation Status Affected player stood next to a container to Capture it.

  • Fixed a script error when starting up a Kuva Lich controlled mission with a squad.

  • Fixed a harmless script error if the gates to Cetus closed at exactly the same time as a Teralyst did a smash attack

  • Fixed a harmless script error that could occur in the Heart of Deimos Quest.

  • Fixed a script error occurring when the Helminth talks to you. 

  • Fixed a script error when casting Zephyr’s Tornadoes. 

  • Fixed a script error when casting Equinox’s Mend & Maim.

i have 8 wreckage parts and i had maxed out avionics but didnt get the tier 3 reward.

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As a zephyr player I like the new skin, except for the fact that the shoulder stabilizers look a bit bulky, and the jacket feeling a bit too metallic. I'd love if we had the ability to toggle the shoulder stabilizers and jacket, and also tweaked some of the shaders on the jacket so it looks a little better. Overall it looks pretty good just a few things are a little wierd.

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Since the update Vauban is broken in missions. We tried mine & my friends Vauban, Both times the 4th abillity was not sucking in the enemies into the centre, Instead the enemies were just lying on the floor if they came into range.

@[DE]Megan Please can you pass the notes on & see if they can fix it soon.

 

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2 hours ago, [DE]Saske said:

Critical Delay and Creeping Bullseye have been given a buff to their Critical Chance from +48% to +187% in Update 29.10.0.

Conflicting with the base Critical Chance mods is by design.

Good concept, bad execution. For them to be worth consideration, the stat they buff needs to be worth more then any of its contemporaries in order to make the negative worth it.

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2 hours ago, Lovebirb2 said:

Before 29.10 hit, i could destroy the 3 engines and leave a crewship there for as long as i wanted to and they wouldn't fix them. That's why i ask, because i know for sure it used to happen.

Afraid you are wrong. They have always self repaired and come back onliine.

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Hey, gotta throw the flag on liches a) being dumb as a box of rocks and unable to understand things like "use big gun to shoot big ship" despite being played up elsewhere as criminal masterminds, and b) being unavailable until level 8 despite the sizeable grind it took to simply convert them in the first place.  Gonna be honest, I don't plan to grind railjack to level 8 just to unlock the liches I already spent that time on.  

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Just had a nice bug where, after a railjack defense, Cy says "failure"; your HUD breaks, the mission doesn't register as complete (even though it is), and loading another mission softlocks the game.

 

Had to Alt-F4

 

Amazing work, DE.

(Also the RJ defense is WAY too long. Not worth it. When we said "add RJ defense", this is exactly what you were NOT supposed to do. We wanted defenses in space, not normal ones in a corpus ship.)

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RJ DEFENSE BUG? Why give people a choice to extract after 5 waves if it still results in a "Mission Failed" for the choice? If it takes 10 or 15 waves, then make that clear or don't give the choice at 5. Does anyone know how many have to be completed for "Success"?

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2 hours ago, -GrT-Wrath said:

Test servers, test servers, test servers....

 

Nice update , nice graphics but with a tons bugs yet again. Please use above!

Thanks

Didn't help the last time. 

 

 

 

 

Actually sorry they do and it is is in the PC community. 

Edited by Opetyr
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2 hours ago, [DE]Megan said:

Corpus Proxima & The New Railjack: Hotfix 29.10.1 

We’ve got a handful of changes & fixes for you in our first Hotfix post Corpus Proxima & The New Railjack. As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://trello.com/b/K34ACrAu/pc-update-29100-bug-feedback-tracking 

29.10 Update: 

 

 

Hotdropped live:

  • Fixed Mastery test rejecting your rankup request due to refunded Intrinsic points not being accounted for properly.

 

Railjack Changes & Fixes:

  • Added a new Profile > Railjack option that now holds Board Railjack, Intrinsics, and Plexus menus. 

  • Added spawn/despawn sounds to "On Call" Crew.

  • Added clarifying information to the Scouring Warheads and Waveband Disruptor Mods to indicate their respective equippable weapons (Ordnance for Warheads and Turret for Waveband).

  • Added clarifying information to the Command Intrinsic Rank 8 that Kuva Lich Crew members are Defenders only (at least, uh, for now. We’re reading the feedback).

  • Replaced Tactical Map ‘Issue Order’ button for Crew mates with a visual button to promote visibility and quicker accessibility. 

  • Tweaked Cephalon Suda Crew member animation FX and emissives to reflect their style.

  • Removed newly retired Dirac from Sentient and Orokin Containers and replaced it with Endo. 

    • We’ll be looking to run a script to swap said Resources for those that got some. Will update at a later date after we check some more places just in case!

  • Improved objective marking for Corpus Capital Ships to not show 24/7. 

  • Fixed functionality loss when Archwing Slingshotting through a Wormhole on Pluto.

  • Fixed a crash that could occur in the Crew screen.

  • Fixed a crash when attempting to return to a Railjack mission with Crew members after the game disconnected.

  • Fixed a crash related to applying upgrades while in a Railjack mission.

  • Fixed missing enemy spawns when traversing to a Veil Proxima node after completing a Corpus Proxima mission.

  • Fixed Host migration breaking Corpus Capital Ship objectives. 

  • Fixed the left most Crew members ‘Appearance’ button not functioning at its best. 

  • Fixed Kuva Lich Crew members having misaligned Kuva Bramma arrows.

    • Also fixes for non-Crew Kuva Liches.

  • Fixed wonky Tactical Map Kuva Lich role icon.

  • Fixed incorrect controller button callout for Crew role selection in the Tactical Map.

  • Fixed Derelict Freightlinker timers/objectives displaying for squadmates that are outside of the Freightlinker.

  • Fixed Necramech triggering Defense alarm sounds every time they come into proximity of the Defense objective. 

  • Fixed some Corpus Railjack enemies not attacking the Defense target.

  • Fixed Corpus Cannon Batteries on Ice Mines unable to fire throughout their whole range of motion.

  • Fixed Archwing Slingshotting towards a Corpus Crewship resulting in either entering the Crewship with your Archwing equipped or going directly through the ship.  

  • Fixed Crew members not spawning with a 'default' weapon when used in regular missions via the Crew On Call gear item.

  • Fixed Critical Breach muffled sound overlay persisting if you venture out of the Railjack.

  • Fixed the Critical Breach muffled sound overlay persisting permanently for the duration of the mission if the Repair is done while you’re outside the Railjack. 

  • Fixed Female Crew members using Male portrait icons when previewing Crew members in Dry Dock screen.

  • Fixed a script error when selecting to ‘Auto Install’ in the Plexus with no Primary weapon equipped.

  • Fixed a script error occurring if you happened to hover over the Crew Skills button in the Training screen at the same moment you backed out.

  • Fixed a script error that could occur if you were dismounting a Turret at the exact moment you entered a loading tunnel. 

  • Fixed a script error when customizing Railjack Crew suit colors.

  • Fixed a script error that could occur when aborting or failing a Railjack mission.

  • Fixed a script error that would occur when entering a loading tunnel and leaving certain types of Corpus hazards behind.

  • Fixed a script error when using an On Call Crew member at the exact moment you died.

 

Changes:

  • Fixed missing combat music during the Lephantis boss fight.

    • Also fixes missing attack vocals + several improvements to the audio during this fight. 

  • Swapped tap/hold mention in Zephyr Tornadoes ability description.

 

Fixes:

  • Fixed inability to complete a Junction due to persisting black screen upon load in. 

  • Fixed Rising Tide progression stopper where the Quest failed due to new auto-complete  Rising Tides Quest when Railjack is received.

  • Fixed a crash during the Chains of Harrow Quest. 

  • Fixed a crash that would occur if you used a real dual-core with no hardware threads and DirectX 12.

  • Fixed a crash that could occur when Imbuing Lavos with Magnetic when he was already Imbued with Magnetic.

  • Fixed enemies in Mastery Tests spawning with random unintended levels. 

  • Fixed idling Condrocs in Cetus having see-through wings. 

  • Fixed script error that could occur if you angered a Kuva Lich that had a fear of Space Travel. 

  • Fixed a script error in the Orb Vallis that could occur if a Radiation Status Affected player stood next to a container to Capture it.

  • Fixed a script error when starting up a Kuva Lich controlled mission with a squad.

  • Fixed a harmless script error if the gates to Cetus closed at exactly the same time as a Teralyst did a smash attack

  • Fixed a harmless script error that could occur in the Heart of Deimos Quest.

  • Fixed a script error occurring when the Helminth talks to you. 

  • Fixed a script error when casting Zephyr’s Tornadoes. 

  • Fixed a script error when casting Equinox’s Mend & Maim.

I liked the old mission complete screen, is there a setting to change it back?

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