JeranTek Posted March 19, 2021 Share Posted March 19, 2021 I used to run Void Cloak, Battle Forge, & Fire Suppression in my tactical mods layout. Now they are all in the same slot and I have to choose one of them. This significantly reduces my choices and loadout options. Link to comment Share on other sites More sharing options...
DoomFruit Posted March 20, 2021 Share Posted March 20, 2021 Indeed. I can't find any use for any of the abilities in slots #1 and #2. I've only stuck things there because there's no cost to doing so. I've no intention of ever using them. If they cost points, I'd just leave them empty. Link to comment Share on other sites More sharing options...
iChem Posted March 20, 2021 Share Posted March 20, 2021 Yeah, I'm beginning to think they wanted to annoy as many people as they possibly could so they took the top 5 used battle/tactical mods and made them all the same slot, then toss the rest into a hat and randomly pulled out half to decide what goes where. Like, why the hell is Fire Suppression a "Super" when Breach Quanta is "Defense". Same thing in Battle, Particle Ram is Offensive, but Seeker Volley is Super. Doesn't make sense. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted March 22, 2021 Share Posted March 22, 2021 This seems like one of the design decisions that sounded like a great idea, but they didn't think about the practical applications in actual combat. They need some kind internal quality/testing team badly. Link to comment Share on other sites More sharing options...
Antris Posted March 22, 2021 Share Posted March 22, 2021 Most tactical mods don't feel very useful at all. How about switching some of them to be like toggle battle stances instead? Or something, Death Blossom, Battle Stations and Flow Burn sound cool, but they are not worth even the effort of turning them on, because there is no need and because if there was a need the CD is way too much. Breach Quanta, Intruder Stasis, Squad Renew, Fire Suppression and Battle Forge, can have uses, but high cooldown and mostly still unnecessary. Form Up and Void Cloak could be useful, but cause a lot of disruption and also rarely needed. Then there is slot restrictions.. This is probably related to enemy and player scaling and game flow, but perhaps its a bigger topic. Link to comment Share on other sites More sharing options...
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