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Honest feedback on new Railjack update.


KaraAlev
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Well after me and my friend played the new railjack for 3 to 4 hours and here is my feedback. Lets start with pros i gues:

Pros:

  •  The missions looks stunning, i love how you can find derelicts and get aditional loot, it gives sense of scale and adventure to the mission.
  •  New modding made it so its easier to adjust your ship to your own taste its nice.
  •  Crew is a nice addition, all be it they have many problems, gunners and engineers do their job.
  •  New mana system is "acceptable" but i will be returnning to this on cons.
  • The enemy AI improved they dont bum rush your skills anymore.
  • The ship is smaller but design is still nice.
  • Enemy ships looks very nice.

Cons:

  • So i had a decked out ship that i put blood and sweat, thats pretty much gone. Now for some reason i have to spend MORE resources to just get to same level as before. Why thou ? This update should have helped new players to get to our scale not other way around. The problem is not that i hate the grind, the problem why should i be grinding more when i already done this. I seen people defending this on other forum posts, why ? How can you defend us losing the fruits of our hard work. Why would you do something so stupid its againts your best intrest. 
  • Railjack feels redundent as hell, i can park the ship and do the quest with my archwing and the most insulting part is, it will be easier imagine having a tank but a bike is more efficent in combat.
  • Corpus Crewships, okay i cant stress this enough, did an intern with a day experince design these enemies? Railjack feels more redundent than ever and you bring more enemies we have to fight by getting out of the damn ship. WHY, what in the world made you guys think to say, THIS IS A FUN THING TO FIGHT AGAINTS i am sure players will be delighted we made them use their god damn RAILJACK less in a god damn RAILJACK mission.
  • Crew is barely sentient and they are weak as hell, i got one boarding party in my ship while i was out there doing the quest, and i said well these guys have maxed out endurence and combat they can take them with my win maxed weapons. All 3 downed in the next 3 second. Oh nice, i wanted escort mission added to my list aswell. They also dont help with raditors, and pilot parks infront of enemy artilary.
  • Engineers rejoice, you are more useless then ever now. My friend mains Engi/Gunner and oh boy they are only usefull to craft dome charges. They used to be the backbone of the mission, crafting energy, munnition, repairing.
  • Endless fighters on Corpus Missions, so yeah i play solo, i clean the area, gona take my butt to the objective, oh no another wave is here. I am inside the enemies flagship getting the side objective done, my ship is boarded all of my people dead and the dude i left it as a pilot parked it RIGHT INFRONT OF THE SHIPKILLER STATION. This grinds the missions into a damn nightmare, forcing me to use damn archwings to play a railjack mission.

Come on man this is not even bugs anymore its just bad design choices.

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1 hour ago, ENIAK_Prime said:

Most of that sounds legit but what's this about "having to get out to destroy crewships"?

You can use the forward artillery. Hardly costs much intrinsics to get access to...

Corpus ones are perma shielded by these unbreakable shield, if you try to go around it, it spins towards you so its always faceing you. It is sooo damn annoying. Like its already funny that we have to use foward artillary to kill the crewships for good even thou you can drop its hp to 0 with guns. 

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25 minutes ago, KaraAlev said:

Corpus ones are perma shielded by these unbreakable shield, if you try to go around it, it spins towards you so its always faceing you.

Literally the worst part about the update for me.

As if crewships weren't annoying enough already.

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3 hours ago, o0Despair0o said:

Yeah, crew is pretty damn bad.

Or rather, Gunners do their job just fine. Engineers... well, they repair stuff, but they don't frickin craft anything. Defenders are useless and pilots have no license.

I was doing a solo run on Neptune proxima.  My crew role assignments are two gunners and one engineer.  I got boarded for the first time ever (never happened in Venus; my gunners were at max level and took all ramsleds out before I even saw them, which is what you'd expect from maxed out gunners using Mk III weapons in a tier 0 mission).  I had just finished whatever it was I was away from the RJ doing and so I teleport back to the RJ only to find the intruders all dead and my engineer running around the bodies.  My engineer only has two pips in combat and three in endurance, but he was carrying my pimped out Euphona Prime.  IF he killed them (I can't say for certain that he did, but who else could have done it?), then it does indeed seem like the defender role is not only useless:  it's unnecessary, because apparently engineers will at least fight back when attacked, and the fact that they actively look for things to repair means that they will definitely encounter boarders.

3 hours ago, ENIAK_Prime said:

Most of that sounds legit but what's this about "having to get out to destroy crewships"?

You can use the forward artillery. Hardly costs much intrinsics to get access to...

Shouldn't have to, though.  Crew ships are roughly the same size as Railjacks; they shouldn't require artillery to destroy them.  Since they do, we Tenno should be grabbing whatever material Corpus and Grineer are using for their crew ship hulls and make Railjack hulls out of that stuff as it is clearly superior to whatever it is we're using now.  Artillery should be reserved for taking out special targets like those on capital ships.  As to the OP's point (or at least what I think it is), it also interrupts the flow of gameplay to have to park your ship to use the artillery to destroy crew ships.  It's less disruptive than having to board them, yes, but it's still disruptive.

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35 minutes ago, Aekhon said:

Shouldn't have to, though.  Crew ships are roughly the same size as Railjacks; they shouldn't require artillery to destroy them.  Since they do, we Tenno should be grabbing whatever material Corpus and Grineer are using for their crew ship hulls and make Railjack hulls out of that stuff as it is clearly superior to whatever it is we're using now.  Artillery should be reserved for taking out special targets like those on capital ships.  As to the OP's point (or at least what I think it is), it also interrupts the flow of gameplay to have to park your ship to use the artillery to destroy crew ships.  It's less disruptive than having to board them, yes, but it's still disruptive.

I mean, RailJacks don't necessarily die to ordinary gunfire. Just like the Crew Ships, it takes a bit of something special to blow them up (specifically the gunfire has to lead to a hull rupture that goes untreated).

But, y'know, fair enough. Maybe some people want to minmax without having to sacrifice points in gunnery. Maybe a new mechanic where after you wipe out a Crew Ship's health, a weak spot is indicated somewhere on the ship and you have to aim for it and destroying THAT will bring it down. Then the Forward Artillery could just be a quicker and easier way to handle them.

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47 minutes ago, ENIAK_Prime said:

I mean, RailJacks don't necessarily die to ordinary gunfire. Just like the Crew Ships, it takes a bit of something special to blow them up (specifically the gunfire has to lead to a hull rupture that goes untreated).

But, y'know, fair enough. Maybe some people want to minmax without having to sacrifice points in gunnery. Maybe a new mechanic where after you wipe out a Crew Ship's health, a weak spot is indicated somewhere on the ship and you have to aim for it and destroying THAT will bring it down. Then the Forward Artillery could just be a quicker and easier way to handle them.

Yeah it drives me insane, why would a ship that is taking heavy damage, suddenly becomes immortal, it kinda makes sense with railjacks because Tenno literally always use bleeding edge technology, not to mention Railjacks are Orokin design. But the god damn Corpus crew ship having a shield that can spin around to make it immortal, and not only that they need another spacial cannon to kill it, just makes it sooooooooo damn tiring and makes no sense.

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On 2021-03-20 at 6:32 PM, KaraAlev said:

Yeah it drives me insane, why would a ship that is taking heavy damage, suddenly becomes immortal, it kinda makes sense with railjacks because Tenno literally always use bleeding edge technology, not to mention Railjacks are Orokin design. But the god damn Corpus crew ship having a shield that can spin around to make it immortal, and not only that they need another spacial cannon to kill it, just makes it sooooooooo damn tiring and makes no sense.

For some reason, I remember when the Skold crewships were added, and the Tycho Mk.3s were the best thing ever invented to deal with the shield generators. Not so much with Corpus shielded crewships.

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I'm perfectly fine with getting out to board and blow up the Crew Ship. The game is super fun to me. Aside from the swathes of game-breaking bugs (de pls) I LOVE the new Railjack update. If you are mad at putting a little effort in to take out a hardened enemy, that's your problem hon! 

Being able to target a shield generator externally would be great for sure, but you are a boarding party, get out there and mess them up "Hand to hand", Tenno... 

EMP could disrupt the gen for a few moments to get a decent shot in if you must blow it from space? - Suggestion.

Personally, I love letting the AI dude take the helm and showing the Corpus Crews how I handle a blade. AI pilot is no tenno but it really encourages co-op if you want a decent pilot get a clan! The AI pilot is mainly for show I think (adds a bit of fun, and s/he does target enemy ships, but doesn't evade in my experience).

Being able to tell the pilot where to fly the railjack would be a great thing!

Otherwise the levels look amazing as usual. Gameplay is super fun for my space battle itch but could use a few things addressing. Also, it kinda bugs me how every random player is an expert on gameplay design and DE are just a bunch of "interns", when every single human here has opinions and quite a lot of these things (aside from balancing) are subjective. Don't be such a negative person!😁

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8 hours ago, Sashleycat said:

I'm perfectly fine with getting out to board and blow up the Crew Ship. The game is super fun to me. Aside from the swathes of game-breaking bugs (de pls) I LOVE the new Railjack update. If you are mad at putting a little effort in to take out a hardened enemy, that's your problem hon! 

Being able to target a shield generator externally would be great for sure, but you are a boarding party, get out there and mess them up "Hand to hand", Tenno... 

EMP could disrupt the gen for a few moments to get a decent shot in if you must blow it from space? - Suggestion.

Personally, I love letting the AI dude take the helm and showing the Corpus Crews how I handle a blade. AI pilot is no tenno but it really encourages co-op if you want a decent pilot get a clan! The AI pilot is mainly for show I think (adds a bit of fun, and s/he does target enemy ships, but doesn't evade in my experience).

Being able to tell the pilot where to fly the railjack would be a great thing!

Otherwise the levels look amazing as usual. Gameplay is super fun for my space battle itch but could use a few things addressing. Also, it kinda bugs me how every random player is an expert on gameplay design and DE are just a bunch of "interns", when every single human here has opinions and quite a lot of these things (aside from balancing) are subjective. Don't be such a negative person!😁

I feel like we are playing different games you and and here is why

  • Railjack is not used as a boarding party tool its a medium class battle ship, Liset is the ship tenno uses as a landing craft and boarding enemy ship undetected.
  • Making already immortal crewships harder to kill doesnt make them any more fun to fight againts, its just makes them grindy. Being forced to use FA or boarding enemy crewships just slows the whole game. Railjack is suppose to be a capital ship killing battle ship, whats the point railjack if i can do the same mission faster with archwing. 
  • And again its not "hard" it is annoying i dont feel challanged i feel annoyed. Even in veil proxima i can face tank every ship and get away with it, It is not fun.
  • "Also, it kinda bugs me how every random player is an expert on gameplay design" its called common #*!%ing sense XD So far every post i read about Railjack has very fair points. I dont have to be a game designer to tell you, "If you put a defence mission in a railjack mission type make sure its ABOUT RAILJACK"
  • Same as my last point, right now we are using a battleship (aside from volatile) as a taxi service... we have Lisets for that. 
  • This is not being negative for the sake of being negative, its the frustration we feel about DE getting extreamly basic things wrong and this is how they usually fix the issue.
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2 hours ago, KaraAlev said:

I feel like we are playing different games you and and here is why

  • Railjack is not used as a boarding party tool its a medium class battle ship, Liset is the ship tenno uses as a landing craft and boarding enemy ship undetected.
  • Making already immortal crewships harder to kill doesnt make them any more fun to fight againts, its just makes them grindy. Being forced to use FA or boarding enemy crewships just slows the whole game. Railjack is suppose to be a capital ship killing battle ship, whats the point railjack if i can do the same mission faster with archwing. 
  • And again its not "hard" it is annoying i dont feel challanged i feel annoyed. Even in veil proxima i can face tank every ship and get away with it, It is not fun.
  • "Also, it kinda bugs me how every random player is an expert on gameplay design" its called common #*!%ing sense XD So far every post i read about Railjack has very fair points. I dont have to be a game designer to tell you, "If you put a defence mission in a railjack mission type make sure its ABOUT RAILJACK"
  • Same as my last point, right now we are using a battleship (aside from volatile) as a taxi service... we have Lisets for that. 
  • This is not being negative for the sake of being negative, its the frustration we feel about DE getting extreamly basic things wrong and this is how they usually fix the issue.

You are truly not playing the same game ...

Let me explain,

- you were/are a completent RJ pilot, that could/can solo most missions

- you were doing it efficiently (this is the key phrase here)

- you were having fun doing it

- due to the previous grind your archwing is so maxed that is slashing the archwing missions on steel path as if butter

- you liked playing as a team that worked efficiently together with appointed roles

 

(also the part about Railjack mission being about Railjack cracked me up... to say the least a fair point and yes it is common sense)

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More bugs to report...the radius thing to collect mods and mats are huge! We get things same time we kill enemies.

Now about forge. The maximum dome charge show is 3/3 but if we creat more we get 1 more untill 5. 

 

 

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I just wanna say that I also like boarding enemy crew ships and wiping them out from the inside. I agree it shouldn't be or feel NECESSARY but I like the idea that it's an option (especially if you get Rank 3 Gunnery to use the Archwing Slingshot to directly inject yourself into the crewship. That animation is f**king AWESOME.)

I think to make it more appealing, maybe the crewship stops operating entirely when there's a tenno aboard, as if the entire crew is in a panic and trying to deal with the situation, this way the benefits of sacrificing one of your crew to go on an infiltration mission are more immediate.

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1 hour ago, ENIAK_Prime said:

I just wanna say that I also like boarding enemy crew ships and wiping them out from the inside. I agree it shouldn't be or feel NECESSARY but I like the idea that it's an option (especially if you get Rank 3 Gunnery to use the Archwing Slingshot to directly inject yourself into the crewship. That animation is f**king AWESOME.)

I think to make it more appealing, maybe the crewship stops operating entirely when there's a tenno aboard, as if the entire crew is in a panic and trying to deal with the situation, this way the benefits of sacrificing one of your crew to go on an infiltration mission are more immediate.

Yes it is very fun to invade them, no arguments there, what i feel is that should be an option, and not something you are forced to do. I mean i am still voting for crewships dieing like any other ships.

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