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Zephyr and Nidus with energy


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Zephyr and nidus need their 4's looked at for dual/normal energy, both have issues where the 4 just don't get much or any of the colors you chose

Nidus's 'infested grass' only gets 1 of the 2 colors despite the 1 getting it as expected

and Zephyr barley gets any change in her 4 (its a very slight wisp out of the entire tornado)

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Zephyr's 4th isnt affected by Energy because its color changes based on the Element its inflicting. Shooting the Tornados will shift its element to the highest type on the weapon.

As for Nidus, his 4th is just a mess of flesh stretching out, doesnt actually need much energy effect, especially because it can cause a lot of visual polution depending on the color you put.

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1 minute ago, BiancaRoughfin said:

Zephyr's 4th isnt affected by Energy because its color changes based on the Element its inflicting. Shooting the Tornados will shift its element to the highest type on the weapon.

As for Nidus, his 4th is just a mess of flesh stretching out, doesnt actually need much energy effect, especially because it can cause a lot of visual polution depending on the color you put.

it doesnt even change color when you shoot it, only changes the wispy effects, and im moreso asking for consistency with dual energy with nidus, because you would expect the effect from the 1 to use the same shader/effect as the 4, but they have completely different colorations

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6 hours ago, BiancaRoughfin said:

As for Nidus, his 4th is just a mess of flesh stretching out, doesnt actually need much energy effect, especially because it can cause a lot of visual polution depending on the color you put.

I am unsure if they fixed it, but there was a bug a while ago where Nidus' terrain from his 4th ability wasn't applying the proper colors (not even in default), leaving them as white always.

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