_cunningStunts Posted March 22, 2021 Share Posted March 22, 2021 I'm not really sure where to post this, but here we are. To those that have noticed their Kavats dying a lot more than normal since the patch, I believe I have found the reason (with help from clan mates). Their AI has noticeably dropped to near zero. They attack non-threat enemies, they stay on enemies when you are long gone, and they in-turn die. Die a lot. If you haven't noticed, or feel like something has been off with your Kavats in the past couple days, pay attention to this. It's frustrating as hell, a fully forma buffed completely modded max lvl Smeeta with pack leader and both links dying multiple times in a sortie or lich node or axi relic mission, should not be happening. It didn't before the patch, and it does now.I am positive there are others with this problem, but it seems no one has really noticed or said anything yet. So...in the interest of all of us, say something if you have anything to add! Something is wonky. Link to comment Share on other sites More sharing options...
-CG-Valkyrie Posted March 22, 2021 Share Posted March 22, 2021 Yeah i noticed this and that my venari got completely distracted by an enemy that a xatu on my team had cast Gaze on (made the enemy invulnerable) and they had duration so it was a solid 3 mins that my venari was distracted, i would command her to strike with my 3 on another enemy and she would attack the Gaze enemy or go attack the marked and teleport straight back to attacking the Gaze locked enemy. I would imagine that this bug is similar with any ability that makes enemies invulnerable or friendly. Link to comment Share on other sites More sharing options...
Unbound_Shadow Posted March 22, 2021 Share Posted March 22, 2021 I noticed the same thing, saw my Kubrow attacking enemy Grineer Blunts and not the Grineer behind them. Link to comment Share on other sites More sharing options...
Toxsinon Posted March 22, 2021 Share Posted March 22, 2021 My panzer vulpathyla and two support kubrows (Sahasa and Huras) that I use have this. They just see enemies and go absolutely feral, they won't follow me like they used to, which makes them pretty pointless right now in anything that isn't exterminate or defence (and not like I'd use the kubrows for those). Link to comment Share on other sites More sharing options...
Lokisama Posted March 22, 2021 Share Posted March 22, 2021 I also noticed that my Kavat keeps disappearing during SO/ESO after round or two it still shows that its active in my party list but i don't see it anywhere in the following zones nor do i get the benefits from it like Vacuum or Charm buff. Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 22, 2021 Author Share Posted March 22, 2021 I wonder if this is happening to Spectres and something like Wukong Twins as well Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 22, 2021 Author Share Posted March 22, 2021 Problem seems only limited to your pets. Wukong Twin and Spectres still follow you correctly. Link to comment Share on other sites More sharing options...
KnuxTenma Posted March 22, 2021 Share Posted March 22, 2021 I noticed this as well, and think that part of the problem is also with enemy AI - they seem to prioritize pets much more than they used to. I noticed a group of about 5 Grineer just clumped up around a pet, constantly attacking despite other, larger threats being close by. As you noted, companions are also sticking around to fight things for much longer than normal; they are sticking to one place, despite their owner leaving the tile, and not warping back to them as quickly as they used to. A friend suggested that this AI issue may be caused by changes to AI that were required due to Railjack Crew - Crew needing to stick to an enemy and not snap to the player, and enemies needing to focus Crew during a boarding. Link to comment Share on other sites More sharing options...
Squoggle Posted March 22, 2021 Share Posted March 22, 2021 My panzer is dying within a few seconds of rezzing himself. Seems to be nowhere near me most of the time and then drops dead. New since the big update Link to comment Share on other sites More sharing options...
currentsun Posted March 22, 2021 Share Posted March 22, 2021 I've been experiencing this issue as well, and another possible cause occurred to me: if pets attacks are coded as melee attacks, it is possible the recent update removed the stagger all melee attacks used to have. This could result in pets receiving far more damage from their targets than we are used to. Link to comment Share on other sites More sharing options...
TheHellsage Posted March 22, 2021 Share Posted March 22, 2021 Can also confirm this. Been frustrating as hell - the average number of times I have to revive my pet has spiked massively since the Railjack Retrofit update. Link to comment Share on other sites More sharing options...
N1TR0SS Posted March 23, 2021 Share Posted March 23, 2021 13 hours ago, Lokisama said: I also noticed that my Kavat keeps disappearing during SO/ESO after round or two it still shows that its active in my party list but i don't see it anywhere in the following zones nor do i get the benefits from it like Vacuum or Charm buff. That was happening even before the Railjack 3.0 patch. Pets (not sentinels) seem to stay behind in the previous zone sometimes. I thought it was only a vulpaphyla thing though; I think that they respawn at their last "living" location when they return from their larva state? Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 23, 2021 Author Share Posted March 23, 2021 20 minutes ago, N1TR0SS said: That was happening even before the Railjack 3.0 patch. Pets (not sentinels) seem to stay behind in the previous zone sometimes. I thought it was only a vulpaphyla thing though; I think that they respawn at their last "living" location when they return from their larva state? As you pointed out, this specific issue has been around before this patch. Lets keep this post dedicated to the issue at hand pleaseeee. Link to comment Share on other sites More sharing options...
-CG-Valkyrie Posted March 23, 2021 Share Posted March 23, 2021 My smeeta kavat decided to run into a completely different area of the map and refused to return to my location no matter how far i backtracked, this was during a survival farm so i couldnt go pick it up and it died early in the mission. Link to comment Share on other sites More sharing options...
ebrl Posted March 23, 2021 Share Posted March 23, 2021 Can confirm that pets seem to be getting stuck fighting a certain enemy no matter how far you are, which results in them being ganged up on (since they're the only target remaining in that room) and obliterated. Link to comment Share on other sites More sharing options...
N7Arthur Posted March 23, 2021 Share Posted March 23, 2021 Noticed the same thing, my smeeta that almost never died is now constantly super far away from me and dying to random things all the time, feels like the only time it's near me is when it teleports when downed and I revive him. Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 23, 2021 Author Share Posted March 23, 2021 bump Link to comment Share on other sites More sharing options...
KnuxTenma Posted March 23, 2021 Share Posted March 23, 2021 Adding a screenshot. Cinder is my Vulpaphyla, which you can see the nameplate for in the distance (above the marker for Excavator A). On the overlay map, you can see the icon for Cinder, 2 full map tiles away. As noted by N7Arthur above, these issues are leading to massively increased death rates for companions, who are tending to only snap to the player when they get downed and need to be revived. Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 24, 2021 Author Share Posted March 24, 2021 TY for the screen Knux, I should make a collage of this stuff. It's literally every single mission for me. Link to comment Share on other sites More sharing options...
PKSugarmanPK Posted March 24, 2021 Share Posted March 24, 2021 Same problem! 🤬😭😐 They bring more trouble than help on survival and defense quests because u need revive them every time! Link to comment Share on other sites More sharing options...
Tekkarath Posted March 24, 2021 Share Posted March 24, 2021 They've been a particular pain trying to do certain missions in the cambion drift, when you have to kill things inside the circle, but your companion is far away from you outside the circle drawing enemies to it. Makes it nearly impossible to complete. Link to comment Share on other sites More sharing options...
alochmar Posted March 24, 2021 Share Posted March 24, 2021 Same here, since the last patch I usually see my pet in some other room completely. Like when I'm standing in the mission exit area and the pet is halfway across the map fighting some random mob. Link to comment Share on other sites More sharing options...
--GP--Aintru Posted March 25, 2021 Share Posted March 25, 2021 Yeah, this is already very annoying. Link to comment Share on other sites More sharing options...
_cunningStunts Posted March 25, 2021 Author Share Posted March 25, 2021 It appears that MOA companions, ability companions (wukong's twin, etc), hostages, drones (helios, etc), and spectres do NOT have this problem. Link to comment Share on other sites More sharing options...
Ryusuta Posted March 25, 2021 Share Posted March 25, 2021 7 hours ago, _cunningStunts said: It appears that MOA companions, ability companions (wukong's twin, etc), hostages, drones (helios, etc), and spectres do NOT have this problem. Can confirm. Maybe Kubrows and Kavats have contracted space rabies. D= Link to comment Share on other sites More sharing options...
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