(NSW)Leafar Posted March 22, 2021 Share Posted March 22, 2021 i mean jesus i love how you guys keep adding squishy sentinels that die from level 30 enemies and for railjack of all things . is it so hard to make the sentinels bleed out like the kubrows ? Link to comment Share on other sites More sharing options...
(PSN)c1234567890alvi Posted March 22, 2021 Share Posted March 22, 2021 Would definitely make it at least a little viable. That ability and the autohack one in helminth are utter BS. Link to comment Share on other sites More sharing options...
CephalonCarnage Posted March 23, 2021 Share Posted March 23, 2021 Better still, make sentinels that die drop to the ground so they can be revived like a pet. Or have them pop into a little void bubble for a time until they feel safe enough to re-emerge (then you can have mods like regen that affect the cooldown timer). Its not like immortal companions are game-breaking as we already have those, no reason why sentinels can't have that too. Link to comment Share on other sites More sharing options...
DrivaMain Posted March 23, 2021 Share Posted March 23, 2021 Better yet. Make them Invulnerable or innate reawaken precept. No more band aid solutions. Link to comment Share on other sites More sharing options...
Zeddypanda Posted March 23, 2021 Share Posted March 23, 2021 On its' face, it makes sense for master's summon to revive sentinels. But doing that could get in the way of implementing a real fix. "Oh, there's no need to buff sentinels to be reliable on their own. Just replace one of your abilities lol". Link to comment Share on other sites More sharing options...
(NSW)Leafar Posted March 23, 2021 Author Share Posted March 23, 2021 5 hours ago, Zeddypanda said: On its' face, it makes sense for master's summon to revive sentinels. But doing that could get in the way of implementing a real fix. "Oh, there's no need to buff sentinels to be reliable on their own. Just replace one of your abilities lol". TRUE! Link to comment Share on other sites More sharing options...
Taiepii Posted March 23, 2021 Share Posted March 23, 2021 "Reawaken" specific mod for Djin. We seriously should have it available for every sentinel. So if your lose your sentinel by mistake, you just have to wait for new one. But in contrast, if you sentinel start dying at some point, it will keep dying along the mission. Link to comment Share on other sites More sharing options...
quxier Posted March 23, 2021 Share Posted March 23, 2021 50 minutes ago, Taiepii said: "Reawaken" specific mod for Djin. We seriously should have it available for every sentinel. So if your lose your sentinel by mistake, you just have to wait for new one. But in contrast, if you sentinel start dying at some point, it will keep dying along the mission. Sentinels should have better AI. Even without "combat mods" and a weapon they still aggro enemies... I want my carrier to survive like they used to survive on their own in the lore. Link to comment Share on other sites More sharing options...
OwlOfJune Posted March 24, 2021 Share Posted March 24, 2021 6 hours ago, Taiepii said: "Reawaken" specific mod for Djin. We seriously should have it available for every sentinel. So if your lose your sentinel by mistake, you just have to wait for new one. But in contrast, if you sentinel start dying at some point, it will keep dying along the mission. Even if they do it won’t break game anyways. Since better version of Reawaken already is what Vulpa does. Link to comment Share on other sites More sharing options...
(PSN)DiligentDiamond Posted March 25, 2021 Share Posted March 25, 2021 Ya not a fan either. I do spy missions with my operator and my sentinel gets killed 4 times by the time I'm done so no more sentinel the rest of the mission. And I too don't use a weapon precept so the weapon doesn't fire. Would like to atleast see the sentinel de-spawn when in operator OR be invuln and inactive like the Fossa Jackal when dodging the energy walls in operator. ALSO can we name our sentinels?!?! Can name all the other pets.... just add naming sentinels too the Moa Gilding Menu or something... maybe a new sentinel vendor with new sentinels etc... plus some more story on their origins on the edge of the system. Link to comment Share on other sites More sharing options...
Famecans Posted March 25, 2021 Share Posted March 25, 2021 up ❤️ * Activate ability "respawn" dead and alive companions. * Respawn will restart functional mods like Regen and Primed Regen. * Respawn have 50% chance to activate the first precept mod slot * Precept Slot Chance increased to 100% affected by +55% power strength (Warframe = 155% power strenght) * Precept Slot Chance cannot be below that 50% when power strength is negative Link to comment Share on other sites More sharing options...
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