PollexMessier Posted March 23, 2021 Share Posted March 23, 2021 1 minute ago, 1manApocalypse said: The augment only works with Hildryn's 3, it's not supposed to work with other frames. they mean with the subsumed shield pillage ability. Augments are suppose to work on subsumed abilities so yes, it is suppose to work on other frames Link to comment Share on other sites More sharing options...
TenDen Posted March 23, 2021 Share Posted March 23, 2021 Vauban's, or at the very least Vauban Prime's, vortex doesn't pull enemies in anymore since the update, and seems to slowly be getting worse by effecting fewer and fewer enemies overall. Link to comment Share on other sites More sharing options...
Stormxdragon Posted March 23, 2021 Share Posted March 23, 2021 How did you guys manage to hotfix the game and make it even more broken? Link to comment Share on other sites More sharing options...
1manApocalypse Posted March 23, 2021 Share Posted March 23, 2021 Quote they mean with the subsumed shield pillage ability. Augments are suppose to work on subsumed abilities so yes, it is suppose to work on other frames Augments for subsumed powers are supposed to be able to be equipped yes, and they are, but Hildryn's augment in particular needs Hildryn's 3 to function, so other frames can't make use of the augment. Link to comment Share on other sites More sharing options...
Tepes Posted March 23, 2021 Share Posted March 23, 2021 ty De!😀 Link to comment Share on other sites More sharing options...
AntawnMary Posted March 23, 2021 Share Posted March 23, 2021 Il y a 4 heures, ntyd1s a dit : Nobody notices Kubrodon Lure disappearance yet? If you don't search, you won't find all the previous threads and comments : https://forums.warframe.com/search/?q=kubrodon&quick=1 Link to comment Share on other sites More sharing options...
S0NGA Posted March 23, 2021 Share Posted March 23, 2021 27 minutes ago, Pucis800 said: For me they all worked (challenges) after 1st Railjack update, need to do them from 0 tho oh! really!! thank you so much by U feed back... I will try too! :) Link to comment Share on other sites More sharing options...
kyori Posted March 23, 2021 Share Posted March 23, 2021 4 hours ago, [DE]Momaw said: everything is tallied up Sorry to bother you, would you mind checking physical in the game code if Zetki Reactor Mk3 is in Veil Calabash? I've gotten all the rest of the reward from that table multiple times except for Zetki Reactor. I want a 2nd one to maxed it. thanks. EDIT: I got it finally. thanks Link to comment Share on other sites More sharing options...
Liam Posted March 23, 2021 Share Posted March 23, 2021 Please unvault Zephyr Prime with her accessories. Link to comment Share on other sites More sharing options...
CuChulainnWD Posted March 23, 2021 Share Posted March 23, 2021 3 hours ago, Proscriptor said: you can compose absolutely *any* build with an Aura-formad Aura slot, and a v pol or two Correct you can, and I am asking that they make regular forma able to do that. Link to comment Share on other sites More sharing options...
Proscriptor Posted March 23, 2021 Share Posted March 23, 2021 So regular forma would work like aura forma for the Plexus? Sorry but that just looks inconsistent, pointless, and simply terrible. Link to comment Share on other sites More sharing options...
anarchy753 Posted March 24, 2021 Share Posted March 24, 2021 Still no fix for the missing Orm fighters and the 3 variants of Engineers meant to spawn across different regions' volatile missions. Link to comment Share on other sites More sharing options...
anarchy753 Posted March 24, 2021 Share Posted March 24, 2021 5 hours ago, PollexMessier said: they mean with the subsumed shield pillage ability. Augments are suppose to work on subsumed abilities so yes, it is suppose to work on other frames No, augments which require 2 different abilities to function (Hildryn requires her 2 and 3, Harrow requires his 1 + his 2 or 3) are not supposed to function on other frames as they don't have the abilities required to actviate them. Link to comment Share on other sites More sharing options...
ghoti0315 Posted March 24, 2021 Share Posted March 24, 2021 fix vauban RIGHT NOW Link to comment Share on other sites More sharing options...
nadeemh Posted March 24, 2021 Share Posted March 24, 2021 Two things, one bug, one feedback. Bug: the kubrodon lure seems to be gone. Feedback: hacking drones... I've been enjoying the new railjack, especially the side objectives, but I'm already getting a little fed up with the hacking drones. The mission concept is fine, kill the drones until the hack is complete, but having to run back and forth between (what I feel are) considerable distances where I'm going to constantly crash into walls, stairs, some energy-type-tunnel, etc. (maybe I'm just bad at parcour?) is annoying especially considering that my railjack is vulnerable during this mission. Would it be possible to do one of the following: spawn all of the drones at once so that I can clear room by room and eventually arrive at the last console OR spawn drones in a more linear fashion so that I don't have to go back to a previous room to kill a new drone OR reduce the distance that they can spawn OR make the railjack invulnerable during this mission? Link to comment Share on other sites More sharing options...
--TL--mutazalmatani Posted March 24, 2021 Share Posted March 24, 2021 12 hours ago, PsychroPhoenix said: Vauban is currently unusable, please fix Vortex. what is the vortex bug? Link to comment Share on other sites More sharing options...
Gumica_svk Posted March 24, 2021 Share Posted March 24, 2021 PLS FIX SUCIDING KAVATS NOW ARE USSELES. TY Link to comment Share on other sites More sharing options...
damongautama Posted March 24, 2021 Share Posted March 24, 2021 12 hours ago, [DE]Megan said: Fixed Railjack Crew members still talking after they’ve died. It has been a strange year. We definitely don't need the dead talking to us. ;) Link to comment Share on other sites More sharing options...
ArcticTFoxy Posted March 24, 2021 Share Posted March 24, 2021 15 hours ago, [DE]Momaw said: At a casual look, dog is following me in mission just fine. Need more information than this. What pet? Where? Is there a video? Does it start out following and then stop at some point mid-mission? Currently they prefer to attack enemy than following their owner. Also they're teleporting much less. Many players confirms that problem. For example my friend's huras kubrow prefers to attack enemy than giving him invisibility on spy missions. It's really annoying not only becouse they're dying more often. You can't use them to open lockers etc, bc they're busy of tickling enemy and dying 500 metres away. Before update it wasn't that problem. That was easy to pull them out of the group of enemies, they usually kept eye on their owners. This situation reminded me, companions attacks really should be dependent on mods like sentinels. It's a dream of many players and hope it will be added soon! Link to comment Share on other sites More sharing options...
Vernoc Posted March 24, 2021 Share Posted March 24, 2021 please bring back the we can start a railjack mission as host Link to comment Share on other sites More sharing options...
kyori Posted March 24, 2021 Share Posted March 24, 2021 20 hours ago, [DE]Momaw said: At a casual look, dog is following me in mission just fine. Need more information than this. What pet? Where? Is there a video? Does it start out following and then stop at some point mid-mission? Actually my kavat also not following me. Yes it stopped in mid-mission in Ceres, Eris so far. It's ok if not follow but worse is enemies will target it and down it. Link to comment Share on other sites More sharing options...
Ajuwen Posted March 24, 2021 Share Posted March 24, 2021 22 hours ago, [DE]Momaw said: At a casual look, dog is following me in mission just fine. Need more information than this. What pet? Where? Is there a video? Does it start out following and then stop at some point mid-mission? @[DE]MomawThe Kavats want to fight more than to follow. It is really apparent in survival missions. They stay back and fight enemies many rooms away and most of the time die there eventually. When they are downed they teleport back to you. It is really annoying to the point that I wont use my smeeta until it is fixed. Link to comment Share on other sites More sharing options...
HypoTherm Posted March 24, 2021 Share Posted March 24, 2021 22 hours ago, S0NGA said: coooooooool... nice to know this!! and about the others 2 challenges?! The velocipod challenge is also working. Not sure how to trigger the "Kill it with fire" one though... might be through the heat proc? Link to comment Share on other sites More sharing options...
-Saeko- Posted March 24, 2021 Share Posted March 24, 2021 Great railjack quality of life changes this update. If theres one thing that I dont understand is how everyone is forced to be teleported to the main objective in corpus railjack. Wasnt the most enjoyable part of grineer railjack how everyone could split up tasks ? One could go do the assassination objective while 2 others would fight from the ship and one could mine for ressources or do a side objective. Here that's not possible, and it really feel like its breaking the pace of things. Link to comment Share on other sites More sharing options...
PollexMessier Posted March 24, 2021 Share Posted March 24, 2021 17 hours ago, anarchy753 said: No, augments which require 2 different abilities to function (Hildryn requires her 2 and 3, Harrow requires his 1 + his 2 or 3) are not supposed to function on other frames as they don't have the abilities required to actviate them. ah I didn't know there even were augments that required more than one ability. sorry Link to comment Share on other sites More sharing options...
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